Seer

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Each night, the Seer can target one player to check their alignment.


Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: Yes
Is their Killer Status reported as killer: No
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No


The cards that could be drawn by the Novice Tarot Reader for this role are:

Novice Tarot Reader Cards
Their alignment card is: Dove
Their killer card is: Dove
Their witchcraft card is: Magician


Role Text

You are a Seer. You have the gift of second sight and can check players for evil. You must guide the village into making the correct lynches
Objectives
Lynch all evil doers
Special Abilities
You can check the alignment (not full role) of a player once per night
Puppets & Zombies are an exception - you will see these as part of your normal check. Best not to waste a lynch on them!


Ability Message

The Seer receives the results of their check in the morning and receives the following message:

<AvatarName> is a member of the <Alignment>

Useful Notes

  • The Seer's checks can be influenced by a number of roles and items.
  • If you check a Zombie or a Puppet you are given the role instead of an alignment.

Variants

Insane Seer

The Insane Seer is not told of their actual role. They are instead told that they are a Seer. The Insane Seer functions exactly the same as a normal Seer, except their results are reversed. If they check a player who has a Village alignment, they will get a Wolfpack check. If the player has any other alignment, then they will get a Village check.

Naive Seer

The Naive Seer is not told of their actual role. They are instead told that they are a Seer. However, whene they check a player, they can only receive a Village check, regardless of the actual alignment of the target.

In addition, the Naive Seer is not seen as a Witchcraft user.

Paranoid Seer

The Paranoid Seer is not told of their actual role. They are instead told that they are a Seer. However, when they check a player, they can only receive a Wolfpack check, regardless of the actual alignment of the target.

In addition, the Paranoid Seer is not seen as a Witchcraft user.

Chaotic Seer

The Chaotic Seer is not told of their actual role. They are instead told that they are a Seer. However, when they check a player, they get a random check of Village or Wolfpack, regardless of the actual alignment of the target.

Drunk Seer

The Drunk Seer is told of their role, unlike the other variants. They work like a normal seer, but they are under the effects of inebriation. Therefore, sometimes they will not receive their check.

Role Text

You are a Drunk Seer. You used to be a normal Seer, but you've had enough of the village's shit and hit the bottle. You can still use your powers at night, if you remember that is...
Objectives
Eliminate all evil doers
Special Abilities
You can check then alignment (not full role) of a player once per night
Puppets & Zombies are an exception - you will see these as part of your normal check.
Best not to waste an execution on them!
Sometimes you'll wake up and your check won't have worked, but any checks you do receive are normal Seer checks (i.e. you're not insane)

Ability Messages

When you select you target for the night, you will receive the following message:

Tonight you will check <AvatarName> - as long as you don't get drunk and forget.

If you are successful, you receive the following message:

<AvatarName> is a member of the <Alignment>

If you do get drunk in the morning, you receive the following message:

You wake up will a hell of a hangover. You can't remember anything about last night.