Zealot
The Zealot has no active ability but instead will automatically kill if there is no lynch on any day. Their ability can be triggered repeatedly on different days.
| Their Win Condition is the same as: | Village |
| Alignment checks will show this role as: | Village |
| Their Parity Contribution is towards: | Village |
| Is their Witchcraft status reported as a witchcraft user: | No |
| Is their Killer Status reported as killer: | Yes |
| Can they be seen Visting another player with any of their abilities: | Yes |
| Are they capable of Self-Visting: | No |
| Does this role have an ability that can be Role-Blocked: | Yes |
| Can the ability of this role be Redirected: | Yes |
| Is this role Night Immune: | No |
| Is this role available in the shop for all private hosts: | {{{hoststatus}}} |
| Is this role included in wlf games: | {{{wlfstatus}}} |
The cards that could be drawn for this role by any role or item that deals with tarot cards are:
| Their alignment card is: | Dove |
| Their killer card is: | Death |
| Their witchcraft card is: | Labourer |
Role Text
- You are a Zealot. You are committed to ridding the village of evil, and ready to take matters into your own hands if the village will not.
- Objectives
- Lynch all evil doers
- Special Abilities
- If the village fails to lynch (excluding day 1) you will kill a random player that night
- Your kill can kill werewolves and ignores protection, but you cannot kill a Vampire
Ability message
No active ability.
Useful Notes
- The Zealot cannot kill themselves
- The Zealot's kill is Penetrating