Toymaker
The Toymaker starts the game with two Puppets which he can freely switch between during the day and talk through as if they were real players. Each night, the Toymaker can send his Puppets to guard a single player at night by intercepting all visits, which includes kills, checks, item uses and passes. Both Puppets have an independent 50/50 chance to either go to their intended target, or visit one of the neighbours of their target. The Puppets can also be used to vote, but their votes count as 0. When checked by a Seer, the Puppets are seen as Coven-aligned.
Their Win Condition is the same as: | Village |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No |
Can they be seen Visting another player with any of their abilities: | No |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | No |
Can the ability of this role be Redirected: | No |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | No |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Dove |
Their killer card is: | Dove |
Their witchcraft card is: | Labourer |
Role Text
You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.
- Objectives
- Eliminate all evil doers
- Notes
- You start with two puppets that you can swap identity with during the day time
- Your puppets can vote, but they carry a weight of 0
- At night you can send all your puppets to guard a player
- Each puppet has a 50% chance of staying put at the target and a 50% chance of straying to a random neighbour of the target
- The puppets will intercept all visits to the player they end up guarding, including kills, intel checks, item uses and item passes
- Your puppets will be viewed as Coven-aligned
- You do not use witchcraft and are not viewed as a killer
Ability Messages
When the Toymaker switches identities:
- Your identity has been swapped
When the Toymaker sends puppets:
- Tonight you send your toys to guard <AvatarName>
Useful Notes
- The Puppets are independent so it is possible for only one puppet to stray to a neighbour, while the other stays at the intended target, or for both to visit the same neighbour, or for both to visit separate neighbours.
- While they can vote, a Puppet's vote is worth 0 votes when checking who is to be lynched.
- If the Toymaker is lynched, the Puppets will die the following night.
- If the Toymaker is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.
- A Toymaker cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Toymaker still lives, they can resume control of the Puppet.