Inquisition Leader: Difference between revisions
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The Inquisition Leader can recruit two [[Village]] players to their [[Subfaction]] so long as they | The Inquisition Leader can recruit two [[Village]] players to their [[Subfaction]] so long as they are not a [[Witchcraft]] user. The Inquisition Leader cannot recruit players already in another [[Subfaction]] or being recruited by another [[Subfaction]] on the same night. They also fail when trying to recruit [[Undead]], [[Familiar|Familiars]], [[Coven]] or Villagers who are [[Witchcraft]] users. They die when trying to recruiting members of the [[Wolfpack]] or [[Vampires]]. | ||
In addition to the normal village win | In addition to the normal village win condition, members of the Inquisition need to eliminate all [[Witchcraft]] users before the game ends. This includes [[Village]] aligned Witchcraft users. | ||
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==Useful Notes== | ==Useful Notes== | ||
*The recruitment of a villager | *The recruitment of a villager who isn't a [[Witchcraft]] user is not influenced by items that the recruit holds. So the Inquisition Leader can recruit a villager holding a [[Rune]]. | ||
* If you do fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night). | * If you do fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night). | ||
==Tips== | ==Tips== | ||
{{missing info}} | {{missing info}} |
Revision as of 18:03, 5 August 2020
The Inquisition Leader can recruit two Village players to their Subfaction so long as they are not a Witchcraft user. The Inquisition Leader cannot recruit players already in another Subfaction or being recruited by another Subfaction on the same night. They also fail when trying to recruit Undead, Familiars, Coven or Villagers who are Witchcraft users. They die when trying to recruiting members of the Wolfpack or Vampires.
In addition to the normal village win condition, members of the Inquisition need to eliminate all Witchcraft users before the game ends. This includes Village aligned Witchcraft users.
Their Win Condition is the same as: | {{{winconditionstatus}}} |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | {{{ntralignment}}} |
Their killer card is: | {{{ntrkiller}}} |
Their witchcraft card is: | {{{ntrwitchcraft}}} |
Role Text
- You are an Inquisition Leader. Once per night you recruit a member of the village to join the Inquisition.
- Objectives
- Lynch all evil doers
- Eliminate all Heretics before the game ends
- Special Abilities
- For you to win, there must be no witch craft users alive before the game ends
- Once per night you can recruit a member of the village into the Inquisition
- Inquisition can talk to each other in secret at night
- You can recruit twice
- Coven, Familiar, Masons and Witchcraft users cannot be recruited
- If you try to recruit a Werewolf or Vampire, you will die
Ability message
This information is missing, if you are able to add it please do so
Useful Notes
- The recruitment of a villager who isn't a Witchcraft user is not influenced by items that the recruit holds. So the Inquisition Leader can recruit a villager holding a Rune.
- If you do fail to recruit a player, you do not lose your recruit chance (so you are able to try again the following night).
Tips
This information is missing, if you are able to add it please do so