On it's own, the ACME Paperweight is an item that does nothing. However, if the player is holding an ACME Paperweight when an adjacent player dies from the effects of the Sizzling Candle, then they die as well. This death can also trigger other adjacent ACME Paperweights, causing those players to die as well. This effect can keep on repeating until eventually it reaches a player not holding an ACME Paperweight.
|This item is:||Persistent|
|This item is:||Passive|
|This item affects Alignment checks of the holder to show as:||No|
|Is this item craftable by another role or item:||No|
|Does this item make the holder look like a Witchcraft user:||No|
|Does this item make the holder look like a killer:||No|
|Does using this item cause the player to be seen Visiting another player:||No|
|Can this item be used on yourself, or when activated, produces a self-visit:||No|
|Can the ability of this item be Item-Blocked:||No|
|Does this item affect Night Immune targets:||No|
A nifty black spheroid with a slightly flattened base to keep any papers from flying away in the wind. It has 'ACME' embossed on the side and for some reason, it came with lots of warnings in the box. Warnings like 'do not shake' 'do not move suddenly' and 'keep away from other explosions'.
Passive items do not have a text upon usage.
- Since it's first appearance, this item has only appeared in Howl At The Boom games, where it interacts with the Unlit Dynamite instead of the Sizzling Candle.