Holdout: Difference between revisions
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When a night begins with 5 or fewer players remaining, the Holdout gets a choice. They can either shoot someone at night as if they were a [[Militia]] (this kill is [[Kill Type|Penetrating]]) or they can agitate the village as if they were an [[Agitator]] | When a night begins with 5 or fewer players remaining, the Holdout gets a choice. They can either shoot someone at night as if they were a [[Militia]] (this kill is [[Kill Type|Penetrating]]) or they can agitate the village as if they were an [[Agitator]]. | ||
If the game continues to another night after this, they will have the same choices again. | They can choose do neither if they wish. If the game continues to another night after this, they will have the same choices again. | ||
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==Role Text== | ==Role Text== | ||
You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player. | |||
:'''Objectives''' | |||
:Eliminate all evil doers | |||
:'''Notes''' | |||
:Your power only activates if there are five or fewer players left alive when night begins | |||
:You may agitate OR shoot, but not both in a single night | |||
:Your agitate ability works exactly the same as an Agitator | |||
:Your shot works exactly the same as a Militia | |||
:Your abilities are not single use - In the unlikely event that the game continues after you use an ability | |||
:You are viewed as capable of murder and do not use witchcraft | |||
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If you decide to agitate, you will receive the following message: | |||
:''Tonight you will encourage panic and distrust amongst the village. Tomorrow, they will be whipped into a frenzy and lynch an additional player'' | |||
If you decide to shoot, you will receive the following message: | |||
:''Tonight you will shoot <AvatarName>'' |
Latest revision as of 00:51, 13 July 2024
When a night begins with 5 or fewer players remaining, the Holdout gets a choice. They can either shoot someone at night as if they were a Militia (this kill is Penetrating) or they can agitate the village as if they were an Agitator.
They can choose do neither if they wish. If the game continues to another night after this, they will have the same choices again.
Their Win Condition is the same as: | Village |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | Yes |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | Yes |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Dove |
Their killer card is: | Death |
Their witchcraft card is: | Labourer |
Role Text
You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.
- Objectives
- Eliminate all evil doers
- Notes
- Your power only activates if there are five or fewer players left alive when night begins
- You may agitate OR shoot, but not both in a single night
- Your agitate ability works exactly the same as an Agitator
- Your shot works exactly the same as a Militia
- Your abilities are not single use - In the unlikely event that the game continues after you use an ability
- You are viewed as capable of murder and do not use witchcraft
Ability message
If you decide to agitate, you will receive the following message:
- Tonight you will encourage panic and distrust amongst the village. Tomorrow, they will be whipped into a frenzy and lynch an additional player
If you decide to shoot, you will receive the following message:
- Tonight you will shoot <AvatarName>