Diseased

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After being killed and consumed by a Werewolf or MapleWolf the diseased prevents that wolf from killing again the following night.


Role Attributes
Their Win Condition is the same as: {{{winconditionstatus}}}
Alignment checks will show this role as: Village
Their Parity Contribution is towards: {{{paritycontributionstatus}}}
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: No
Can they be seen Visting another player with any of their abilities: No
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: {{{blockedstatus}}}
Can the ability of this role be Redirected: {{{redirectedstatus}}}
Is this role Night Immune: {{{nightimmunestatus}}}
Is this role available in the shop for all private hosts: {{{hoststatus}}}
Is this role included in wlf games: {{{wlfstatus}}}


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: {{{ntralignment}}}
Their killer card is: {{{ntrkiller}}}
Their witchcraft card is: {{{ntrwitchcraft}}}

Role Text

This information is missing, if you are able to add it please do so

Ability message

The diseased has no active ability.

Useful Notes

  • If Undead are present in the game, the Seer and roles that perform alignment checks will check the diseased player as Undead.
  • If a werewolf is night immune, such as the OmegaWolf or holding an RingOfTenacity they will not be affected by the disease.
  • It's often worth baiting the wolves into eating you by pretending to be a strong village role, or using other tactics rather than just hoping to get lucky.