Blood Priest: Difference between revisions
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==Useful Notes== | ==Useful Notes== | ||
* The Blood Priest must mark a target afflicted with [[Lycanthropy]] (either a [[Bloodmoon Cult]] member, or someone afflicted with [[Lycanthropy]] from the blowing of the [[Sanguine Horn]]) AND that player must be killed by a Wolf ([[Wolfpack]] or [[Maple Wolf]]) the same night to convert them into a Wolf. If conversion is successful, the player killed when marked with the Rite of Fenrir will become a [[Werewolf]] and join the [[Wolfpack]]'s chat the following night. Neither the Blood Priest nor the killing Wolf will get a message about whether the conversion was successful or not, but the target turned into a Wolf will get a morning message confirming their conversion | * The Blood Priest must mark a target afflicted with [[Lycanthropy]] (either a [[Bloodmoon Cult]] member, or someone afflicted with [[Lycanthropy]] from the blowing of the [[Sanguine Horn]]) AND that player must be killed by a Wolf ([[Wolfpack]] or [[Maple Wolf]]) the same night to convert them into a Wolf. If conversion is successful, the player killed when marked with the Rite of Fenrir will become a [[Werewolf]] and join the [[Wolfpack]]'s chat the following night. Neither the Blood Priest nor the killing Wolf will get a message about whether the conversion was successful or not, but the target turned into a Wolf will get a morning message confirming their conversion. | ||
* The Blood Priest cannot cast the Rite of Fenrir on themselves. | * The Blood Priest cannot cast the Rite of Fenrir on themselves. | ||
* They can mark the same person on successive nights. | * They can mark the same person on successive nights. | ||
Revision as of 08:35, 16 November 2021
The Blood Priest is able to perform the Rite of Fenrir on a target each night. If the target is afflicted with Lycanthropy and is also killed by a Wolf on the same night, the target will be converted to a Werewolf and join the Wolfpack.
| Their Win Condition is the same as: | Wolfpack |
| Alignment checks will show this role as: | Wolfpack |
| Their Parity Contribution is towards: | Village |
| Is their Witchcraft status reported as a witchcraft user: | Yes |
| Is their Killer Status reported as killer: | No |
| Can they be seen Visting another player with any of their abilities: | Yes |
| Are they capable of Self-Visting: | No |
| Does this role have an ability that can be Role-Blocked: | Yes |
| Can the ability of this role be Redirected: | Yes |
| Is this role Night Immune: | No |
| Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
| Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
| Their alignment card is: | Hound |
| Their killer card is: | Dove |
| Their witchcraft card is: | Magician |
Role Text
- You are a Blood Priest. You can perform a magical rite on anyone afflicted with Lycanthropy.
- Objectives
- You win if the werewolves win
- All Bloodmoon Cult members are afflicted with Lycanthropy
- You count as village aligned for victory parity calculations
- Special Abilities
- The Rite of Fenrir will turn a player into a werewolf if they are attacked by a werewolf that night
- The Rite only works if the target is afflicted by Lycanthropy
Ability Message
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Missing action text
Useful Notes
- The Blood Priest must mark a target afflicted with Lycanthropy (either a Bloodmoon Cult member, or someone afflicted with Lycanthropy from the blowing of the Sanguine Horn) AND that player must be killed by a Wolf (Wolfpack or Maple Wolf) the same night to convert them into a Wolf. If conversion is successful, the player killed when marked with the Rite of Fenrir will become a Werewolf and join the Wolfpack's chat the following night. Neither the Blood Priest nor the killing Wolf will get a message about whether the conversion was successful or not, but the target turned into a Wolf will get a morning message confirming their conversion.
- The Blood Priest cannot cast the Rite of Fenrir on themselves.
- They can mark the same person on successive nights.