Template:Startingauras
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Aura Name | Visible to Aura Seer | Visible to Player | Known to Night Immune | Affects Night Immune | Cleansable | Permanent | Effect |
---|---|---|---|---|---|---|---|
Blessed | Yes | No | No | Yes | No | No | Blocks undead visitors |
Clumsy | Yes | Yes | Yes | Yes | Yes | Yes | Player is unable to activate items |
Concussed | Yes | Yes | Yes | No | Yes | Yes | Player has a chance to visit a neighbour of their target instead |
Crippled | Yes | Yes | Yes | No | Yes | Yes | Player is unable to visit more than 3 players away from them |
CursedByFenrir | Yes | Yes | Yes | Yes | Yes | Yes | Appears as a wolf to Alignment checks and can be recruited by the Bloodmoon Cult |
Damned | Yes | Yes | Yes | Yes | No | Yes | Changes a players Win Condition to align with any evil faction |
Doomed | Yes | No | No | Unknown | Yes | Yes | Kills the player |
Enduring | Yes | Yes | Yes | No | Yes | Yes | Prevents any type of death or execution from occurring. Expires when used |
Greedy | Yes | Yes | Yes | Yes | Yes | Yes | Player is unable to Pass items |
HasAncestralLycanthropy | Yes | No | No | Yes | Yes | Yes | Appears as a wolf to Alignment checks and can be recruited by the Children of Acer |
Incriminated | Yes | No | No | Yes | Yes | Yes | Will appear as a killer and a wc user to relevant checks. In addition, will appear as the evil faction with the most remaining living players to Alignment checks |
Inebriated | Yes | Yes | Yes | No | Yes | Yes | Makes a player Drunk |
Isolated | Yes | Yes | Yes | Yes | Yes | Yes | Removes a player from any night chats |
Maimed | Yes | Yes | Yes | No | Yes | Yes | Has a chance to kill the player when they visit others |
Merry | Yes | Yes* | Yes* | Partially | Yes | Yes | Makes a player behave the same as Drunk, and also have their speech altered. Players do not get told about this aura, but should notice their text change. |
Persistent | Yes | Yes | Yes | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day |
Poisoned | Yes | Yes | Yes | No | Yes | Yes | Last 3 nights. Each night, they have a chance of being Role-Blocked or dying |
Righteous | Yes | Yes | Yes | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if they are voting for a player that is not village-aligned |
Spellbound | Yes | Yes | Yes | No | Yes | Yes | Makes the player do an additional visit to a random player each night |
Tenacious | Yes | No | No | Yes | Yes | Yes | The player is immune to Role-Block |
Tough | Yes | Yes | Yes | No | Yes | Yes | Prevents any type of death from occurring. Expires when used |
UnknowinglyPersistent | Yes | No | No | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day |
UnknowinglyRighteous | Yes | No | No | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if they are voting for a player that is not village-aligned |
UnknowinglyVindicative | Yes | No | No | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if voting for someone that was voting for them at the end of the previous day |
UnknowinglyWavering | Yes | No | No | Yes | Yes | Yes | Gives the player a -1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day |
Vigilant | Yes | Yes | Yes | No | Yes | Yes | Items the player is holding are unable to be stolen |
Vindicative | Yes | Yes | Yes | Yes | Yes | Yes | Gives the player a +1 modifier to their vote if voting for someone that was voting for them at the end of the previous day |
Wavering | Yes | Yes | Yes | Yes | Yes | Yes | Gives the player a -1 modifier to their vote if they are voting for the same player they were voting for at the end of the previous day |
Weakened | Yes | Yes | No | No | Yes | Yes | Role-Blocks the player |