Inebriation: Difference between revisions
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When a role is inebriated, it means they have a chance to fail to complete their role action during the night. Unlike a [[role-block]] they still perform the visit. | When a role is inebriated, it means they have a chance to fail to complete their role action during the night. Unlike a [[Role-Block|role-block]] they still perform the visit. | ||
The chance of being inebriated is 2 in 5. However, every result you get removes that specific option from the equation (so if you got a hangover result on your first check, then the chance of being inebriated is now 1 in 4. If you had a successful first check, then the chance of being inebriated would be 2 in 4). | The chance of being inebriated is 2 in 5. However, every result you get removes that specific option from the equation (so if you got a hangover result on your first check, then the chance of being inebriated is now 1 in 4. If you had a successful first check, then the chance of being inebriated would be 2 in 4). |
Revision as of 14:40, 19 November 2020
When a role is inebriated, it means they have a chance to fail to complete their role action during the night. Unlike a role-block they still perform the visit.
The chance of being inebriated is 2 in 5. However, every result you get removes that specific option from the equation (so if you got a hangover result on your first check, then the chance of being inebriated is now 1 in 4. If you had a successful first check, then the chance of being inebriated would be 2 in 4).
Some village roles start inebriated and are clearly known to the player via their role name (Drunk Seer for example).
If an intel role is inebriated and gets a hangover result, but a Beholder has used their ability on them the Beholder still gets the correct information.