Familiar: Difference between revisions
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The Familiar is aligned with the specific Vampire that recruited them. They can come in | [[File:Familiar.png|thumb|The Familiar]] | ||
The Familiar is aligned with the specific Vampire that recruited them. They can come in five different variants: [[Courtesan]], [[Gravedigger]], [[Harlot]], [[Militia]] or [[Stalker]]. They are identical to the village counterpart in every way except their for their alignment. | |||
A [[Vampire]] can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar. | A [[Vampire]] can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar. | ||
A [[Vampire Master]] can recruit | A [[Vampire Master]] can only recruit [[Gravedigger]], [[Militia]] or [[Stalker]] variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning. | ||
A [[Vampire Countess]] can only recruit [[Courtesan]], [[Gravedigger]] or [[Harlot]] variants, but it will be random what role the Familiar becomes. If the Vampire Countess dies, their oldest surviving Familiar will become the new Vampire Countess. | |||
The conversion from Familiar to [[Vampire Countess]] or the revive of the [[Vampire Master]] occurs the morning following the death of the Vampire. In the case of a lynch this will be the next day, but if the Vampire is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning. | |||
{{Roleinfo | {{Roleinfo | ||
|alignmentstatus=[[Familiar]] | |alignmentstatus=[[Familiar]] | ||
|magicianstatus=No | |magicianstatus=No | ||
|killerstatus=No( | |killerstatus=No(Not Militia), Yes(Militia) | ||
|visitingstatus=Yes | |visitingstatus=Yes | ||
|selfvisitingstatus=No | |selfvisitingstatus=No | ||
|hoststatus=Yes | |||
|wlfstatus=No | |||
|paritycontributionstatus=[[Vampires]] | |paritycontributionstatus=[[Vampires]] | ||
|blockedstatus=Yes | |blockedstatus=Yes | ||
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|winconditionstatus=[[Vampires]] | |winconditionstatus=[[Vampires]] | ||
|ntralignment=Shadow | |ntralignment=Shadow | ||
|ntrkiller=Dove( | |ntrkiller=Dove(Not Militia), Death(Militia) | ||
|ntrwitchcraft=Labourer | |ntrwitchcraft=Labourer | ||
}} | }} | ||
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When you are recruited, you receive the following message in the morning from the Vampire: | When you are recruited, you receive the following message in the morning from the Vampire: | ||
: | : ''You belong to me, now'' | ||
==Useful Notes== | ==Useful Notes== | ||
*If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement"). | *If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement"). | ||
*when you get recruited the Vampire that turned you will steal your items. |
Latest revision as of 18:14, 29 June 2023
The Familiar is aligned with the specific Vampire that recruited them. They can come in five different variants: Courtesan, Gravedigger, Harlot, Militia or Stalker. They are identical to the village counterpart in every way except their for their alignment.
A Vampire can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar.
A Vampire Master can only recruit Gravedigger, Militia or Stalker variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning.
A Vampire Countess can only recruit Courtesan, Gravedigger or Harlot variants, but it will be random what role the Familiar becomes. If the Vampire Countess dies, their oldest surviving Familiar will become the new Vampire Countess.
The conversion from Familiar to Vampire Countess or the revive of the Vampire Master occurs the morning following the death of the Vampire. In the case of a lynch this will be the next day, but if the Vampire is killed at night (eg by ignited Blight or when under the effect of a Potion of Vulnerability) then the conversion will happen immediately the same morning.
Their Win Condition is the same as: | Vampires |
Alignment checks will show this role as: | Familiar |
Their Parity Contribution is towards: | Vampires |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No(Not Militia), Yes(Militia) |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | No |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Shadow |
Their killer card is: | Dove(Not Militia), Death(Militia) |
Their witchcraft card is: | Labourer |
Role Text
This information is missing, if you are able to add it please do so
Ability message
When you are recruited, you receive the following message in the morning from the Vampire:
- You belong to me, now
Useful Notes
- If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement").
- when you get recruited the Vampire that turned you will steal your items.