Midnight Council: Difference between revisions
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The Midnight Council is a cross-faction secret committee that meets once per night to make critical decisions about the fate of the village. | The Midnight Council is a cross-faction secret committee that meets once per night to make critical decisions about the fate of the village. | ||
The council does not appear in every game as not every village has a council. The village must have a [[Founder]] in order for the council to exist. At some point (usually N1 or N2) every living player is given a [[Midnight Council Ballot]] item which allows them to nominate another player to be appointed to the council. The votes are tallied, with ties being broken randomly, and the next day the successful players are notified by a message from the moderator informing them of their election victory. | The council does not appear in every game as not every village has a council. The village must have a [[Founder]] in order for the council to exist. | ||
At some point (usually N1 or N2) every living player is given a [[Midnight Council Ballot]] item which allows them to nominate another player to be appointed to the council. The votes are tallied, with ties being broken randomly, and the next day the successful players are notified by a message from the moderator informing them of their election victory. | |||
== Council Decisions == | == Council Decisions == | ||
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==== Dark Bargain ==== | ==== Dark Bargain ==== | ||
: ''A shadowy figure has approached the council to aid him in a forbidden ritual The stranger claims that they can bring a person back from the dead, at the cost of an innocent sacrifice If you choose to help the stranger, a random dead player will be revived, and a random villager-aligned player will be killed. In addition, the stranger promises to reward a member of the council If you choose to not help the stranger, he will curse the village, roleblocking up to six (randomly selected) living players the following night. The random selection process will be weighted to favour picking village aligned players, although not guaranteed A tie will be broken randomly. '' | |||
: '''Option 1:''' Agree the Bargain | |||
: '''Option 2:''' Refuse the Bargain | |||
==== Empower the Innocent ==== | ==== Empower the Innocent ==== | ||
: ''There are increasing calls from the village to help everyone feel safer. We could temporarily give people an increased say in our voting process, or pass out supplies from the armoury. If the council decides to empower voting, non-killers will have a 50% chance of having their vote amplified, killers will have a 50% chance of their vote being silenced. If the council decides to pass out supplies, non-killers will have a 33% chance of receiving a weapon, killers will have a 33% chance of receiving a defensive item. Killing status takes into account holding items that affect status.'' | |||
: '''Option 1:''' Empower Voting | |||
: '''Option 2:''' Distribute Items | |||
==== Enhanced Enforcement ==== | ==== Enhanced Enforcement ==== |
Revision as of 15:23, 8 November 2020
The Midnight Council is a cross-faction secret committee that meets once per night to make critical decisions about the fate of the village.
The council does not appear in every game as not every village has a council. The village must have a Founder in order for the council to exist.
At some point (usually N1 or N2) every living player is given a Midnight Council Ballot item which allows them to nominate another player to be appointed to the council. The votes are tallied, with ties being broken randomly, and the next day the successful players are notified by a message from the moderator informing them of their election victory.
Council Decisions
Each night after the council is first elected they receive an item which give a decision to be made. Each council member has choices to vote for on each decision. Ties are broken randomly.
Known Decisions
The decisions may change and are not entirely known. Decisions seen in games so far are:
Dark Bargain
- A shadowy figure has approached the council to aid him in a forbidden ritual The stranger claims that they can bring a person back from the dead, at the cost of an innocent sacrifice If you choose to help the stranger, a random dead player will be revived, and a random villager-aligned player will be killed. In addition, the stranger promises to reward a member of the council If you choose to not help the stranger, he will curse the village, roleblocking up to six (randomly selected) living players the following night. The random selection process will be weighted to favour picking village aligned players, although not guaranteed A tie will be broken randomly.
- Option 1: Agree the Bargain
- Option 2: Refuse the Bargain
Empower the Innocent
- There are increasing calls from the village to help everyone feel safer. We could temporarily give people an increased say in our voting process, or pass out supplies from the armoury. If the council decides to empower voting, non-killers will have a 50% chance of having their vote amplified, killers will have a 50% chance of their vote being silenced. If the council decides to pass out supplies, non-killers will have a 33% chance of receiving a weapon, killers will have a 33% chance of receiving a defensive item. Killing status takes into account holding items that affect status.
- Option 1: Empower Voting
- Option 2: Distribute Items
Enhanced Enforcement
Council Paranoia
Supply the Council
- We have some funds to procure some supplies in bulk for the council so we can aid the village. We must vote on whether to obtain Restoration Potions, Fjät Runes or Fela Runes. Whichever type is decided will be shared out amongst the council, with each member receiving one. A tie will be broken randomly.
- Option 1: Restoration Potions
- Option 2: Fjät Runes
- Option 3: Fela Runes
Poisoned Food
- We've discovered that some of our food supplies have been poisoned. We do not have enough non-contaminated supplies for everyone If we explain the situation and destroy the compromised food, we will agitate the village If we do nothing the players marked below will be poisoned. We've been able to get some antidote potions to some Council members, but sadly not enough to cover everyone A tie will be broken randomly.
- Option 1: Explain the situation
- Option 2: Do nothing