Vampire Master: Difference between revisions
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The Vampire Master is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Master can recruit up to three [[Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Gravedigger]], [[Militia]] or [[Stalker]] variant for the Vampire. | The Vampire Master is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Master can recruit up to three [[Familiar|Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Gravedigger]], [[Militia]] or [[Stalker]] variant for the Vampire. | ||
If they are killed, they will be revived into the body of their oldest still surviving Familiar during the following morning. | If they are killed, they will be revived into the body of their oldest still surviving Familiar during the following morning. |
Revision as of 13:44, 23 November 2020
The Vampire Master is night immune and can choose to kill or recruit at night. Unlike the Vampire, the Vampire Master can recruit up to three Familiars per game. They can only recruit Village players and only if they are not protected. The Familiar can be a Gravedigger, Militia or Stalker variant for the Vampire.
If they are killed, they will be revived into the body of their oldest still surviving Familiar during the following morning.
The maximum number of recruits a Vampire Master can recruit is determined by the starting number of players.
- 0-8 Players: 0 Recruits
- 9-12 Players: 1 Recruit
- 13-16 Players: 2 Recruits
- 17+ Players: 3 Recruits
Their Win Condition is the same as: | Vampires |
Alignment checks will show this role as: | Vampires |
Their Parity Contribution is towards: | Vampires |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | Yes |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | No |
Can the ability of this role be Redirected: | No |
Is this role Night Immune: | Yes |
Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Shadow |
Their killer card is: | Death |
Their witchcraft card is: | Labourer |
Role Text
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Ability message
During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:
- You will enslave tonight's target as your familiar
- Tonight you will enslave <Avatar Name>
In the morning, the target of the Vampire receives the following message:
- You belong to me, now
Useful Notes
- A Vampire Master cannot be purged (such as by an Alchemist) and they cannot be redirected (such as by a Succubus).
- If a Vampire Master's target is protected by a Huntsman, they will still die but the Vampire Master will survive.
- A Vampire Master cannot recruit other evil players. If they try, they will instead kill the target (the recruit chance is not consumed).
- A Vampire Master can recruit village players who are in a Village sub-faction (such as the Masons).
- A Vampire Master will win as soon as they reach parity with the surviving players, even if there are other evil players still alive.
- When a Vampire Master is revived because of their Familiar, there will be no public message for the village.
- If a Vampire Master is lynched, they will be in the graveyard for one night, thus missing the chance to perform any actions during that night.
- If the game has multiple Vampire Masters, each one is it's own separate team (often referred to as a "basement").