Huntsman: Difference between revisions

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* Many roles attacks bypass the Huntsman. This includes the roles such as [[Militia]], [[Zealot]], [[Witch]], [[Necromancer]], [[Witch Hunter]] and [[Warlock]].
* Many roles attacks bypass the Huntsman. This includes the roles such as [[Militia]], [[Zealot]], [[Witch]], [[Necromancer]], [[Witch Hunter]] and [[Warlock]].
* You can also guard against some items, including the [[Crossbow]] and the [[Warspear]].
* You can also guard against some items, including the [[Crossbow]] and the [[Warspear]].
==Tips==
* Often when playing Huntsman there is also a Protector in the game. Try to avoid doubling up on protection as the Huntsman's ability will trigger first, resulting in the Huntsman and Attacker dying. Alternating defenses where possible is stronger, but over-thinking the play can leave village exposed.

Revision as of 10:33, 10 August 2020

The Huntsman can guard a target each night to protect them from harm. If their target is attacked, the Huntsman will die in their place and kill most attackers.


Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: Yes
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: {{{hoststatus}}}
Is this role included in wlf games: {{{wlfstatus}}}


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Death
Their witchcraft card is: Labourer


Role Text

-missing-
Objectives
Lynch all evil doers
Special Abilities
Each night you can choose to guard one player, protecting them from many forms of lethal attacks. If successful the huntsman and the attacker both die.
You must choose a different target each night.
Night immune attackers such as the Vampire do not die when the Huntsman successfully defends their target, but the huntsman still dies.
If multiple attackers try to kill the Huntsman's target, such as a Werewolf and a Maple Wolf they will both die to the Huntsman.

Ability message

When you select your target, you will receive the following message:

Tonight you will guard <Avatar Name>

Useful Notes