Vampire Master

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The Vampire Master

The Vampire Master is night immune and can choose to kill or recruit at night. Unlike the Vampire, the Vampire Master can recruit up to three Familiars per game. They can only recruit Village players and only if they are not protected. The Familiar can be a Gravedigger, Militia or Stalker variant for the Vampire.

If they are killed, they will be revived into the body of their oldest still surviving Familiar during the following morning.

The maximum number of recruits a Vampire Master can recruit is determined by the starting number of players.

  • 0-8 Players: 0 Recruits
  • 9-12 Players: 1 Recruit
  • 13-16 Players: 2 Recruits
  • 17+ Players: 3 Recruits


Role Attributes
Their Win Condition is the same as: Vampires
Alignment checks will show this role as: Vampires
Their Parity Contribution is towards: Vampires
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: Yes
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: No
Can the ability of this role be Redirected: No
Is this role Night Immune: Yes
Is this role available to private hosts: Yes
Is this role included in wlf games: No


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Shadow
Their killer card is: Death
Their witchcraft card is: Labourer


Role Text

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Ability message

During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:

You will enslave tonight's target as your familiar
Tonight you will enslave <AvatarName>

In the morning, the target of the Vampire receives the following message:

You belong to me, now

Useful Notes

  • A Vampire Master cannot be purged (such as by an Alchemist) and they cannot be redirected (such as by a Succubus).
  • If a Vampire Master's target is protected by a Huntsman, they will still die but the Vampire Master will survive.
  • A Vampire Master cannot recruit other evil players. If they try, they will instead kill the target (the recruit chance is not consumed).
  • A Vampire Master can recruit village players who are in a Village sub-faction (such as the Masons).
  • A Vampire Master will win as soon as they reach parity with the surviving players, even if there are other evil players still alive.
  • When a Vampire Master is revived because of their Familiar, there will be no public message for the village.
  • If a Vampire Master is lynched, they will be in the graveyard for one night, thus missing the chance to perform any actions during that night.
  • If the game has multiple Vampire Masters, each one is it's own separate team (often referred to as a "basement").
  • The revive of the Vampire Master into their Familiar occurs the morning following the death of the Vampire Master. In the case of a lynch this will be the next day, but if the Vampire Master is killed at night (eg by ignited Blight or when under the effect of a Potion of Vulnerability) then the conversion will happen immediately the same morning.
  • When converting a player into a Familiar the Vampire Master will steal the items of their Familiar.