Auras

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Auras are modifiers that are applied to a player's role. They can represent either an item they are holding, or a game effect that has been applied to them.

Auras can only be seen by an Aura Seer, Aura Diviner or a player holding a Vibra Rune - but some auras have an effect which affect other roles.

Many of the negative auras can be removed by a Priestess.

Starting Auras

Some auras can be applied by the moderator at the start of the game and impact how a role works or the things that player can do. The current list of known starting auras is:

Aura Name Visible to Aura Seer Visible to Player Known to Night Immune Affects Night Immune Cleansable Permanent Effect
Blessed Yes No No Yes No No Blocks undead visitors
Clumsy Yes Yes Yes Yes Yes Yes Player is unable to activate items
Concussed Yes Yes Yes No Yes Yes Player has a chance to visit a neighbour of their target instead
Crippled Yes Yes Yes No Yes Yes Player is unable to visit more than 3 players away from them
CursedByFenrir Yes Yes Yes Yes Yes Yes Appears as a wolf to Alignment checks and can be recruited by the Bloodmoon Cult
Damned Yes Yes Yes Yes No Yes Changes a players Win Condition to align with any evil faction
Doomed Yes No No Unknown Yes Yes Kills the player
Enduring Yes Yes Yes No Yes Yes Prevents any type of death or execution from occurring. Expires when used
Greedy Yes Yes Yes Yes Yes Yes Player is unable to Pass items
HasAncestralLycanthropy Yes No No Yes Yes Yes Appears as a wolf to Alignment checks and can be recruited by the Children of Acer
Incriminated Yes No No Yes Yes Yes Will appear as a killer and a wc user to relevant checks. In addition, will appear as the evil faction with the most remaining living players to Alignment checks
Inebriated Yes Yes Yes No Yes Yes Makes a player Drunk
Isolated Yes Yes Yes Yes Yes Yes Removes a player from any night chats
Maimed Yes Yes Yes No Yes Yes Has a chance to kill the player when they visit others
Merry Yes Yes* Yes* Partially Yes Yes Makes a player behave the same as Drunk, and also have their speech altered. Players do not get told about this aura, but should notice their text change.
Persistent Yes Yes Yes Yes Yes Yes Gives the player a +1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day
Poisoned Yes Yes Yes No Yes Yes Last 3 nights. Each night, they have a chance of being Role-Blocked or dying
Righteous Yes Yes Yes Yes Yes Yes Gives the player a +1 modifier to their vote if they are voting for a player that is not village-aligned
Spellbound Yes Yes Yes No Yes Yes Makes the player do an additional visit to a random player each night
Tenacious Yes No No Yes Yes Yes The player is immune to Role-Block
Tough Yes Yes Yes No Yes Yes Prevents any type of death from occurring. Expires when used
Vigilant Yes Yes Yes No Yes Yes Items the player is holding are unable to be stolen
Vindictive Yes Yes Yes Yes Yes Yes Gives the player a +1 modifier to their vote if voting for someone that was voting for them at the end of the previous day
Wavering Yes Yes Yes Yes Yes Yes Gives the player a -1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day
Weakened Yes Yes No No Yes Yes Role-Blocks the player

Unknowing

Some auras have a variant called Unknowing. This version makes an aura that was normally visible to the player, completely invisible to them. The aura is still visible to any role or item that checks for auras, such as the Aura Seer and Vibra Rune.

Current auras known to have Unknowing variants are:

List of Potential Auras

Below is a list of auras that can be seen by the Aura Seer, Aura Diviner or Vibra Rune.

List of Auras visible to the Aura Seer
Order Name Cause
1 Bloodmark Targeted by a Bloodletter
2 UnholyEavesdropper Targeted by a Hell Helm
3 ThreatOfRetribution Holding an Ankh of Retribution
4 AvatarOfRetribution Activated an Ankh of Retribution
5 EnduringSpirit Holding an Ankh of Possession
6 PossessingSpirit Activated an Ankh of Possession
8 Isolated Isolated by an ElfIsolator
11 RiteOfFenrir Targeted by a Blood Priest
12 FenrirsPledge Holding a Warg's Bracer
13 BloodSoaked Holding a Bloody Wreath
14 WolfSkin Holding a Wolf Pelt
15 DemonicEssence Holding an Abyssal Armour
17 HoldingWeapon Holding any weapon (Crossbow, War Spear etc.)
22 CurseOfFenrir Affected by a Sanguine Horn
23 SecondChance Holding an Ankh of Reincarnation
24 ReincarnationSpell Activated an Ankh of Reincarnation
33 RunicAura Holding a Rune
34 Spellbound Targeted by a Temptress or a Staff of Bedazzlement
35 Whispers Targeted by a Hvísla Rune
40 Clumsy Applied by Moderator
41 Greedy Applied by Moderator
42 Vigilant Applied by Moderator
55 Poisoned Targeted by a Poisoned Darts or Wulfkin Assassin
56 PsychicCommuning Targeted by a Psychic
64 Blessed Targeted by a Priestess
65 Decay Targeted by a Lich
66 DemonicDarkness Targeted by a Shadowcaster or a Sceptre of Darkness
67 ContagiousBlight Carried by a Fanatic
68 Blighted Targeted by a Demon Lord
69 Inebriated Targeted by a Temptress or Potion of Inebriation
70 Damned Are a Damned role or a member of Bretheren of Blight
71 Merry Applied by Moderator or Elvish
72 Pollymorphed Forced avatar swap by a Potion of Pollymorph
73 SpittingFeathers Forced speech change by a Potion of Pollymorph
74 ImImmortl Forced speech change by an EssenceOfTheAncientOne
75 Crippled Caught by a Bear Trap
76 PrimedBearTrap Is protected by a Bear Trap
77 Concussion Targeted by a War Hammer
78 Maimed Targeted by a War Axe
83 Cursed Result of a Midnight Council Decision
88 Weakness Targeted by a Potion of Weakness
90 StrongNeck Holding an Iron Collar
91 PaxDemocracia Holding an Amulet of Peace
96 Shadow Targeted by a Shadowcaster
97 StrengthOfFenrir Holding a Heart of Fenrir
98 Tenacious Holding a Ring of Tenacity or Potion of Tenacity used on player
99 Shadow Holding a Veil of Shadows
100 MartyrsProtection Guarded by a Martyr's Crown (POSSIBLE BUG NOTICE: as seen in lky-006, the aura didn't appear on the AD's check)
113 CouncilMember Member of the Midnight Council
200 OverrunByRats Targeted by a Vermin Talisman
201 PlaguedBySnakes Targeted by a Vermin Talisman
400 Ancestral Lycanthropy Applied by Moderator, able to be recruited into by a Child of Acer
420 AbysmalProtection Holding an Abysmal Armour
440 Whispering Holding a Whispering Orb
666 Doomed Applied by Moderator
999 Vulnerability Targeted by a Potion of Vulnerability
??? Resilience Targeted by a Potion of Resilience
??? Enduring Applied by Moderator
??? Incriminated Targeted by a Potion of Incrimination
??? Tough Applied by Moderator
??? Persistent Applied by Moderator
??? Righteous Applied by Moderator
??? Vindictive Applied by Moderator
??? Wavering Applied by Moderator