Skinchanger
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The Skinchanger is a neutral killing role who is trying to eliminate the entire village irregardless of the factions in play. They can choose to shift into their kill target, but they must shift at least once every three nights.
Their Win Condition is the same as: | None |
Alignment checks will show this role as: | Malevolent Spirit |
Their Parity Contribution is towards: | Skinchanger |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | Yes |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | No |
Can the ability of this role be Redirected: | No |
Is this role Night Immune: | Yes |
Is this role available in the shop for all private hosts: | No |
Is this role included in wlf games: | No |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Shadow |
Their killer card is: | Death |
Their witchcraft card is: | Labourer |
Role Text
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Ability Text
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Useful Notes
- Protection works as normal against the Skinchanger. If a Huntsman is successful, the Huntsman still dies but no shift will occur.
- There is no upper limit to the number of shifts that can be taken.
- If the Skinchanger fails to shift after three nights, they will die during the fourth night.
- Unlike most other Neutral roles, the Skinchanger is an Evil Neutral role whose parity contribution counts to themself, so the game does not end if they are the last one alive against the village