Drunk
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The Drunk starts the game without knowing what their role actually is. They will sober up later in the game at the Moderator's discretion.
This role is not very common and is usually used to help Moderators balance larger games.
Their Win Condition is the same as: | None |
Alignment checks will show this role as: | Neutral |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No |
Can they be seen Visting another player with any of their abilities: | No |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | No |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | No |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Balanced Scales |
Their killer card is: | Dove |
Their witchcraft card is: | Labourer |
Role Text
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Ability Messages
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Useful Notes
- A Drunk can sober up at any point in the game, including during the day phase.
- When a drunk sobers up, they fully commit to their new role and new faction.
- A Drunk can sober up into a Village role or a role from an evil faction.
- Sometimes, when a Drunk sobers up, they also receive some items.
- Sobering up cannot be role-blocked, but a Drunk will still receive the role-block message like normal.