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[[File:Lost Mason.png|thumb|The Lost Mason]]
The Lost Mason was once a member of the [[Masons]] but has become lost and confused. At the start of the game the Lost Mason is given several options for who their leader may be, each night they can choose to approach a target. If the Lost Mason approaches an evil killing role, they will die.
The Lost Mason was once a member of the [[Masons]] but has become lost and confused. At the start of the game the Lost Mason is given several options for who their leader may be, each night they can choose to approach a target. If the Lost Mason approaches an evil killing role, they will die.



Revision as of 16:17, 11 August 2022

The Lost Mason

The Lost Mason was once a member of the Masons but has become lost and confused. At the start of the game the Lost Mason is given several options for who their leader may be, each night they can choose to approach a target. If the Lost Mason approaches an evil killing role, they will die.


Role Attributes
Their Win Condition is the same as: Village
Alignment checks will show this role as: Village
Their Parity Contribution is towards: Village
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: No
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: Yes
Can the ability of this role be Redirected: Yes
Is this role Night Immune: No
Is this role available in the shop for all private hosts: {{{hoststatus}}}
Is this role included in wlf games: {{{wlfstatus}}}


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Dove
Their killer card is: Dove
Their witchcraft card is: Labourer


Role Text

You are a Lost Mason. Your ancestors were once Masons but you were left behind, you have a rough idea of who your leader may be
Objectives
Lynch all evil doers
Special Abilities
On the first night you will be shown options of who your Mason Leader might be. These options will not change.
If you approach the leader you will be able to convince them to let you join the Masons with a secret handshake.
If you approach an evil killing role you will die.
If you approach a normal villager (or Mason that is not the leader) nothing will happen.
Getting back into the Masons will not cost your leader a recruit.

Ability message

On the first night you are shown the message:

You believe your leader may be one of the following: <AvatarName1> <AvatarName2> <AvatarName3> etc...

When you choose a target you are shown the message:

Tonight you will try to approach <AvatarName>

If you are not successful nothing will happen, however upon successfully finding the Mason Leader you will see this message whispered to your target as the last thing in the night chat on the night you attempted to find them:

I have found you! I have returned!

Useful Notes

  • The sucessful recruit message will appear as the last thing in the night chat just before dawn, unlike regular Mason recruits which are a message given in the morning.
  • Although you are given a selection of targets for whom your Mason Leader is, everyone in the game has a button to approach. You are able to visit any of them if you wish.