KDM-002

From Unofficial werewolv.es How To Play
Jump to navigation Jump to search

Updates from modin regarding kdm-002

kdm-002 day 8 update - 08 Jan

Greetings <Name>, loyal resident of kdm-002

This update mostly concerns the affairs of the nobility, and their reasons for wanting to off each other in nasty ways.

Faction Pledge Bonus (Factions)

Nobles can now pledge a Province to a faction (from the Province item if they control it). Village / Evil Factions gain a small influence bonus from having a Province pledged to them. Evil factions will be aware of pledges to them, village will not.

End Game Scoring (Factions)

Most of the game don't give a monkeys about victory points, they simply want to be the faction that has the most Provinces pledged to them by game end. Neutral Provinces count as half a Province towards the village tally. Control of Highmere breaks ties.

End Game Victory Points (Nobles)

Nobles gain 3VP per Province they control and 4VP for controlling Highmere. There is 1 bonus VP awarded to the Noble that ends the game with the most Influence

Faction Pledge Victory Points (Nobles)

Nobles gain 3VP per day if they have the most Provinces pledged to a faction. E.g. Noble A has 2 pledged to Village, Noble B has 2 pledged to Village, Noble C has 3 to Wolfpack, Noble D has 2 to Wolfpack, Noble E has 1 to Coven. Only Noble C and E would receive their bonuses that day.

Victory Point Purchase (Nobles)

Nobles can also buy Victory Points throughout the game for Influence

Noble Successors

Nobles can name a successor if they control a Great Hall. If the Noble dies and the Successor accepts, they will become a Noble aligned to their current faction. They retain their faction win conditions, however can accrue victory points on behalf of their Noble

Province Claims / Capture

Reminder for the rules of Province claiming. A Noble may attempt to claim any one Province per night. If it is not already claimed and they bid the most influence, they will claim it.

Nobles can take a claim from another by attacking and winning the battle for a Province.

On death, all claims held by a Noble are lost and can be claimed by other Nobles. Should the Noble have had a successor, they will not automatically receive the claims and must try to reclaim them the same way other Nobles would.

SUMMARIES USE IS FOR WINNERS - The removal of less relevant information and keeping them succinct is also for winners. Be a winner.

Thanks,

Mark - Site Creator.

kdm-002 day 6 update - 06 Jan

G'day <Name>, I hope you're not in Silverdale...

A quick note on the battles, players in neighbouring Provinces can lend support. Obviously, if that neighbour is attacking, this is moot. I'll try address that in time, but don't do anything silly like lend support from Auldstan in the battle WITH Auldstan.

End date mix up - Sorry, completely fat fingered this one. Please vote in this poll on the game end date - https://strawpoll.com/NPgxepozAZ2

Repeated mod announce from yesterday in chat - 've been asked to verify, so will do so publicly. I am not sure if the old code that determined factioned status (the only previously mentioned) would take into account a player consorting with Gremlins and appearing in many Province chats as actually being in all of them or just their "true home, and I don't have the time to dig properly I'm afraid.

PLEASE USE SUMMARIES MORE - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.

Thanks,

Mark - Site Creator

kdm-002 day 4 update - 04 Jan

Hello <Name>, this is your captain speaking.

Again I must apologise for the mishandling of Province alignments, I want to re-iterate that any alignments viewed so far are using older code that does not reflect the >50% rule as previously stated.. The older code grouped the players in the Province by faction, then picked the largest one (or RNG'd in the case of a tie) more akin to the most excellent, with no problems whatsoever, First Past The Post system.

Provincial Alignment No Longer Automatically Updates - You will no longer see the alignment of your Province update at nightfall, you will need to use a Diplomatic Seal to check (you can check any Province with this). Your Provinces summary will update to reflect your last known checks

Province Alignment - Alignment is determined in this order of priority -

1) Evil faction if a single evil faction has >50% of current players in the province

2) Evil faction if the controlling player has pledged it to said faction

3) Village if >50% of the population are village and the controlling player has pledged

4) Neutral if otherwise

Noble Control - Nobles can attempt to claim control of a Province if no other player controls it (this is different to Provincial faction alignment). A Noble does not need to be inside a Province to control it. If a Province is already controlled by a Noble, the only way to gain control is by 1) Killing the Noble then claiming it or 2) Attacking the Province and winning the battle.

Losing a battle has negative consequences for the players located in the Province

Sabotage - A Sabotage action is in the works, which has a chance to damage or destroy a random building from a Provinces

PLEASE USE SUMMARIES MORE - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.

I am also confirming receiving an email from someone I have ASV'd for because of serious meta. Hopefully they will be back tomorrow.

Thanks,

Mark - Site Creator

kdm-002 update - 03 Jan

Hello everyone

this is your captain speaking. I'd like to apologise for last night's turbulence and give you all a quick flight update. Just before I do however, a note to the couple that the in-flight CCTV caught on camera going into the toilets together, we did note that you embarked with and are sat next to different people.

The secret button now works - If you are in a Province this should give you a hidden day time chat to the rest of the Province under a pseudonym

New Item: Provincial Census - Allows you to check a player to find out their provincial pseudonym

New Item: Diplomatic Seal - Allows you to check a the alignment of a single Province each night


Province Alignment - Alignment is determined in this order of priority -

  1. Evil faction if a single evil faction has >50% of current players in the province
  2. Evil faction if the controlling player has pledged it to said faction
  3. Village if >50% of the population are village and the controlling player has pledged
  4. Neutral if otherwise

Battles will be possible from tonight

Thanks,

Mark - Site Creator