Win Condition: Difference between revisions

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This is the base win condition for village-aligned players. It does not matter whether evils are [[Executed]] or killed at night, if there are no evil players left at the start or end of a a day, the game ends and anyone with this win condition is victorious.
This is the base win condition for village-aligned players. It does not matter whether evils are [[Executed]] or killed at night, if there are no evil players left at the start or end of a a day, the game ends and anyone with this win condition is victorious.


=== Coven, Undead, Vampire, Demon ===
=== Coven, Undead, Demon ===


'''Kill all other evils'''
'''Kill all other evils'''

Revision as of 13:35, 11 November 2020

A player's win condition is tied to their role, faction and sub-faction. There are broad win conditions that apply at a faction level but these may be altered or added to by that player's role or sub-faction - potentially even changing mid-game in some cases.

General Win Conditions

The main win conditions of different factions are listed below.

Village

Kill all evil-doers

This is the base win condition for village-aligned players. It does not matter whether evils are Executed or killed at night, if there are no evil players left at the start or end of a a day, the game ends and anyone with this win condition is victorious.

Coven, Undead, Demon

Kill all other evils

Reach voting parity with the village

The base win condition for evil factions is twofold - they must eliminate all other evil players in order to win, and they must reach voting parity with the village for the game to end naturally.