Stalker: Difference between revisions

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[[File:Stalker.png|thumb|The Stalker]]
[[File:Stalker.png|thumb|The Stalker]]


The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a [[Visiting|visit]] action on. The Stalker does not see [[Visiting|self-visits]].
The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a [[Visiting|visit]] action on. The Stalker does not see [[Visiting|self-visits]], and also doesn't see multiple visits to the same player.


{{Roleinfo
{{Roleinfo
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====Role Text====
====Role Text====


:You are a Drunk Harlot. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
:You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two


:'''Objectives'''
:'''Objectives'''

Latest revision as of 10:24, 21 June 2024

The Stalker

The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a visit action on. The Stalker does not see self-visits, and also doesn't see multiple visits to the same player.


Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: No
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: Yes
Is this role included in wlf games: Yes


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Dove
Their witchcraft card is: Labourer


Role Text

You are a Stalker. Once per night you can see who a player visits.
Objectives
Lynch all evil doers
Special Abilities
You can use your power once per night
You can stalk the same person on consecutive nights
If your target visits themselves, you will receive the same report that you would if they visited nobody

Ability message

If your target visited nobody, or performed a self-visit, in the morning you will see:

<AvatarName> did not leave their house.

If your target did visit one or more people the report you see in the morning is:

Last night you saw <AvatarName> leave their house and visit <AvatarName2>

Useful Notes

  • You are able to stalk the same person multiple nights in a row.
  • The Stalker sees all abilities and items that use the visit mechanic.
  • If a player passes an item they own, they will not be seen making a visit. Using an item can produce a visit.

Variants

Drunk Stalker

The Drunk Stalker functions exactly the same as a normal Stalker except they are under the effects of inebriation so they may not always receive their check in the morning.

Role Text

You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
Objectives
Eliminate all evil doers
Special Abilities
Once per night you can see who a player visited.
Some nights the tavern might feel very warm and cosy - oh go on then - just one more

Ability Messages

When you select you target for the night, you will receive the following message:

Tonight you will see who Kestrel visits - but before that you'll nip to the pub for a quick one

If you do get drunk in the morning, you receive the following message:

You wake up with a hell of a hangover. You can't remember anything about last night.

If you are successful, you receive the following message, if the target visited another player:

Last night you saw <AvatarName> leave their house and visit <AvatarName2>

If you are successful, you receive the following message, if the target visited themselves or did not visit:

<AvatarName> did not leave their house.