Holdout: Difference between revisions

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When a night begins with 5 or fewer players remaining, the Holdout gets a choice.  They can either shoot someone at night as if they were a [[Militia]] (this kill is [[Kill Type|Penetrating]]) or they can agitate the village as if they were an [[Agitator]] or they can do neither if they wish.
When a night begins with 5 or fewer players remaining, the Holdout gets a choice.  They can either shoot someone at night as if they were a [[Militia]] (this kill is [[Kill Type|Penetrating]]) or they can agitate the village as if they were an [[Agitator]].  


If the game continues to another night after this, they will have the same choices again.  
They can choose do neither if they wish. If the game continues to another night after this, they will have the same choices again.  




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==Role Text==
==Role Text==


You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.
:'''Objectives'''
:Eliminate all evil doers
:'''Notes'''
:Your power only activates if there are five or fewer players left alive when night begins
:You may agitate OR shoot, but not both in a single night
:Your agitate ability works exactly the same as an Agitator
:Your shot works exactly the same as a Militia
:Your abilities are not single use - In the unlikely event that the game continues after you use an ability
:You are viewed as capable of murder and do not use witchcraft




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==Useful Notes==
If you decide to agitate, you will receive the following message:
:''Tonight you will encourage panic and distrust amongst the village. Tomorrow, they will be whipped into a frenzy and lynch an additional player''
If you decide to shoot, you will receive the following message:
:''Tonight you will shoot <AvatarName>''

Latest revision as of 00:51, 13 July 2024

When a night begins with 5 or fewer players remaining, the Holdout gets a choice. They can either shoot someone at night as if they were a Militia (this kill is Penetrating) or they can agitate the village as if they were an Agitator.

They can choose do neither if they wish. If the game continues to another night after this, they will have the same choices again.



Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: Yes
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: Yes
Is this role included in wlf games: Yes


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Death
Their witchcraft card is: Labourer


Role Text

You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.

Objectives
Eliminate all evil doers
Notes
Your power only activates if there are five or fewer players left alive when night begins
You may agitate OR shoot, but not both in a single night
Your agitate ability works exactly the same as an Agitator
Your shot works exactly the same as a Militia
Your abilities are not single use - In the unlikely event that the game continues after you use an ability
You are viewed as capable of murder and do not use witchcraft


Ability message

If you decide to agitate, you will receive the following message:

Tonight you will encourage panic and distrust amongst the village. Tomorrow, they will be whipped into a frenzy and lynch an additional player

If you decide to shoot, you will receive the following message:

Tonight you will shoot <AvatarName>