Bear Trap: Difference between revisions

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* If multiple people visit a primed trap, one person is picked at random to become [[Crippled]].
* If multiple people visit a primed trap, one person is picked at random to become [[Crippled]].
* The Bear Trap can be set on a [[Night Immune]] target but Night Immune
* The Bear Trap can be set on a [[Night Immune]] target but Night Immune players are immune to [[Role-Block]] so will not suffer the ill-effects of visiting players further away than their range.

Revision as of 23:16, 20 November 2020

The Bear Trap is a single-use item that is set on a target player. The trap stays until triggered by a Visiting player. Upon visiting the player on whom the trap is primed, that player will be permanently Crippled until it is removed by another effect.


Item Attributes
This item is: Consumable
This item is: Activated
This item affects Alignment checks of the holder to show as: No Change
Is this item craftable by another role or item: No
Does this item make the holder look like a Witchcraft user: No
Does this item make the holder look like a killer: No
Does using this item cause the player to be seen Visiting another player: No
Can this item be used on yourself, or when activated, produces a self-visit: Yes
Can the ability of this item be Item-Blocked: Yes
Does this item affect Night Immune targets: No
Is this item available in the shop to all private hosts: {{{itemhoststatus}}}
Is this item included in wlf games: {{{itemwlfstatus}}}


The aura that a player holding this item presents to an Aura Seer would be:

Auras Present
None


The aura that a player targeted by this item presents to an Aura Seer would be:

Auras Present
PrimedBearTrap



The aura that a player affected by this item presents to an Aura Seer would be:

Auras Present
Crippled


Item Text

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Usage Text

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Useful Notes

  • If multiple people visit a primed trap, one person is picked at random to become Crippled.
  • The Bear Trap can be set on a Night Immune target but Night Immune players are immune to Role-Block so will not suffer the ill-effects of visiting players further away than their range.