Mason Leader: Difference between revisions

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[[File:Mason Leader.png|thumb|The Mason Leader]]
[[File:Mason Leader.png|thumb|The Mason Leader]]


The Mason Leader can [[Recruitment|recruit]] two [[Village]] players to their [[Recruitment|Sub-faction]]. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit [[Undead]], [[Familiar|Familiars]], [[Coven]] or a [[Neutrals|Neutral]] player. They are killed when trying to recruiting members of the [[Wolfpack]] or [[Vampires]].
The Mason Leader can [[Recruitment|recruit]] two [[Village]] players to their [[Recruitment|Sub-faction]]. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit [[Undead]], [[Familiar|Familiars]], [[Coven]], [[Neutrals]], or a [[Damned]] player. They are killed when trying to recruiting members of the [[Wolfpack]] or [[Vampire Master]]. The recruit fails on a [[Vampire Countess]] but the Mason Leader is not killed.


In addition to the normal Village win condition, members of the [[Masons]] need to eliminate all but one member of the [[Illuminati]] before the game ends.
In addition to the normal Village win condition, members of the [[Masons]] need to eliminate all but one member of the [[Illuminati]] before the game ends.
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* If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night).
* If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night).
* If a player dies the same night they are successfully recruited, the recruit chance is still considered as spent
* The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village.
* The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village.

Latest revision as of 22:34, 28 August 2024

The Mason Leader

The Mason Leader can recruit two Village players to their Sub-faction. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit Undead, Familiars, Coven, Neutrals, or a Damned player. They are killed when trying to recruiting members of the Wolfpack or Vampire Master. The recruit fails on a Vampire Countess but the Mason Leader is not killed.

In addition to the normal Village win condition, members of the Masons need to eliminate all but one member of the Illuminati before the game ends.


Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: No
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: Yes
Is this role included in wlf games: No


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Dove
Their witchcraft card is: Labourer


Role Text

You are a Mason Leader. Once per night you recruit a member of the village to join the Masons.

Objectives
Lynch all evil doers
Destroy the Illuminati before the game ends
Special Abilities
There must be 0 or 1 illuminati left alive at the end of the game for the Masons to win
Once per night you can recruit a member of the village into the Masons
Masons can talk to each other in secret at night
You can recruit twice
Coven, Familiars and Illuminati cannot be recruited
If you try to recruit a Werewolf or Vampire, you will die

Ability Message

When you target someone to be recruited, you will receive the following message:

Tonight you will try to recruit <AvatarName>

Upon successfully recruiting a player your avatar will automatically whisper to the player in the morning stating the message:

You have been recruited into the Masons

Useful Notes

  • If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night).
  • If a player dies the same night they are successfully recruited, the recruit chance is still considered as spent
  • The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village.