Stalker: Difference between revisions
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[[File:Stalker.png|thumb|The Stalker]] | [[File:Stalker.png|thumb|The Stalker]] | ||
The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a [[Visiting|visit]] action on. The Stalker does not see [[Visiting|self-visits]]. | The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a [[Visiting|visit]] action on. The Stalker does not see [[Visiting|self-visits]], and also doesn't see multiple visits to the same player. | ||
{{Roleinfo | {{Roleinfo | ||
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====Role Text==== | ====Role Text==== | ||
:You are a Drunk | :You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two | ||
:'''Objectives''' | :'''Objectives''' |
Latest revision as of 10:24, 21 June 2024
The Stalker can select a target once per night and will follow that player. In the morning the Stalker receives a report about which other players that person performed a visit action on. The Stalker does not see self-visits, and also doesn't see multiple visits to the same player.
Their Win Condition is the same as: | Village |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | No |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | Yes |
Is this role included in wlf games: | Yes |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Dove |
Their killer card is: | Dove |
Their witchcraft card is: | Labourer |
Role Text
- You are a Stalker. Once per night you can see who a player visits.
- Objectives
- Lynch all evil doers
- Special Abilities
- You can use your power once per night
- You can stalk the same person on consecutive nights
- If your target visits themselves, you will receive the same report that you would if they visited nobody
Ability message
If your target visited nobody, or performed a self-visit, in the morning you will see:
- <AvatarName> did not leave their house.
If your target did visit one or more people the report you see in the morning is:
- Last night you saw <AvatarName> leave their house and visit <AvatarName2>
Useful Notes
- You are able to stalk the same person multiple nights in a row.
- The Stalker sees all abilities and items that use the visit mechanic.
- If a player passes an item they own, they will not be seen making a visit. Using an item can produce a visit.
Variants
Drunk Stalker
The Drunk Stalker functions exactly the same as a normal Stalker except they are under the effects of inebriation so they may not always receive their check in the morning.
Role Text
- You are a Drunk Stalker. You may check a player each night to see who they visit. On your travels, you'll find a tavern and go say hello for a drink or two
- Objectives
- Eliminate all evil doers
- Special Abilities
- Once per night you can see who a player visited.
- Some nights the tavern might feel very warm and cosy - oh go on then - just one more
Ability Messages
When you select you target for the night, you will receive the following message:
- Tonight you will see who Kestrel visits - but before that you'll nip to the pub for a quick one
If you do get drunk in the morning, you receive the following message:
- You wake up with a hell of a hangover. You can't remember anything about last night.
If you are successful, you receive the following message, if the target visited another player:
- Last night you saw <AvatarName> leave their house and visit <AvatarName2>
If you are successful, you receive the following message, if the target visited themselves or did not visit:
- <AvatarName> did not leave their house.