Vampire Countess: Difference between revisions

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The Vampire Countess is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Master can recruit up to three [[Familiar|Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Courtesan]], [[Gravedigger]], [[Harlot]], [[Militia]] or [[Stalker]] variant for the Vampire.
[[File:Vampire Countess.png|thumb|The Vampire Countess]]


If they are killed, their oldest surviving Familiar becomes a Vampire Countess.
The Vampire Countess is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Countess can recruit up to three [[Familiar|Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Courtesan]], [[Gravedigger]] or [[Harlot]] variant for the Vampire.
 
If they are killed, their oldest surviving Familiar becomes a Vampire Countess the following morning.


The maximum number of recruits a Vampire Countess can recruit is determined by the starting number of players.
The maximum number of recruits a Vampire Countess can recruit is determined by the starting number of players.
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|ntrkiller=Death
|ntrkiller=Death
|ntrwitchcraft=Labourer
|ntrwitchcraft=Labourer
|hoststatus=Yes
|wlfstatus=No
}}
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==Ability Messages==
==Ability Messages==


{{missing info}}
During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:
 
: '' You will enslave tonight's target as your familiar ''
 
: '' Tonight you will enslave <AvatarName> ''
 
In the morning, the target of the Vampire receives the following message:
 
: ''You belong to me, now''


==Useful Notes==
==Useful Notes==


{{missing info}}
* The conversion from [[Familiar]] to Vampire Countess occurs the morning following the death of the Vampire Countess. In the case of a lynch this will be the next day, but if the Vampire Countess is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning.
* When a [[Familiar]] becomes a Vampire Countess, it gains the number of remaining enslaves available to the original vampire (so if the original vampire used all three, no new Vampire Countess from the same team will have the possibility to enslave).
* When converting a player into a Familiar the Vampire Countess will steal the items of their Familiar.

Latest revision as of 13:17, 4 November 2023

The Vampire Countess

The Vampire Countess is night immune and can choose to kill or recruit at night. Unlike the Vampire, the Vampire Countess can recruit up to three Familiars per game. They can only recruit Village players and only if they are not protected. The Familiar can be a Courtesan, Gravedigger or Harlot variant for the Vampire.

If they are killed, their oldest surviving Familiar becomes a Vampire Countess the following morning.

The maximum number of recruits a Vampire Countess can recruit is determined by the starting number of players.

  • 0-8 Players: 0 Recruits
  • 9-12 Players: 1 Recruit
  • 13-16 Players: 2 Recruits
  • 17+ Players: 3 Recruits


Role Attributes
Their Win Condition is the same as: Vampires
Alignment checks will show this role as: Vampires
Their Parity Contribution is towards: Vampires
Is their Witchcraft status reported as a witchcraft user: No
Is their Killer Status reported as killer: Yes
Can they be seen Visting another player with any of their abilities: Yes
Are they capable of Self-Visting: No
Does this role have an ability that can be Role-Blocked: No
Can the ability of this role be Redirected: No
Is this role Night Immune: Yes
Is this role available in the shop for all private hosts: Yes
Is this role included in wlf games: No


The cards that could be drawn for this role by any role or item that deals with tarot cards are:

Tarot Cards
Their alignment card is: Shadow
Their killer card is: Death
Their witchcraft card is: Labourer

Role Text

You are a Vampire Countess. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.
Objectives
Eliminate all other evil factions
Gain control of voting by having at 50% of living players be members of your Vampire's basement
Special Abilities
You are night immune
Unlike other Vampires, you will not be reborn if killed, instead, your longest serving familiar will become a Vampire Countess
If you try to enslave a non-village member as a familiar, they will be killed instead

Ability Messages

During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:

You will enslave tonight's target as your familiar
Tonight you will enslave <AvatarName>

In the morning, the target of the Vampire receives the following message:

You belong to me, now

Useful Notes

  • The conversion from Familiar to Vampire Countess occurs the morning following the death of the Vampire Countess. In the case of a lynch this will be the next day, but if the Vampire Countess is killed at night (eg by ignited Blight or when under the effect of a Potion of Vulnerability) then the conversion will happen immediately the same morning.
  • When a Familiar becomes a Vampire Countess, it gains the number of remaining enslaves available to the original vampire (so if the original vampire used all three, no new Vampire Countess from the same team will have the possibility to enslave).
  • When converting a player into a Familiar the Vampire Countess will steal the items of their Familiar.