Zealot
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The Zealot has no active ability but instead will automatically kill if there is no lynch on any day. Their ability can be triggered repeatedly on different days.
Their Win Condition is the same as: | Village |
Alignment checks will show this role as: | Village |
Their Parity Contribution is towards: | Village |
Is their Witchcraft status reported as a witchcraft user: | No |
Is their Killer Status reported as killer: | Yes |
Can they be seen Visting another player with any of their abilities: | Yes |
Are they capable of Self-Visting: | No |
Does this role have an ability that can be Role-Blocked: | Yes |
Can the ability of this role be Redirected: | Yes |
Is this role Night Immune: | No |
Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
Their alignment card is: | Dove |
Their killer card is: | Death |
Their witchcraft card is: | Labourer |
Role Text
- You are a Zealot. You are committed to ridding the village of evil, and ready to take matters into your own hands if the village will not.
- Objectives
- Lynch all evil doers
- Special Abilities
- If the village fails to lynch (excluding day 1) you will kill a random player that night
- Your kill can kill werewolves and ignores protection, but you cannot kill a Vampire
Ability message
No active ability.
Useful Notes
- The Zealot cannot kill themselves
- The Zealot's kill is Penetrating