Töfrar Rune: Difference between revisions

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{{iteminfo
{{iteminfo
|itemconsumestatus=Consumable
|itemconsumestatus=Persistent
|itempassivestatus=Activated
|itempassivestatus=Activated
|itemalignmentstatus=No Change
|itemalignmentstatus=No Change
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|itemblockedstatus=Yes
|itemblockedstatus=Yes
|itemnightimmunestatus=Yes
|itemnightimmunestatus=Yes
|itemhoststatus=Yes
|itemwlfstatus=Yes
|aura=None
|aura=None
}}
}}
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==Item Text==
==Item Text==


The text on this item is:
:A Töfrar Rune allows you to check a whether a player uses Witch Craft or not.
 
:Holding it will make you appear as a Witch Craft user to intel checks.
{{missing info}}
:After use, a Rune must recharge and can be used again by you three nights later.
:If you pass the Rune to a different player they will be able to use it immediately.


==Usage Text==
==Usage Text==
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==Useful Notes==
==Useful Notes==


*
{{missing info}}

Latest revision as of 12:42, 11 July 2023

A Töfrar Rune is an item that allows you to see if the targeted player is a user of Witchcraft.


Item Attributes
This item is: Persistent
This item is: Activated
This item affects Alignment checks of the holder to show as: No Change
Is this item craftable by another role or item: No
Does this item make the holder look like a Witchcraft user: Yes
Does this item make the holder look like a killer: No
Does using this item cause the player to be seen Visiting another player: Yes
Can this item be used on yourself, or when activated, produces a self-visit: No
Can the ability of this item be Item-Blocked: Yes
Does this item affect Night Immune targets: Yes
Is this item available in the shop to all private hosts: Yes
Is this item included in wlf games: Yes


The aura that a player holding this item presents to an Aura Seer would be:

Auras Present
RunicAura


Rune Information
This item is a rune and so follows all standard conventions of Rune mechanics.

Item Text

A Töfrar Rune allows you to check a whether a player uses Witch Craft or not.
Holding it will make you appear as a Witch Craft user to intel checks.
After use, a Rune must recharge and can be used again by you three nights later.
If you pass the Rune to a different player they will be able to use it immediately.

Usage Text

Upon activating this item you see the following message:

This information is missing, if you are able to add it please do so

Useful Notes

This information is missing, if you are able to add it please do so