The alignment of a player determines to which team they belong and therefore also determines their primary Win Condition. The alignment of a player may differ from their parity contribution in some cases and their primary win condition may also be only one of multiple win conditions certain roles and factions have.
It is possible for players to change alignment during the game - e.g. being recruited into an evil faction.
- 1 Alignment Checks
- 2 Check Modifiers
- 3 Changing Alignment
- 4 Alignment and Parity Difference
Roles that check alignment
The following roles interact with and report a players alignment in some form or another:
- Grand Vizier
- Novice Tarot Reader and Novice Parrot Reader
- Seer (and some variants of seer such as Insane Seer and Drunk Seer)
Items that check alignment
Some items will modify how a players alignment appears when this attribute is checked by another role or item. These do not modify underlying alignment for Win Condition purposes, only for how they appear to checks.
Roles that modify alignment checks
The Roles/abilities that can change how a player's alignment appears are:
Items that modify alignment checks
The items that can change how a player's alignment appears are:
Certain roles and items are able to change the alignment, and consequently the primary win condition, of other players.
Roles that can alter alignment
- Brethren Shepherd
- Cult Leader
- Essence Thief and Displaced
- Vampire, Vampire Countess and Vampire Master
Items that can alter alignment
Roles that change their own alignment automatically
Roles that change their own alignment with a night action
Alignment and Parity Difference
Some roles and factions are aligned to one faction for the purposes of their win condition but count for another faction for their parity contribution. These are: