Familiar: Difference between revisions

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|visitingstatus=Yes
|visitingstatus=Yes
|selfvisitingstatus=No
|selfvisitingstatus=No
|hoststatus=Yes
|wlfstatus=No
|paritycontributionstatus=[[Vampires]]
|paritycontributionstatus=[[Vampires]]
|blockedstatus=Yes
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*If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement").
*If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement").
*when you get recruited the Vampire that turned will steal your items.
*when you get recruited the Vampire that turned you will steal your items.

Latest revision as of 18:14, 29 June 2023

The Familiar

The Familiar is aligned with the specific Vampire that recruited them. They can come in five different variants: Courtesan, Gravedigger, Harlot, Militia or Stalker. They are identical to the village counterpart in every way except their for their alignment.

A Vampire can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar.

A Vampire Master can only recruit Gravedigger, Militia or Stalker variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning.

A Vampire Countess can only recruit Courtesan, Gravedigger or Harlot variants, but it will be random what role the Familiar becomes. If the Vampire Countess dies, their oldest surviving Familiar will become the new Vampire Countess.

The conversion from Familiar to Vampire Countess or the revive of the Vampire Master occurs the morning following the death of the Vampire. In the case of a lynch this will be the next day, but if the Vampire is killed at night (eg by ignited Blight or when under the effect of a Potion of Vulnerability) then the conversion will happen immediately the same morning.


Role Attributes
Their Win Condition is the same as: Vampires
Alignment checks will show this role as: Familiar
Their Parity Contribution is towards: Vampires
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: No(Not Militia), Yes(Militia)
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: Yes
Is this role included in wlf games: No


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Shadow
Their killer card is: Dove(Not Militia), Death(Militia)
Their witchcraft card is: Labourer

Role Text

This information is missing, if you are able to add it please do so

Ability message

When you are recruited, you receive the following message in the morning from the Vampire:

You belong to me, now

Useful Notes

  • If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement").
  • when you get recruited the Vampire that turned you will steal your items.