KDM: Difference between revisions
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KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can't be 100% relied upon. | KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can't be 100% relied upon. | ||
== Overview == | |||
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acoylte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. | |||
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to. | |||
In addition to buying roles and items, players can also spend influence to pledge to a [[Deity]] of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are [[Tyr]] for the Village, [[Fenrir]] for the Wolfpack and [[Loki]] for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence. | |||
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out. | |||
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role. |
Revision as of 14:33, 8 September 2024
KDM games are a type of game that use the Influence and Deity mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [EXT-000] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can't be 100% relied upon.
Overview
In this gametype the majority of players start as the base role of their faction - Villager, Werewolf or Acoylte. Through the course of the game players of all factions are trying to gain Influence which they can use to exchange for a power role or an item.
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item Vote of Confidence which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.
In addition to buying roles and items, players can also spend influence to pledge to a Deity of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are Tyr for the Village, Fenrir for the Wolfpack and Loki for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence.
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out.
In addition to each faction are neutral players called Aristocrats. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current Monarch dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.