Mechanics: Difference between revisions
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* [[Graveyard]] | * [[Graveyard]] | ||
* [[Initiative]] | * [[Initiative]] | ||
* [[Item Passing]] | |||
* [[Item Stealing]] | |||
* [[Kill Type]] | * [[Kill Type]] | ||
* [[Neighbours]] | * [[Neighbours]] |
Revision as of 09:17, 24 November 2020
Game Mechanics
- Auras
- Execution
- Graveyard
- Initiative
- Item Passing
- Item Stealing
- Kill Type
- Neighbours
- Parity
- Visiting
- Win Condition
In-game effects
- Crippled
- Inebriation
- Item-Block
- Midnight Council
- Poisoned
- Purge
- Recruitment
- Redirection
- Role-Block
- Spellbound