Holdout

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When a night begins with 5 or fewer players remaining, the Holdout gets a choice. They can either shoot someone at night as if they were a Militia (this kill is Penetrating) or they can agitate the village as if they were an Agitator.

They can choose do neither if they wish. If the game continues to another night after this, they will have the same choices again.



Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: Yes
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available to private hosts: Yes
Is this role included in wlf games: Yes


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Death
Their witchcraft card is: Labourer


Role Text

You are a Holdout. If the night starts with five or fewer players left alive, you may agitate the village or shoot another player.

Objectives
Eliminate all evil doers
Notes
Your power only activates if there are five or fewer players left alive when night begins
You may agitate OR shoot, but not both in a single night
Your agitate ability works exactly the same as an Agitator
Your shot works exactly the same as a Militia
Your abilities are not single use - In the unlikely event that the game continues after you use an ability
You are viewed as capable of murder and do not use witchcraft


Ability message

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