Mason Leader: Difference between revisions
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[[File:Mason Leader.png|thumb|The Mason Leader]] | [[File:Mason Leader.png|thumb|The Mason Leader]] | ||
The Mason Leader can [[Recruitment|recruit]] two [[Village]] players to their [[Recruitment|Sub-faction]]. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit [[Undead]], [[Familiar|Familiars]], [[Coven]] or a [[ | The Mason Leader can [[Recruitment|recruit]] two [[Village]] players to their [[Recruitment|Sub-faction]]. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit [[Undead]], [[Familiar|Familiars]], [[Coven]], [[Neutrals]], or a [[Damned]] player. They are killed when trying to recruiting members of the [[Wolfpack]] or [[Vampire Master]]. The recruit fails on a [[Vampire Countess]] but the Mason Leader is not killed. | ||
In addition to the normal Village win condition, members of the [[Masons]] need to eliminate all but one member of the [[Illuminati]] before the game ends. | In addition to the normal Village win condition, members of the [[Masons]] need to eliminate all but one member of the [[Illuminati]] before the game ends. | ||
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* If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night). | * If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night). | ||
* If a player dies the same night they are successfully recruited, the recruit chance is still considered as spent | |||
* The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village. | * The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village. |
Latest revision as of 22:34, 28 August 2024
The Mason Leader can recruit two Village players to their Sub-faction. They cannot recruit players already in another sub-faction or being recruited by another sub-faction on the same night. They also fail when trying to recruit Undead, Familiars, Coven, Neutrals, or a Damned player. They are killed when trying to recruiting members of the Wolfpack or Vampire Master. The recruit fails on a Vampire Countess but the Mason Leader is not killed.
In addition to the normal Village win condition, members of the Masons need to eliminate all but one member of the Illuminati before the game ends.
Their Win Condition is the same as: | Village |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | No |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Dove |
Their killer card is: | Dove |
Their witchcraft card is: | Labourer |
Role Text
You are a Mason Leader. Once per night you recruit a member of the village to join the Masons.
- Objectives
- Lynch all evil doers
- Destroy the Illuminati before the game ends
- Special Abilities
- There must be 0 or 1 illuminati left alive at the end of the game for the Masons to win
- Once per night you can recruit a member of the village into the Masons
- Masons can talk to each other in secret at night
- You can recruit twice
- Coven, Familiars and Illuminati cannot be recruited
- If you try to recruit a Werewolf or Vampire, you will die
Ability Message
When you target someone to be recruited, you will receive the following message:
- Tonight you will try to recruit <AvatarName>
Upon successfully recruiting a player your avatar will automatically whisper to the player in the morning stating the message:
- You have been recruited into the Masons
Useful Notes
- If you fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night).
- If a player dies the same night they are successfully recruited, the recruit chance is still considered as spent
- The secondary win condition for the Masons means that at most either zero or one member of the Illuminati can be alive at the end of the game for the Masons to win along with the village.