Familiar
The Familiar is aligned with the specific Vampire that recruited them. They can come in three different variants: Stalker, Gravedigger or Militia. They are identical to the village counterpart in every way except their for their alignment.
A Vampire can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar.
A Vampire Master can recruit any of the three variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning.
Their Win Condition is the same as: | Vampires |
Alignment checks will show this role as: | Familiar |
Their Parity Contribution is towards: | Vampires |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No(Stalker/Gravedigger), Yes(Militia) |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Shadow |
Their killer card is: | Dove(Stalker/Gravedigger), Death(Militia) |
Their witchcraft card is: | Labourer |
Role Text
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Ability message
When you are recruited, you receive the following message in the morning from the Vampire:
- You belong to me, now
Useful Notes
- If the game has multiple Vampires/Vampire Masters, each one is it's own separate team (often referred to as a "basement").