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	<id>https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mark+T</id>
	<title>Unofficial werewolv.es How To Play - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mark+T"/>
	<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php/Special:Contributions/Mark_T"/>
	<updated>2026-05-30T15:54:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4020</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4020"/>
		<updated>2026-01-23T14:17:13Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;The werewolv.es Unofficial &amp;quot;How To Play&amp;quot;&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an unofficial guide to the [https://werewolv.es werewolv.es] online Werewolf game. It&#039;s community made and represents the collective game knowledge of the players. This means that not everything here can be considered &amp;quot;canon&amp;quot; but is usually very accurate. New roles, items and mechanics are documented as they are encountered and may change significantly as they are developed, before being added to the official [https://werewolv.es/guides/how-to-play-online-werewolf How to Play]. &lt;br /&gt;
&lt;br /&gt;
New players should start with the &#039;&#039;&#039;[[New Player Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are looking for information about a specific part of the game you can find that below:&lt;br /&gt;
&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Auras]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
You may also find these pages useful:&lt;br /&gt;
&lt;br /&gt;
* [[Site information]]&lt;br /&gt;
* [[Wlf Games|Wlf Setups]]&lt;br /&gt;
* [[Special Games]]&lt;br /&gt;
* [[Common abbreviations]]&lt;br /&gt;
* [[Known Bugs]]&lt;br /&gt;
* [[Testing]]&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki==&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially helpful if you can add the role text, item text and the moderator messages from abilities and items to the relevant pages, as and when you get them. &lt;br /&gt;
&lt;br /&gt;
To edit the wiki you will need an account and it&#039;s best if you follow the &#039;&#039;&#039;[[Style Guide]]&#039;&#039;&#039; to ensure your page/edits are consistent with the rest of the site.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
There are some general rules that you must follow:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) You must keep your account name the same as your account on ww.es or Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To edit a page you need to make an account. To make an account you must use the same name as your account on werewolv.es or the ww.es discord server. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Do not edit or create a page whilst you are in an active game. NO EXCEPTIONS.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example if you have a new role or item you &#039;&#039;&#039;must&#039;&#039;&#039; wait until after the game has finished to add it to the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Do not copy/paste from the official How to Play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must write your own text and description, rather than copying from the official H2P. Text from in-game (e.g role text, item text etc) is okay to copy/paste exactly as it is in the game.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4019</id>
		<title>KDM-002</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4019"/>
		<updated>2026-01-11T20:11:26Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates from modin regarding kdm-002&lt;br /&gt;
&lt;br /&gt;
== Kdm-002 11 Jan update ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What does a game that&#039;s been beset from Gremlins from the get-go and is already overly complicated to the point of madness? More new stuff? Oh, go on then...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Market&#039;&#039;&#039;&lt;br /&gt;
A new Province upgrade that unlocks all kinds of shady stuff. Some of it you&#039;ve seen before, some it you haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Harpy&#039;s Talon&#039;&#039;&#039;&lt;br /&gt;
Allows its bearer to shroud themselves for a day, at the cost of silencing themselves for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Ring of Persuasion&#039;&#039;&#039;&lt;br /&gt;
Grants its bearer&#039;s vote an extra +1 to their vote power during the day. (Yes, these stack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Pickpocket&#039;s Gloves&#039;&#039;&#039;&lt;br /&gt;
Allows its bearer an attempt at stealing one random item from a target per night&lt;br /&gt;
&lt;br /&gt;
Are you sure this is a good idea?&lt;br /&gt;
What, after spending best part of 90 minutes this morning trying to get the game to bloody work? No, it&#039;s absolutely stupid.&lt;br /&gt;
&lt;br /&gt;
So are you really adding them?&lt;br /&gt;
Yes, of course I am.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 8 update - 08 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Greetings &amp;lt;Name&amp;gt;,  loyal resident of kdm-002&lt;br /&gt;
&lt;br /&gt;
This update mostly concerns the affairs of the nobility, and their reasons for wanting to off each other in nasty ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Pledge Bonus (Factions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can now pledge a Province to a faction (from the Province item if they control it). Village / Evil Factions gain a small influence bonus from having a Province pledged to them. Evil factions will be aware of pledges to them, village will not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game Scoring (Factions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the game don&#039;t give a monkeys about victory points, they simply want to be the faction that has the most Provinces pledged to them by game end. Neutral Provinces count as half a Province towards the village tally. Control of Highmere breaks ties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game Victory Points (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles gain 3VP per Province they control and 4VP for controlling Highmere. There is 1 bonus VP awarded to the Noble that ends the game with the most Influence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Pledge Victory Points (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles gain 3VP &#039;&#039;&#039;per day&#039;&#039;&#039; if they have the most Provinces pledged to a faction. E.g. Noble A has 2 pledged to Village, Noble B has 2 pledged to Village, Noble C has 3 to Wolfpack, Noble D has 2 to Wolfpack, Noble E has 1 to Coven. Only Noble C and E would receive their bonuses that day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory Point Purchase (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can also buy Victory Points throughout the game for Influence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can name a successor if they control a Great Hall. If the Noble dies and the Successor accepts, they will become a Noble aligned to their current faction. They retain their faction win conditions, however can accrue victory points on behalf of their Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Province Claims / Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reminder for the rules of Province claiming. A Noble may attempt to claim any one Province per night. If it is not already claimed and they bid the most influence, they will claim it.&lt;br /&gt;
&lt;br /&gt;
Nobles can take a claim from another by attacking and winning the battle for a Province.&lt;br /&gt;
&lt;br /&gt;
On death, all claims held by a Noble are lost and can be claimed by other Nobles. Should the Noble have had a successor, they will not automatically receive the claims and must try to reclaim them the same way other Nobles would.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUMMARIES USE IS FOR WINNERS&#039;&#039;&#039; - The removal of less relevant information and keeping them succinct is also for winners. Be a winner.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 6 update - 06 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;G&#039;day &amp;lt;Name&amp;gt;, I hope you&#039;re not in Silverdale...&lt;br /&gt;
&lt;br /&gt;
A quick note on the battles, players in neighbouring Provinces can lend support. Obviously, if that neighbour is attacking, this is moot. I&#039;ll try address that in time, but don&#039;t do anything silly like lend support from Auldstan in the battle WITH Auldstan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End date mix up&#039;&#039;&#039; - Sorry, completely fat fingered this one. Please vote in this poll on the game end date - &amp;lt;nowiki&amp;gt;https://strawpoll.com/NPgxepozAZ2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated mod announce from yesterday in chat&#039;&#039;&#039; - &#039;ve been asked to verify, so will do so publicly. I am not sure if the old code that determined factioned status (the only previously mentioned) would take into account a player consorting with Gremlins and appearing in many Province chats as actually being in all of them or just their &amp;quot;true home, and I don&#039;t have the time to dig properly I&#039;m afraid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE USE SUMMARIES MORE&#039;&#039;&#039; - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 4 update - 04 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hello &amp;lt;Name&amp;gt;, this is your captain speaking.&lt;br /&gt;
&lt;br /&gt;
Again I must apologise for the mishandling of Province alignments, I want to re-iterate that any alignments viewed so far are using &#039;&#039;&#039;older code that does not reflect the &amp;gt;50% rule as previously stated.&#039;&#039;&#039;. The older code grouped the players in the Province by faction, then picked the largest one (or RNG&#039;d in the case of a tie) more akin to the most excellent, with no problems whatsoever, First Past The Post system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Provincial Alignment No Longer Automatically Updates&#039;&#039;&#039; - You will no longer see the alignment of your Province update at nightfall, you will need to use a Diplomatic Seal to check (you can check any Province with this). Your Provinces summary will update to reflect your last known checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Province Alignment&#039;&#039;&#039; - Alignment is determined in this order of priority - &lt;br /&gt;
&lt;br /&gt;
1) Evil faction if a single evil faction has &amp;gt;50% of current players in the province &lt;br /&gt;
&lt;br /&gt;
2) Evil faction if the controlling player has pledged it to said faction &lt;br /&gt;
&lt;br /&gt;
3) Village if &amp;gt;50% of the population are village and the controlling player has pledged&lt;br /&gt;
&lt;br /&gt;
4) Neutral if otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble Control&#039;&#039;&#039; - Nobles can attempt to claim control of a Province if no other player controls it (this is different to Provincial faction alignment). A Noble does not need to be inside a Province to control it. If a Province is already controlled by a Noble, the only way to gain control is by 1) Killing the Noble then claiming it or 2) Attacking the Province and winning the battle.&lt;br /&gt;
&lt;br /&gt;
Losing a battle has negative consequences for the players located in the Province&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039; - A Sabotage action is in the works, which has a chance to damage or destroy a random building from a Provinces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE USE SUMMARIES MORE&#039;&#039;&#039; - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.&lt;br /&gt;
&lt;br /&gt;
I am also confirming receiving an email from someone I have ASV&#039;d for because of serious meta. Hopefully they will be back tomorrow.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 update - 03 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hello everyone&lt;br /&gt;
&lt;br /&gt;
this is your captain speaking. I&#039;d like to apologise for last night&#039;s turbulence and give you all a quick flight update. Just before I do however, a note to the couple that the in-flight CCTV caught on camera going into the toilets together, we did note that you embarked with and are sat next to different people.&lt;br /&gt;
&lt;br /&gt;
The secret button now works - If you are in a Province this should give you a hidden day time chat to the rest of the Province under a pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: &#039;&#039;&#039;Provincial Census&#039;&#039;&#039; - Allows you to check a player to find out their provincial pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: &#039;&#039;&#039;Diplomatic Seal&#039;&#039;&#039; - Allows you to check a the alignment of a single Province each night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Province &#039;&#039;&#039;Alignment&#039;&#039;&#039; - Alignment is determined in this order of priority -&lt;br /&gt;
&lt;br /&gt;
# Evil faction if a single evil faction has &amp;gt;50% of current players in the province&lt;br /&gt;
# Evil faction if the controlling player has pledged it to said faction&lt;br /&gt;
# Village if &amp;gt;50% of the population are village and the controlling player has pledged&lt;br /&gt;
# Neutral if otherwise&lt;br /&gt;
&lt;br /&gt;
Battles will be possible from tonight&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4018</id>
		<title>KDM-002</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4018"/>
		<updated>2026-01-11T20:10:15Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates from modin regarding kdm-002&lt;br /&gt;
&lt;br /&gt;
== Kdm-002 11 Jan update ==&lt;br /&gt;
&lt;br /&gt;
What does a game that&#039;s been beset from Gremlins from the get-go and is already overly complicated to the point of madness? More new stuff? Oh, go on then...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Market&#039;&#039;&#039;&lt;br /&gt;
A new Province upgrade that unlocks all kinds of shady stuff. Some of it you&#039;ve seen before, some it you haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Harpy&#039;s Talon&#039;&#039;&#039;&lt;br /&gt;
Allows its bearer to shroud themselves for a day, at the cost of silencing themselves for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Ring of Persuasion&#039;&#039;&#039;&lt;br /&gt;
Grants its bearer&#039;s vote an extra +1 to their vote power during the day. (Yes, these stack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item - Pickpocket&#039;s Gloves&#039;&#039;&#039;&lt;br /&gt;
Allows its bearer an attempt at stealing one random item from a target per night&lt;br /&gt;
&lt;br /&gt;
Are you sure this is a good idea?&lt;br /&gt;
What, after spending best part of 90 minutes this morning trying to get the game to bloody work? No, it&#039;s absolutely stupid.&lt;br /&gt;
&lt;br /&gt;
So are you really adding them?&lt;br /&gt;
Yes, of course I am.&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 8 update - 08 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Greetings &amp;lt;Name&amp;gt;,  loyal resident of kdm-002&lt;br /&gt;
&lt;br /&gt;
This update mostly concerns the affairs of the nobility, and their reasons for wanting to off each other in nasty ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Pledge Bonus (Factions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can now pledge a Province to a faction (from the Province item if they control it). Village / Evil Factions gain a small influence bonus from having a Province pledged to them. Evil factions will be aware of pledges to them, village will not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game Scoring (Factions)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the game don&#039;t give a monkeys about victory points, they simply want to be the faction that has the most Provinces pledged to them by game end. Neutral Provinces count as half a Province towards the village tally. Control of Highmere breaks ties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game Victory Points (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles gain 3VP per Province they control and 4VP for controlling Highmere. There is 1 bonus VP awarded to the Noble that ends the game with the most Influence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Pledge Victory Points (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles gain 3VP &#039;&#039;&#039;per day&#039;&#039;&#039; if they have the most Provinces pledged to a faction. E.g. Noble A has 2 pledged to Village, Noble B has 2 pledged to Village, Noble C has 3 to Wolfpack, Noble D has 2 to Wolfpack, Noble E has 1 to Coven. Only Noble C and E would receive their bonuses that day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory Point Purchase (Nobles)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can also buy Victory Points throughout the game for Influence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobles can name a successor if they control a Great Hall. If the Noble dies and the Successor accepts, they will become a Noble aligned to their current faction. They retain their faction win conditions, however can accrue victory points on behalf of their Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Province Claims / Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reminder for the rules of Province claiming. A Noble may attempt to claim any one Province per night. If it is not already claimed and they bid the most influence, they will claim it.&lt;br /&gt;
&lt;br /&gt;
Nobles can take a claim from another by attacking and winning the battle for a Province.&lt;br /&gt;
&lt;br /&gt;
On death, all claims held by a Noble are lost and can be claimed by other Nobles. Should the Noble have had a successor, they will not automatically receive the claims and must try to reclaim them the same way other Nobles would.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUMMARIES USE IS FOR WINNERS&#039;&#039;&#039; - The removal of less relevant information and keeping them succinct is also for winners. Be a winner.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 6 update - 06 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;G&#039;day &amp;lt;Name&amp;gt;, I hope you&#039;re not in Silverdale...&lt;br /&gt;
&lt;br /&gt;
A quick note on the battles, players in neighbouring Provinces can lend support. Obviously, if that neighbour is attacking, this is moot. I&#039;ll try address that in time, but don&#039;t do anything silly like lend support from Auldstan in the battle WITH Auldstan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End date mix up&#039;&#039;&#039; - Sorry, completely fat fingered this one. Please vote in this poll on the game end date - &amp;lt;nowiki&amp;gt;https://strawpoll.com/NPgxepozAZ2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated mod announce from yesterday in chat&#039;&#039;&#039; - &#039;ve been asked to verify, so will do so publicly. I am not sure if the old code that determined factioned status (the only previously mentioned) would take into account a player consorting with Gremlins and appearing in many Province chats as actually being in all of them or just their &amp;quot;true home, and I don&#039;t have the time to dig properly I&#039;m afraid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE USE SUMMARIES MORE&#039;&#039;&#039; - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 day 4 update - 04 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hello &amp;lt;Name&amp;gt;, this is your captain speaking.&lt;br /&gt;
&lt;br /&gt;
Again I must apologise for the mishandling of Province alignments, I want to re-iterate that any alignments viewed so far are using &#039;&#039;&#039;older code that does not reflect the &amp;gt;50% rule as previously stated.&#039;&#039;&#039;. The older code grouped the players in the Province by faction, then picked the largest one (or RNG&#039;d in the case of a tie) more akin to the most excellent, with no problems whatsoever, First Past The Post system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Provincial Alignment No Longer Automatically Updates&#039;&#039;&#039; - You will no longer see the alignment of your Province update at nightfall, you will need to use a Diplomatic Seal to check (you can check any Province with this). Your Provinces summary will update to reflect your last known checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Province Alignment&#039;&#039;&#039; - Alignment is determined in this order of priority - &lt;br /&gt;
&lt;br /&gt;
1) Evil faction if a single evil faction has &amp;gt;50% of current players in the province &lt;br /&gt;
&lt;br /&gt;
2) Evil faction if the controlling player has pledged it to said faction &lt;br /&gt;
&lt;br /&gt;
3) Village if &amp;gt;50% of the population are village and the controlling player has pledged&lt;br /&gt;
&lt;br /&gt;
4) Neutral if otherwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble Control&#039;&#039;&#039; - Nobles can attempt to claim control of a Province if no other player controls it (this is different to Provincial faction alignment). A Noble does not need to be inside a Province to control it. If a Province is already controlled by a Noble, the only way to gain control is by 1) Killing the Noble then claiming it or 2) Attacking the Province and winning the battle.&lt;br /&gt;
&lt;br /&gt;
Losing a battle has negative consequences for the players located in the Province&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039; - A Sabotage action is in the works, which has a chance to damage or destroy a random building from a Provinces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE USE SUMMARIES MORE&#039;&#039;&#039; - I suggest using the chat for active discussion. Your position, suspicions, trusts, reasons and other thoughts etc should be put into your summary for players to read up on. Trying to keep/read up with the day chat is nigh on impossible.&lt;br /&gt;
&lt;br /&gt;
I am also confirming receiving an email from someone I have ASV&#039;d for because of serious meta. Hopefully they will be back tomorrow.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== kdm-002 update - 03 Jan ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hello everyone&lt;br /&gt;
&lt;br /&gt;
this is your captain speaking. I&#039;d like to apologise for last night&#039;s turbulence and give you all a quick flight update. Just before I do however, a note to the couple that the in-flight CCTV caught on camera going into the toilets together, we did note that you embarked with and are sat next to different people.&lt;br /&gt;
&lt;br /&gt;
The secret button now works - If you are in a Province this should give you a hidden day time chat to the rest of the Province under a pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: &#039;&#039;&#039;Provincial Census&#039;&#039;&#039; - Allows you to check a player to find out their provincial pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: &#039;&#039;&#039;Diplomatic Seal&#039;&#039;&#039; - Allows you to check a the alignment of a single Province each night&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Province &#039;&#039;&#039;Alignment&#039;&#039;&#039; - Alignment is determined in this order of priority -&lt;br /&gt;
&lt;br /&gt;
# Evil faction if a single evil faction has &amp;gt;50% of current players in the province&lt;br /&gt;
# Evil faction if the controlling player has pledged it to said faction&lt;br /&gt;
# Village if &amp;gt;50% of the population are village and the controlling player has pledged&lt;br /&gt;
# Neutral if otherwise&lt;br /&gt;
&lt;br /&gt;
Battles will be possible from tonight&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Mark - Site Creator&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4017</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4017"/>
		<updated>2026-01-08T11:44:42Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;The werewolv.es Unofficial &amp;quot;How To Play&amp;quot;&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an unofficial guide to the [https://werewolv.es werewolv.es] online Werewolf game. It&#039;s community made and represents the collective game knowledge of the players. This means that not everything here can be considered &amp;quot;canon&amp;quot; but is usually very accurate. New roles, items and mechanics are documented as they are encountered and may change significantly as they are developed, before being added to the official [https://werewolv.es/guides/how-to-play-online-werewolf How to Play]. &lt;br /&gt;
&lt;br /&gt;
New players should start with the &#039;&#039;&#039;[[New Player Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[[KDM-002]] &#039;&#039;&#039;players can look here for game specific info&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking for information about a specific part of the game you can find that below:&lt;br /&gt;
&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Auras]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
You may also find these pages useful:&lt;br /&gt;
&lt;br /&gt;
* [[Site information]]&lt;br /&gt;
* [[Wlf Games|Wlf Setups]]&lt;br /&gt;
* [[Special Games]]&lt;br /&gt;
* [[Common abbreviations]]&lt;br /&gt;
* [[Known Bugs]]&lt;br /&gt;
* [[Testing]]&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki==&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially helpful if you can add the role text, item text and the moderator messages from abilities and items to the relevant pages, as and when you get them. &lt;br /&gt;
&lt;br /&gt;
To edit the wiki you will need an account and it&#039;s best if you follow the &#039;&#039;&#039;[[Style Guide]]&#039;&#039;&#039; to ensure your page/edits are consistent with the rest of the site.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
There are some general rules that you must follow:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) You must keep your account name the same as your account on ww.es or Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To edit a page you need to make an account. To make an account you must use the same name as your account on werewolv.es or the ww.es discord server. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Do not edit or create a page whilst you are in an active game. NO EXCEPTIONS.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example if you have a new role or item you &#039;&#039;&#039;must&#039;&#039;&#039; wait until after the game has finished to add it to the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Do not copy/paste from the official How to Play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must write your own text and description, rather than copying from the official H2P. Text from in-game (e.g role text, item text etc) is okay to copy/paste exactly as it is in the game.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4016</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4016"/>
		<updated>2026-01-08T11:43:56Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;The werewolv.es Unofficial &amp;quot;How To Play&amp;quot;&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an unofficial guide to the [https://werewolv.es werewolv.es] online Werewolf game. It&#039;s community made and represents the collective game knowledge of the players. This means that not everything here can be considered &amp;quot;canon&amp;quot; but is usually very accurate. New roles, items and mechanics are documented as they are encountered and may change significantly as they are developed, before being added to the official [https://werewolv.es/guides/how-to-play-online-werewolf How to Play]. &lt;br /&gt;
&lt;br /&gt;
New players should start with the &#039;&#039;&#039;[[New Player Guide]]&#039;&#039;&#039;&lt;br /&gt;
[[KDM-002]] players can look here for game specific info&lt;br /&gt;
&lt;br /&gt;
[[KDM-002]] &#039;&#039;&#039;players can look here for game specific info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are looking for information about a specific part of the game you can find that below:&lt;br /&gt;
&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Auras]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
You may also find these pages useful:&lt;br /&gt;
&lt;br /&gt;
* [[Site information]]&lt;br /&gt;
* [[Wlf Games|Wlf Setups]]&lt;br /&gt;
* [[Special Games]]&lt;br /&gt;
* [[Common abbreviations]]&lt;br /&gt;
* [[Known Bugs]]&lt;br /&gt;
* [[Testing]]&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki==&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially helpful if you can add the role text, item text and the moderator messages from abilities and items to the relevant pages, as and when you get them. &lt;br /&gt;
&lt;br /&gt;
To edit the wiki you will need an account and it&#039;s best if you follow the &#039;&#039;&#039;[[Style Guide]]&#039;&#039;&#039; to ensure your page/edits are consistent with the rest of the site.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
There are some general rules that you must follow:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) You must keep your account name the same as your account on ww.es or Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To edit a page you need to make an account. To make an account you must use the same name as your account on werewolv.es or the ww.es discord server. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Do not edit or create a page whilst you are in an active game. NO EXCEPTIONS.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example if you have a new role or item you &#039;&#039;&#039;must&#039;&#039;&#039; wait until after the game has finished to add it to the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Do not copy/paste from the official How to Play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must write your own text and description, rather than copying from the official H2P. Text from in-game (e.g role text, item text etc) is okay to copy/paste exactly as it is in the game.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4011</id>
		<title>KDM-002</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM-002&amp;diff=4011"/>
		<updated>2026-01-03T12:52:40Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Created page with &amp;quot;Modin sent this email today:  Hello everyone this is your captain speaking. I&amp;#039;d like to apologise for last night&amp;#039;s turbulence and give you all a quick flight update. Just before I do however, a note to the couple that the in-flight CCTV caught on camera going into the toilets together, we did note that you embarked with and are sat next to different people.  The secret button now works - If you are in a Province this should give you a hidden day time chat to the rest of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modin sent this email today:&lt;br /&gt;
&lt;br /&gt;
Hello everyone this is your captain speaking. I&#039;d like to apologise for last night&#039;s turbulence and give you all a quick flight update. Just before I do however, a note to the couple that the in-flight CCTV caught on camera going into the toilets together, we did note that you embarked with and are sat next to different people.&lt;br /&gt;
&lt;br /&gt;
The secret button now works - If you are in a Province this should give you a hidden day time chat to the rest of the Province under a pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: Provincial Census - Allows you to check a player to find out their provincial pseudonym&lt;br /&gt;
&lt;br /&gt;
New Item: Diplomatic Seal - Allows you to check a the alignment of a single Province each night&lt;br /&gt;
&lt;br /&gt;
Province Alignment - Alignment is determined in this order of priority -&lt;br /&gt;
1) Evil faction if a single evil faction has &amp;gt;50% of current players in the province&lt;br /&gt;
2) Evil faction if the controlling player has pledged it to said faction&lt;br /&gt;
3) Village if &amp;gt;50% of the population are village and the controlling player has pledged&lt;br /&gt;
4) Neutral if otherwise&lt;br /&gt;
&lt;br /&gt;
Battles will be possible from tonight&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Mark - Site Creator&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4010</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Main_Page&amp;diff=4010"/>
		<updated>2026-01-03T12:51:22Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;The werewolv.es Unofficial &amp;quot;How To Play&amp;quot;&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an unofficial guide to the [https://werewolv.es werewolv.es] online Werewolf game. It&#039;s community made and represents the collective game knowledge of the players. This means that not everything here can be considered &amp;quot;canon&amp;quot; but is usually very accurate. New roles, items and mechanics are documented as they are encountered and may change significantly as they are developed, before being added to the official [https://werewolv.es/guides/how-to-play-online-werewolf How to Play]. &lt;br /&gt;
&lt;br /&gt;
New players should start with the &#039;&#039;&#039;[[New Player Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[KDM-002]] players can look here for game specific info&lt;br /&gt;
&lt;br /&gt;
If you are looking for information about a specific part of the game you can find that below:&lt;br /&gt;
&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Auras]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
You may also find these pages useful:&lt;br /&gt;
&lt;br /&gt;
* [[Site information]]&lt;br /&gt;
* [[Wlf Games|Wlf Setups]]&lt;br /&gt;
* [[Special Games]]&lt;br /&gt;
* [[Common abbreviations]]&lt;br /&gt;
* [[Known Bugs]]&lt;br /&gt;
* [[Testing]]&lt;br /&gt;
&lt;br /&gt;
==Editing the Wiki==&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially helpful if you can add the role text, item text and the moderator messages from abilities and items to the relevant pages, as and when you get them. &lt;br /&gt;
&lt;br /&gt;
To edit the wiki you will need an account and it&#039;s best if you follow the &#039;&#039;&#039;[[Style Guide]]&#039;&#039;&#039; to ensure your page/edits are consistent with the rest of the site.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
There are some general rules that you must follow:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) You must keep your account name the same as your account on ww.es or Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To edit a page you need to make an account. To make an account you must use the same name as your account on werewolv.es or the ww.es discord server. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Do not edit or create a page whilst you are in an active game. NO EXCEPTIONS.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example if you have a new role or item you &#039;&#039;&#039;must&#039;&#039;&#039; wait until after the game has finished to add it to the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Do not copy/paste from the official How to Play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must write your own text and description, rather than copying from the official H2P. Text from in-game (e.g role text, item text etc) is okay to copy/paste exactly as it is in the game.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Bloody_Holly&amp;diff=3995</id>
		<title>Bloody Holly</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Bloody_Holly&amp;diff=3995"/>
		<updated>2025-12-14T09:24:28Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blood Holly is a neutral aligned, evil role. They win by surviving until a different evil faction wins the game, at which point the Bloody Holly wins as well.&lt;br /&gt;
&lt;br /&gt;
Each night, they can visit a player and create a [[Bloody Wreath]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a Holiday Role and rarely appears outside of specific Winter Holiday games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=Malevolent Spirit&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=N/A&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|hoststatus=No&lt;br /&gt;
|wlfstatus=No&lt;br /&gt;
|winconditionstatus=Any Evil&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
*If a game has multiple Bloody Hollys, they don&#039;t share a night chat but can still win with a different evil faction without having to eliminate each other.&lt;br /&gt;
*The Village must eliminate the Bloody Holly to win, even if no other evil players are alive.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Mystic_Vault&amp;diff=3866</id>
		<title>Mystic Vault</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Mystic_Vault&amp;diff=3866"/>
		<updated>2025-01-09T10:06:28Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mystic Vault contains several items a player can choose from. Only a single item can be taken from the Vault per night, and it automatically passes to the neighbour directly below on the player list. If it passes to a dead player, the following night it will automatically pass to whoever was below the dead player on the player list while they were still alive.&lt;br /&gt;
&lt;br /&gt;
The Vault&#039;s inventory is separated into tiers. In order for the items in the next tier to become accessible, all the items in the previous tier need to be removed first. For example, Tier 2 items are accessible only after every Tier 1 item has been taken by the players, and Tier 3 items are accessible when every Tier 2 items has been taken, and so on.&lt;br /&gt;
&lt;br /&gt;
A Mystic Vault cannot be destroyed or stolen. It will, however, disappear once its been emptied out.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Activated&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=Yes&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|aura=None&lt;br /&gt;
|itemhoststatus=Yes&lt;br /&gt;
|itemwlfstatus=Yes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Mystic Vault will allow you to gain one item from its inventory at night&lt;br /&gt;
&lt;br /&gt;
Items surrounded by (brackets) are locked in a lower level of the vault and all items in higher levels must be cleared before lower levels are accessible&lt;br /&gt;
&lt;br /&gt;
A Mystic Vault will pass automatically to your neighbour directly below you in the player list tomorrow&lt;br /&gt;
&lt;br /&gt;
You do not need to pick an item, but the Mystic Vault will pass regardless&lt;br /&gt;
&lt;br /&gt;
If a Mystic Vault passes to a dead player, it will automatically try to continue its journey as close to it can on the player list&lt;br /&gt;
&lt;br /&gt;
A Mystic Vault cannot be stolen or destroyed, but will disappear when empty&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
Depending on the number of items in a Mystic Vault, they will appear as follows:&lt;br /&gt;
: &#039;&#039;Tier 1 Item&#039;&#039;&lt;br /&gt;
: &#039;&#039;Tier 1 Item&#039;&#039;&lt;br /&gt;
: &#039;&#039;(Tier 2 Item)&#039;&#039;&lt;br /&gt;
: &#039;&#039;(Tier 2 Item)&#039;&#039;&lt;br /&gt;
: &#039;&#039;((Tier 3 Item))&#039;&#039;&lt;br /&gt;
: &#039;&#039;...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When picking an item from a Mystic Vault the following message is received:&lt;br /&gt;
: &#039;&#039;Tonight you will take &amp;lt;Item Name&amp;gt; from the Mystic Vault&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* A Mystic Vault typically cannot be manually passed to a player, it will pass itself automatically. However, holding an [[Altruistic Trinket]] overrides the auto-pass, allowing a Mystic Vault to be passed to any other player&lt;br /&gt;
* Holding an [[Altruistic Trinket]] also prevents the holder from taking an item from the Vault&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3836</id>
		<title>KDM Survival Guide Email</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3836"/>
		<updated>2024-09-10T09:54:31Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Incoming puppet related items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The kdm-001 survival guide.&lt;br /&gt;
&lt;br /&gt;
Greetings brave player, do not be daunted by all the shinies within the game. They&#039;ll make sense in time. &lt;br /&gt;
Alternatively they won&#039;t and you&#039;ll die horribly in game, but you signed up for that anyway. Werewolv.es accepts no liability for loss of life or sanity.&lt;br /&gt;
&lt;br /&gt;
Anyway... some house keeping.&lt;br /&gt;
&lt;br /&gt;
== Read. The. Bloody. Wiki. [[KDM]] ==&lt;br /&gt;
(Well, you&#039;re currently on it now)&lt;br /&gt;
== /beta WILL. BE. YOU. FRIEND. ==&lt;br /&gt;
&lt;br /&gt;
Enable notifications (aka pings, aka push notifications) by clicking the first button at the top (the i). This means when someone calls out @YourName (among other things) you&#039;ll get a notification about it. Typing @ and then &amp;lt;TAB&amp;gt; will autocomplete names. On mobile, clicking the name will automatically do this.&lt;br /&gt;
&lt;br /&gt;
Next - within beta you can add notes against players private to you in the player list. Sometimes I use this as an empty note for something susp, as they get a neat little icon next to their name per note.&lt;br /&gt;
&lt;br /&gt;
In the calendar section you can also add bookmarks for timestamps of personal interest.&lt;br /&gt;
&lt;br /&gt;
Last point for the subject of the /beta/ page - summaries. I encourage everyone to use this place to put their own views for the day there, their explanations of how they see things. People can then view the summaries for a catch up of people’s opinions. This also takes away from it being a sole player with the responsibility of being the TL;DR machine. But hey - you do you. If you want to attempt to be the summarising machine for the village, they might send confidence your way...&lt;br /&gt;
&lt;br /&gt;
== Incoming puppet related items ==&lt;br /&gt;
&lt;br /&gt;
As you will have noted, a hefty contingent of wooden folk have descended upon the village. As the Keanu Reeves school for gifted oak has come up against some foundational snags and is yet to open, we needed somewhere for them to park. (Park, trees, geddit? Ah... screw you.)&lt;br /&gt;
&lt;br /&gt;
To welcome our deciduous friends, there will be some additional items available for influence purchase that interact with the string willed .&lt;br /&gt;
&lt;br /&gt;
The first, warm werewolv.es welcome is an item that kills them (we don’t want them to feel left out of the fun).The second - because balance is important - brings them back from the dead like brand new with a 90 day warranty.&lt;br /&gt;
&lt;br /&gt;
===Woodcutters Hatchet===&lt;br /&gt;
&lt;br /&gt;
Kills any [[Empty Avatars|puppet]] it’s used on. It has a 33% chance to break if it successfully chops. It has no effect against players and will add the ‘HoldingWeapon’ [[Aura|aura]] to those that have one. (This makes you appear as a killer in relevant checks)&lt;br /&gt;
&lt;br /&gt;
===Gepetto’s Toolkit===&lt;br /&gt;
&lt;br /&gt;
If you have control of any dead puppets, through role, or item, or otherwise. The toolkit allows you to attempt to resurrect said lifeless hunk of wood via positive thoughts and disney logic. The process isn’t always successful, but other kits might work for the puppet, and the toolkit might have the necessary mojo to bring a different hapless little scamp. Once used successfully, the toolkit is consumed.&lt;br /&gt;
&lt;br /&gt;
Right, that’s probably enough rambling for one dump in your inbox. What? Just the two white russians, why’d you ask?&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Items&amp;diff=3830</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Items&amp;diff=3830"/>
		<updated>2024-09-08T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name   !! Class !! Activated !! Consumable !! Killer Status !! Witchcraft Status !! Alignment Status !! Aura !! Usage&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Abyssal Armour]]&#039;&#039;&#039; || Demon || No || No || No || No || Demon || Yes || Protection&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Altruistic Trinket]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Manipulation (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Amulet of Peace]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Manipulation (Votes), Block (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Gold;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ankh of Possession]]&#039;&#039;&#039; || Ankh || No || Yes || No || No || No || Yes || Manipulation (Avatars)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Gold;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ankh of Reincarnation]]&#039;&#039;&#039; || Ankh || No || Yes || No || No || No || Yes || Revive&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Gold;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ankh of Retribution]]&#039;&#039;&#039; || Ankh || No || Yes || No || No || No || Yes || Kill Deterrent &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Arcanum]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || No || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Árvekni Rune]]&#039;&#039;&#039; (Harlot Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Askeleita Rune]]&#039;&#039;&#039; (Mass-visit Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Avleda Rune]]&#039;&#039;&#039; (Redirect Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Avslöja Rune]]&#039;&#039;&#039; (Confession Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Bear Trap]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || No || Manipulation (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Concitiorum]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || Yes || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Red;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Corrupted Idol]]&#039;&#039;&#039; || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ???&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Crossbow]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dagger of Paranoia]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Kill Deterrent&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Demonic Eye]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || No || Intel (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Demonicron]]&#039;&#039;&#039; || Demon || No || No || No || No || No || No || Intel (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Desperate Shiv]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Disruption Orb]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Block (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dölja Rune]]&#039;&#039;&#039; (Veil Rune)|| Rune || Yes || No || No || Yes || No || Yes || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Domesday Book]]&#039;&#039;&#039; || Demon || No || No || No || No || No || No || Intel (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dreamcatcher]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Intel (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:RosyBrown;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Enchanted Scroll]]&#039;&#039;&#039; || Spell || Yes || Yes || No || No || No || No || Manipulation (Various)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:AliceBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ethereal Armour]]&#039;&#039;&#039; || Armour || No || No || No || No || No || No || Protection&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Fela Rune]]&#039;&#039;&#039; (Invisibility Rune)|| Rune || Yes || No || No || Yes || No || Yes || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Fjät Rune]]&#039;&#039;&#039; (Stalker Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Gauntlet of Blight]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || No || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Graveyard Records]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Intel (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Greater Arcanum]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || No || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Greater Potion of Incrimination]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Alignment)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Hammer of Desolation]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Manipulation (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Hammer of Destruction]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Manipulation (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:IndianRed;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Heart of Fenrir]]&#039;&#039;&#039; || Wolfpack || No || Yes || No || No || Wolfpack || Yes || Manipulation (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Heart of Hades]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || No || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:AliceBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Shield]]&#039;&#039;&#039; || Armour || Yes || Yes || No || No || No || No || Protection&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Hell Helm]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || Yes || Intel (Night Chat)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Holy Lights]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Intel (Alignment)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Hvísla Rune]]&#039;&#039;&#039; (Whisper Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Night Chat)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Idol of Anubis]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Intel (Revives)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Inordinatum]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || No || Manipulation (Avatars)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Invisibility Cloak]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Iron Collar]]&#039;&#039;&#039; || Standard || No || Yes || No || No || No || Yes || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Magi&#039;s Circlet]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Block (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Manacles of Spite]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Block (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Martyr&#039;s Crown]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Manipulation (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CadetBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Midnight Council Ballot]]&#039;&#039;&#039; || Council || Yes || Yes || No || No || No || No || Midnight Council&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Minor Potion of Clarity]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Intel (Alignment)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Minor Potion of Incrimination]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Alignment)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Obelisk of Blight]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || No || Manipulation (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Philosopher&#039;s Stone]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Item Acquisition&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Poisoned Darts]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Murder &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Acquiescence]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Item Acquisition&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Clarity]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Intel (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Cleansing]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Desolation]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Destruction]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Incrimination]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Alignment)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Inebriation]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Ineptitude]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Block (Item)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Insight]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Intel (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Invisibility]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Protection]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Protection &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Poison]]&#039;&#039;&#039; || Potion || Yes || Yes || Unknown|| No || No || No || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Restoration]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Abilities)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Tenacity]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Transference]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Avatars)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Transmutation]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Vulnerability]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:CornflowerBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Potion of Weakness]]&#039;&#039;&#039; || Potion || Yes || Yes || No || No || No || No || Block (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Relic Hunter&#039;s Journal]]&#039;&#039;&#039; || Standard || No || No || No || No || No || No || Intel (Items)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Ring of Tenacity]]&#039;&#039;&#039; || Standard || No || No || No || No || No || Yes || Manipulation (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:AliceBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Rusty Armour]]&#039;&#039;&#039; || Armour|| No || Yes || No || No || No || No || Protection&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Rusty Crossbow]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:IndianRed;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguine Horn]]&#039;&#039;&#039; || Wolfpack || Yes || Yes || No || No || No || No || Manipulation (Intel) &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:LightGreen;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Sceptre of Darkness]]&#039;&#039;&#039; || Demon || Yes || No || No || No || No || No || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Serpentine Talisman]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Sjón Rune]]&#039;&#039;&#039; (Seer Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Alignment)   &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Staff of Bedazzlement]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:AliceBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Steel Armour]]&#039;&#039;&#039; || Armour || Yes || Yes || No || No || No ||No || Protection&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Tarot Cards]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Intel (Alignment/Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Thief&#039;s Cowl]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Item Acquisition&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Töfrar Rune]]&#039;&#039;&#039; (Witchcraft Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Status)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Tumultum]]&#039;&#039;&#039; || Standard || Yes || Yes || No || No || No || No || Manipulation (Visits)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Tysta Rune]]&#039;&#039;&#039; (Silence Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Vahetus Rune]]&#039;&#039;&#039; (Swap Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Avatar)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Välta Rune]]&#039;&#039;&#039; (Votes Rune) || Rune || Yes || No || No || Yes || No || Yes || Manipulation (Votes)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Veil of Shadows]]&#039;&#039;&#039; || Standard || No || No || No || No || Village || Yes || Manipulation (Intel)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Vermin Talisman]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Block (Item + Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Orchid;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Vibra Rune]]&#039;&#039;&#039; (Aura Rune) || Rune || Yes || No || No || Yes || No || Yes || Intel (Aura)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:Red;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Voodoo Doll]]&#039;&#039;&#039; || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ???&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[War Axe]]&#039;&#039;&#039; || Weapon || Yes || No || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[War Hammer]]&#039;&#039;&#039; || Weapon || Yes || No || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:SlateGray;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[War Spear]]&#039;&#039;&#039; || Weapon || Yes || Yes || Yes || No || No || Yes || Murder&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:IndianRed;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Warg&#039;s Bracer]]&#039;&#039;&#039; || Wolfpack || No || Yes || No || No || No || No || Manipulation (Role)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:PapayaWhip;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Whispering Orb]]&#039;&#039;&#039; || Standard || Yes || No || No || No || No || No || Intel (Night Chat)&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; background-color:AliceBlue;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Wolf Pelt]]&#039;&#039;&#039; || Armour || No || Yes || No || No || Wolfpack || Yes || Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
These items are not common and are generally used in special games, speed games or are joke items.&lt;br /&gt;
&lt;br /&gt;
*[[Abysmal Armour]]&lt;br /&gt;
*[[Accurrum]]&lt;br /&gt;
*[[ACME Paperweight]]&lt;br /&gt;
*[[Animapupam]]&lt;br /&gt;
*[[Bloody Wreath]]&lt;br /&gt;
*[[EssenceOfTheAncientOne]]&lt;br /&gt;
*[[Gorbachev Cocktail]]&lt;br /&gt;
*[[Mercurial Cadecus]]&lt;br /&gt;
*[[Plot Armour]]&lt;br /&gt;
*[[Potion of Pollymorph]]&lt;br /&gt;
*[[Questing Supplies]]&lt;br /&gt;
*[[Sizzling Candle]]&lt;br /&gt;
*[[ShaneProofCrossbow]]&lt;br /&gt;
*[[ShaneSeekingCrossbow]]&lt;br /&gt;
*[[Slay Bells]]&lt;br /&gt;
*[[Unlit Dynamite]]/[[Lit Dynamite]]&lt;br /&gt;
*[[Varvata Rune]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Askeleita_Rune&amp;diff=3829</id>
		<title>Askeleita Rune</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Askeleita_Rune&amp;diff=3829"/>
		<updated>2024-09-08T22:11:18Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Created page with &amp;quot;An Askeleita Rune is an item that forces a selected player to visit every other living player in the game.  {{iteminfo |itemconsumestatus=Persistent |itempassivestatus=Activated |itemalignmentstatus=No Change |itemcraftingstatus=No |itemwitchcraftstatus=Yes |itemkillerstatus=No |itemvisitingstatus=Yes |itemselfvisitingstatus=No |itemblockedstatus=Yes |itemnightimmunestatus=Yes |aura=None |itemhoststatus=Yes |itemwlfstatus=Yes  }}  &amp;lt;br /&amp;gt; The aura that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Askeleita Rune is an [[Items|item]] that forces a selected player to visit every other living player in the game.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Activated&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=Yes&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=Yes&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=Yes&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|aura=None&lt;br /&gt;
|itemhoststatus=Yes&lt;br /&gt;
|itemwlfstatus=Yes&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=RunicAura&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Runehelp}}&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
:An Askeleita Rune allows you to make your target visit  every other living player.&lt;br /&gt;
:Holding it will make you appear as a Witch Craft user to intel checks. &lt;br /&gt;
:After use, a Rune must recharge and can be used again by you three nights later. &lt;br /&gt;
:If you pass the Rune to a different player they will be able to use it immediately.&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
Upon activating this item you see the following message:&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3825</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3825"/>
		<updated>2024-09-08T18:42:09Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acolyte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
Players gain passive influence each day through things such as having zero votes on them at the end of the day, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
Each faction has a Deity that is aligned to them. Known deities are [[Deity|Tyr]] for the Village, [[Deity|Fenrir]] for the Wolfpack and [[Deity|Loki]] for the Coven. Fenrir and Loki, like their factions, are battling to defeat Tyr and the Village. Choices the village make and game state determine the base power of a deity each night. Deities will [[Deity#Battles|Battle]] if either of Fenrir or Loki&#039;s base power exceeds Tyr&#039;s power (the highest evil faction fights Tyr). The village are informed through a moderator message of the pending fight. That night influence can be spent to boost one of the two sides in the battle. Additionally a choice is made by a holder of special items that are specific to each deity who will decide what their god will do if victorious. Battles are detailed more on the [[Deity]] page.&lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god challenegs to Tyr to a battle they are given the option to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3823</id>
		<title>Scarlet Letter</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3823"/>
		<updated>2024-09-08T18:17:45Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scarlet Letter is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the letter will give you more influence if other people vote you for execution during the day. This number is halved if you were [[Harpy|Shrouded]].&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Scarlet Letter will gain you (X) Influence, where (X) is the number of execution votes you ended the day with&lt;br /&gt;
&lt;br /&gt;
If you are shrouded, the amount gained is (X / 2) - half the number of votes you received&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Holding multiple copies of this item will not stack the effect&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puritan%27s_Robes&amp;diff=3822</id>
		<title>Puritan&#039;s Robes</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puritan%27s_Robes&amp;diff=3822"/>
		<updated>2024-09-08T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puritan Robes are an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the robes will give you more influence if you end the day on zero votes.&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
Puritan&#039;s Robes will gain you an extra (1) influence if you end the day with zero execution votes.&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Holding multiple copies of this item will not stack the effect&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3821</id>
		<title>Witch Finder&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3821"/>
		<updated>2024-09-08T18:17:11Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Finder&#039;s Hat is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the hat will give you more influence if you vote early on the successful execution for that day.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Holding multiple copies of this item will not stack the effect&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3820</id>
		<title>Aristocrat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3820"/>
		<updated>2024-09-08T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aristocrat is a neutral role that is used in [[KDM|Kindom games]] and gains [[Influence]] at a faster rate and can investigate other players to determine how much influence they have. The Aristocrats are [[Neutrals|Neutral]] until they join one of the factions. They can join evil factions when a [[Deity]] challenges [[Deity|Tyr]] but can only join the Village if they are the Aristocrat with the most influence and the [[Monarch]] dies.&lt;br /&gt;
&lt;br /&gt;
Each night the Aristocrat can choose a player and discover how much influence that player has. &lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=None&lt;br /&gt;
|alignmentstatus=[[Neutrals|Neutral]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Balanced Scales&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are an Aristocrat. You are seeking to rule this land.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x2 Influence compared to other players. For example, if an action would result in a player gaining (2) Influence, you would gain (4) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes&lt;br /&gt;
:You may investigate a player a night to find out how much Influence they currently have&lt;br /&gt;
:You will become the Monarch if you have the highest Influence of any living Aristocrat when the existing Monarch dies&lt;br /&gt;
:If you become the Monarch and die but no other Aristocrats are left alive, you will remain the Monarch and win if the village does&lt;br /&gt;
:You are neutral until you join another faction, or become the Monarch&lt;br /&gt;
:You will have a chance (and choice) to join another faction every time their Deity challenges Tyr&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* Any [[Aristorcrat|Aristocrats]] who have become the Monarch and then died will revert to an Aristocrat and lose. To win with Village you must be the reigning [[Monarch]] at the time of the Village victory.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3819</id>
		<title>Aristocrat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3819"/>
		<updated>2024-09-08T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aristocrat is a neutral role that gains [[Influence]] at a faster rate and can investigate other players to determine how much influence they have. The Aristocrats are [[Neutrals|Neutral]] until they join one of the factions. They can join evil factions when a [[Deity]] challenges [[Deity|Tyr]] but can only join the Village if they are the Aristocrat with the most influence and the [[Monarch]] dies.&lt;br /&gt;
&lt;br /&gt;
Each night the Aristocrat can choose a player and discover how much influence that player has. &lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=None&lt;br /&gt;
|alignmentstatus=[[Neutrals|Neutral]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Balanced Scales&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are an Aristocrat. You are seeking to rule this land.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x2 Influence compared to other players. For example, if an action would result in a player gaining (2) Influence, you would gain (4) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes&lt;br /&gt;
:You may investigate a player a night to find out how much Influence they currently have&lt;br /&gt;
:You will become the Monarch if you have the highest Influence of any living Aristocrat when the existing Monarch dies&lt;br /&gt;
:If you become the Monarch and die but no other Aristocrats are left alive, you will remain the Monarch and win if the village does&lt;br /&gt;
:You are neutral until you join another faction, or become the Monarch&lt;br /&gt;
:You will have a chance (and choice) to join another faction every time their Deity challenges Tyr&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* Any [[Aristorcrat|Aristocrats]] who have become the Monarch and then died will revert to an Aristocrat and lose. To win with Village you must be the reigning [[Monarch]] at the time of the Village victory.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3818</id>
		<title>Aristocrat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3818"/>
		<updated>2024-09-08T18:13:08Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aristocrat is a neutral role that gains [[Influence]] at a faster rate and can investigate other players to determine how much influence they have. The Aristocrats are [[Neutrals|Neutral]] until they join one of the factions. They can join evil factions when a [[Deity]] challenges [[Deity|Tyr]] but can only join the Village if they are the Aristocrat with the most influence and the [[Monarch]] dies.&lt;br /&gt;
&lt;br /&gt;
Each night the Aristocrat can choose a player and discover how much influence that player has. &lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=None&lt;br /&gt;
|alignmentstatus=[[Neutrals|Neutral]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Balanced Scales&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are an Aristocrat. You are seeking to rule this land.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x2 Influence compared to other players. For example, if an action would result in a player gaining (2) Influence, you would gain (4) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes&lt;br /&gt;
:You may investigate a player a night to find out how much Influence they currently have&lt;br /&gt;
:You will become the Monarch if you have the highest Influence of any living Aristocrat when the existing Monarch dies&lt;br /&gt;
:If you become the Monarch and die but no other Aristocrats are left alive, you will remain the Monarch and win if the village does&lt;br /&gt;
:You are neutral until you join another faction, or become the Monarch&lt;br /&gt;
:You will have a chance (and choice) to join another faction every time their Deity challenges Tyr&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3817</id>
		<title>Aristocrat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3817"/>
		<updated>2024-09-08T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aristocrat is a neutral role that gains [[Influence]] at a faster rate and can investigate other players to determine how much influence they have. The Aristocrats are [[Neutrals|Neutral]] until they join one of the factions. They can join evil factions when a [[Deity]] challenges [[Deity|Tyr]] but can only join the Village if they are the Aristocrat with the most influence and the [[Monarch]] dies.&lt;br /&gt;
&lt;br /&gt;
Each night the Aristocrat can choose a player and discover how much influence that player has. &lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=[[None]]&lt;br /&gt;
|alignmentstatus=[[Neutrals|Neutral]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Balanced Scales&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are an Aristocrat. You are seeking to rule this land.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x2 Influence compared to other players. For example, if an action would result in a player gaining (2) Influence, you would gain (4) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes&lt;br /&gt;
:You may investigate a player a night to find out how much Influence they currently have&lt;br /&gt;
:You will become the Monarch if you have the highest Influence of any living Aristocrat when the existing Monarch dies&lt;br /&gt;
:If you become the Monarch and die but no other Aristocrats are left alive, you will remain the Monarch and win if the village does&lt;br /&gt;
:You are neutral until you join another faction, or become the Monarch&lt;br /&gt;
:You will have a chance (and choice) to join another faction every time their Deity challenges Tyr&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3816</id>
		<title>Aristocrat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Aristocrat&amp;diff=3816"/>
		<updated>2024-09-08T18:11:51Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aristocrat is a neutral role that gains [[Influence]] at a faster rate and can investigate other players to determine how much influence they have. The Aristocrats are [[Neutrals|Neutral]] until they join one of the factions. They can join evil factions when a [[Deity]] challenges [[Deity|Tyr]] but can only join the Village if they are the Aristocrat with the most influence and the [[Monarch]] dies.&lt;br /&gt;
&lt;br /&gt;
Each night the Aristocrat can choose a player and discover how much influence that player has. &lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=[[None]]&lt;br /&gt;
|alignmentstatus=[[Neutral]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Balanced Scales&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are an Aristocrat. You are seeking to rule this land.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x2 Influence compared to other players. For example, if an action would result in a player gaining (2) Influence, you would gain (4) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes&lt;br /&gt;
:You may investigate a player a night to find out how much Influence they currently have&lt;br /&gt;
:You will become the Monarch if you have the highest Influence of any living Aristocrat when the existing Monarch dies&lt;br /&gt;
:If you become the Monarch and die but no other Aristocrats are left alive, you will remain the Monarch and win if the village does&lt;br /&gt;
:You are neutral until you join another faction, or become the Monarch&lt;br /&gt;
:You will have a chance (and choice) to join another faction every time their Deity challenges Tyr&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Monarch&amp;diff=3815</id>
		<title>Monarch</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Monarch&amp;diff=3815"/>
		<updated>2024-09-08T18:11:24Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monarch is a village role that starts the game with [[Tyr&#039;s Shield]] and gains [[Influence]] at an increased rate. Each night they are able to give another player additional influence.&lt;br /&gt;
&lt;br /&gt;
[[Aristocrat|Aristocrats]] are netural roles who also gain increased influence and the player with the highest influence becomes the new Monarch when the existing one dies.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=[[Village]]&lt;br /&gt;
|alignmentstatus=[[Village]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Dove&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
:You are a Monarch.  You can give favour to your subjects to increase their Influence.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x3 Influence compared to other players.  For example, if an action would result in a player gaining (2) Influence, you would gain (6) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes.&lt;br /&gt;
:You may favour a player a night, giving them (3) extra Influence points. These points do not come from your own Influence.&lt;br /&gt;
:There may be others in your court looking to dispose you from the throne.&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* The original Monarch and the Monarch who is current at a Village victory are the only Monarchs who win if the Village do. Any [[Aristocrat|Aristocrats]] who have become the Monarch and then died will revert to an Aristocrat and lose.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Monarch&amp;diff=3814</id>
		<title>Monarch</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Monarch&amp;diff=3814"/>
		<updated>2024-09-08T18:11:06Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monarch is a village role that starts the game with [[Tyr&#039;s Shield]] and gains [[Influence]] at an increased rate. Each night they are able to give another player additional influence.&lt;br /&gt;
&lt;br /&gt;
[[Aristocrat|Aristocrats]] are netural roles who also gain increased influence and the player with the highest influence becomes the new Monarch when the existing one dies.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|winconditionstatus=[[Village]]&lt;br /&gt;
|alignmentstatus=[[Village]]&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|ntralignment=Dove&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
:You are a Monarch.  You can give favour to your subjects to increase their Influence.&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Be the Monarch at the end of the game and win with the village.&lt;br /&gt;
:-OR- &lt;br /&gt;
:Join an evil faction and win with them&lt;br /&gt;
: &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You gain x3 Influence compared to other players.  For example, if an action would result in a player gaining (2) Influence, you would gain (6) instead.&lt;br /&gt;
:You will lose this Influence bonus if your role changes.&lt;br /&gt;
:You may favour a player a night, giving them (3) extra Influence points. These points do not come from your own Influence.&lt;br /&gt;
:There may be others in your court looking to dispose you from the throne.&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* The original Monarch and the Monarch who is current at a Village victory are the only Monarchs who win if the Village do. Any [[Aristorcrat|Aristocrats]] who have become the Monarch and then died will revert to an Aristocrat and lose.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3813</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3813"/>
		<updated>2024-09-08T18:06:47Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by game state and undisclosed village choices. Devotees of a faction can spend Influence to power-up their Deity when in a battle. The more influence spent, the more likely a particular Deity will be victorious and their action to be carried out.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
=== Tyr ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
=== Fenrir ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw, which is held by the highest influence player of the Wolfpack.&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre, which is held by the highest influence player of the Coven.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
Each Deity has a base power. This base power is determined by unknown/unspecified game effects and choices the village make. When either Fenrir or Loki have a base power that exceeds Tyr&#039;s base power then a battle will occur that night and all players are told which two gods will be fighting.&lt;br /&gt;
&lt;br /&gt;
The players who are holders of the Deity items (Tyr&#039;s Shield, Fenrir&#039;s Maw, Loki&#039;s Sceptre) will get to choose an action their god will carry out if they are victorious. Only the two items for the god&#039;s involved get to choose. These actions cost power and so if they win, the action is carried out and costs that amount of power. If they lose, the action is not carried out and they lose 2x the power cost.&lt;br /&gt;
&lt;br /&gt;
It is possible for evil players to hold Tyr&#039;s shield, and therefore possible for evil players to try to make Tyr lose double power, as long as they are able to put out more influence to bolster their god than those who choose to bolster Tyr with their influence that night.&lt;br /&gt;
&lt;br /&gt;
The battle winner is calculated as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Base Evil Deity Power + Pledged influence from players for that deity VS all influence pledges for Tyr&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3812</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3812"/>
		<updated>2024-09-08T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by devotees of their faction spending Influence to power-up their Deity. The more influence spent, the more likely a particular Deity will be dominant and their abilities available to that faction.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
=== Tyr ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
=== Fenrir ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw.&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
Each Deity has a base power. This base power is determined by unknown/unspecified game effects and choices the village make. When either Fenrir or Loki have a base power that exceeds Tyr&#039;s base power then a battle will occur that night and all players are told which two gods will be fighting.&lt;br /&gt;
&lt;br /&gt;
The players who are holders of the Deity items (Tyr&#039;s Shield, Fenrir&#039;s Maw, Loki&#039;s Sceptre) will get to choose an action their god will carry out if they are victorious. Only the two items for the god&#039;s involved get to choose. These actions cost power and so if they win, the action is carried out and costs that amount of power. If they lose, the action is not carried out and they lose 2x the power cost.&lt;br /&gt;
&lt;br /&gt;
It is possible for evil players to hold Tyr&#039;s shield, and therefore possible for evil players to try to make Tyr lose double power, as long as they are able to put out more influence to bolster their god than those who choose to bolster Tyr with their influence that night.&lt;br /&gt;
&lt;br /&gt;
The battle winner is calculated as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Base Evil Deity Power + Pledged influence from players for that deity VS all influence pledges for Tyr&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3811</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3811"/>
		<updated>2024-09-08T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acolyte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
PLayers gain passive influence each day through things such as having zero votes on them at the end of the day, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
Each faction has a Deity that is aligned to them. Known deities are [[Deity|Tyr]] for the Village, [[Deity|Fenrir]] for the Wolfpack and [[Deity|Loki]] for the Coven. Fenrir and Loki, like their factions, are battling to defeat Tyr and the Village. Choices the village make and game state determine the base power of a deity each night. Deities will [[Deity#Battles|Battle]] if either of Fenrir or Loki&#039;s base power exceeds Tyr&#039;s power (the highest evil faction fights Tyr). The village are informed through a moderator message of the pending fight. That night influence can be spent to boost one of the two sides in the battle. Additionally a choice is made by a holder of special items that are specific to each deity who will decide what their god will do if victorious. Battles are detailed more on the [[Deity]] page.&lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3810</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3810"/>
		<updated>2024-09-08T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acolyte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
In addition to buying roles and items, players can also spend influence to pledge to a [[Deity]] of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are [[Deity|Tyr]] for the Village, [[Deity|Fenrir]] for the Wolfpack and [[Deity|Loki]] for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence.&lt;br /&gt;
&lt;br /&gt;
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out. &lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3809</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3809"/>
		<updated>2024-09-08T16:01:44Z</updated>

		<summary type="html">&lt;p&gt;Mark T: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acoylte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
In addition to buying roles and items, players can also spend influence to pledge to a [[Deity]] of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are [[Deity|Tyr]] for the Village, [[Deity|Fenrir]] for the Wolfpack and [[Deity|Loki]] for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence.&lt;br /&gt;
&lt;br /&gt;
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out. &lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3808</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3808"/>
		<updated>2024-09-08T15:16:17Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by devotees of their faction spending Influence to power-up their Deity. The more influence spent, the more likely a particular Deity will be dominant and their abilities available to that faction.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
=== Tyr ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
=== Fenrir ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw.&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Potion_of_Charisma&amp;diff=3807</id>
		<title>Potion of Charisma</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Potion_of_Charisma&amp;diff=3807"/>
		<updated>2024-09-08T15:16:04Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Potion of Charisma is an item found in [[KDM|Kingdom games]]. It can be bought with [[Influence]] and used on a player to increase influence gained that night.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Consumable&lt;br /&gt;
|itempassivestatus=Activated&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=Yes&lt;br /&gt;
|itemblockedstatus=Yes&lt;br /&gt;
|itemnightimmunestatus=No&lt;br /&gt;
|itemhoststatus=Yes&lt;br /&gt;
|itemwlfstatus=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Potion of Charisma allows you to increase the Influence gained by a player in night by x2 Potions stack, but the gains aren&#039;t multiplied by a further x2 but by x(NumberOfPotionsUsed + 1)&lt;br /&gt;
&lt;br /&gt;
For example, if you used 2 potions on a single target, they would receive x3 Influence gains&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puritan%27s_Robes&amp;diff=3806</id>
		<title>Puritan&#039;s Robes</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puritan%27s_Robes&amp;diff=3806"/>
		<updated>2024-09-08T15:14:35Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Created page with &amp;quot;Puritan Robes are an item that can be bought with Influence in Kingdom games. Holding the robes will give you more influence if you end the day on zero votes. {{iteminfo |itemconsumestatus=Persistent |itempassivestatus=Passive |itemalignmentstatus=No Change |itemcraftingstatus=No |itemwitchcraftstatus=No |itemkillerstatus=No |itemvisitingstatus=No |itemselfvisitingstatus=No |itemblockedstatus=No |itemnightimmunestatus=Yes |itemhoststatus=No |itemwlf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puritan Robes are an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the robes will give you more influence if you end the day on zero votes.&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
Puritan&#039;s Robes will gain you an extra (1) influence if you end the day with zero execution votes.&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Loki%27s_Sceptre&amp;diff=3805</id>
		<title>Loki&#039;s Sceptre</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Loki%27s_Sceptre&amp;diff=3805"/>
		<updated>2024-09-08T15:13:04Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Redirected page to Deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deity]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Fenrir%27s_Maw&amp;diff=3804</id>
		<title>Fenrir&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Fenrir%27s_Maw&amp;diff=3804"/>
		<updated>2024-09-08T15:12:39Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Redirected page to Deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deity]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3803</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3803"/>
		<updated>2024-09-08T15:11:15Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by devotees of their faction spending Influence to power-up their Deity. The more influence spent, the more likely a particular Deity will be dominant and their abilities available to that faction.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
== Tyr ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
== Fenrir ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw.&lt;br /&gt;
&lt;br /&gt;
== Loki ==&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3802</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3802"/>
		<updated>2024-09-08T15:09:33Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by devotees of their faction spending Influence to power-up their Deity. The more influence spent, the more likely a particular Deity will be dominant and their abilities available to that faction.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
== Tyr ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through [[Tyr&#039;s Shield]]. &lt;br /&gt;
&lt;br /&gt;
== Fenrir ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through [[Fenrir&#039;s Maw]].&lt;br /&gt;
&lt;br /&gt;
== Loki ==&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through [[Loki&#039;s Sceptre]].&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Tyr%27s_Shield&amp;diff=3801</id>
		<title>Tyr&#039;s Shield</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Tyr%27s_Shield&amp;diff=3801"/>
		<updated>2024-09-08T15:09:03Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Redirected page to Deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deity]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3800</id>
		<title>Scarlet Letter</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3800"/>
		<updated>2024-09-08T15:07:48Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scarlet Letter is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the letter will give you more influence if other people vote you for execution during the day. This number is halved if you were [[Harpy|Shrouded]].&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Scarlet Letter will gain you (X) Influence, where (X) is the number of execution votes you ended the day with&lt;br /&gt;
&lt;br /&gt;
If you are shrouded, the amount gained is (X / 2) - half the number of votes you received&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3799</id>
		<title>Scarlet Letter</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Scarlet_Letter&amp;diff=3799"/>
		<updated>2024-09-08T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scarlet Letter is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the letter will give you more influence if other people vote you for execution during the day. This number is halved if you were [[Shroud|Shrouded]].&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Scarlet Letter will gain you (X) Influence, where (X) is the number of execution votes you ended the day with&lt;br /&gt;
&lt;br /&gt;
If you are shrouded, the amount gained is (X / 2) - half the number of votes you received&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3798</id>
		<title>Witch Finder&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3798"/>
		<updated>2024-09-08T14:57:20Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Finder&#039;s Hat is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the hat will give you more influence if you vote early on the successful execution for that day.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3797</id>
		<title>Witch Finder&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3797"/>
		<updated>2024-09-08T14:56:44Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Finder&#039;s Hat is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the hat will give you more influence if you vote early on the successful execution for that day.&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|itemhoststatus=No&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3796</id>
		<title>Witch Finder&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Witch_Finder%27s_Hat&amp;diff=3796"/>
		<updated>2024-09-08T14:54:44Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Witch Finder&#039;s Hat is an [[items|item]] that can be bought with [[Influence]] in [[KDM|Kingdom games]]. Holding the hat will give you more influence if you vote early on the successful execution for that day.&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution.&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Consumable&lt;br /&gt;
|itempassivestatus=Activated&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=Yes&lt;br /&gt;
|itemblockedstatus=Yes&lt;br /&gt;
|itemnightimmunestatus=No&lt;br /&gt;
|itemhoststatus=Yes&lt;br /&gt;
|itemwlfstatus=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Witch Finder&#039;s Hat will allow you to gain (3) Influence if you are within the first 50% of voters of a village execution&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Vote_of_Confidence&amp;diff=3787</id>
		<title>Vote of Confidence</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Vote_of_Confidence&amp;diff=3787"/>
		<updated>2024-09-08T14:41:12Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Vote of Confidence is automatically given to each Player every Night in a [[KDM|Kingdom game]].&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Consumable&lt;br /&gt;
|itempassivestatus=Activated&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=Yes&lt;br /&gt;
|itemblockedstatus=Yes&lt;br /&gt;
|itemnightimmunestatus=No&lt;br /&gt;
|itemhoststatus=Yes&lt;br /&gt;
|itemwlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player targeted by this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=noneD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player affected by this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
You must choose another player each night to gain Influence, if you do not choose a player, one will be selected at random for you&lt;br /&gt;
&lt;br /&gt;
You do not exert your own Influence with this vote, new Influence is created&lt;br /&gt;
&lt;br /&gt;
Using this item to vote will not create a visible visit to the player you vote for&lt;br /&gt;
&lt;br /&gt;
This item cannot be passed, stolen or destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3785</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3785"/>
		<updated>2024-09-08T14:38:11Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acoylte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
In addition to buying roles and items, players can also spend influence to pledge to a [[Deity]] of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are [[Tyr]] for the Village, [[Fenrir]] for the Wolfpack and [[Loki]] for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence.&lt;br /&gt;
&lt;br /&gt;
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out. &lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3784</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3784"/>
		<updated>2024-09-08T14:33:26Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acoylte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
All players gain passive influence each day by being alive, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
In addition to buying roles and items, players can also spend influence to pledge to a [[Deity]] of their faction to increase their power. Each faction has a Deity that is aligned to them. Known deities are [[Tyr]] for the Village, [[Fenrir]] for the Wolfpack and [[Loki]] for the Coven. Each night the Deities will fight and the one with the most power will carry out the choice of the winning faction. This choice is made by a holder of special items that are specific to each deity. The holder of this item each night is the player of that faction with the most influence.&lt;br /&gt;
&lt;br /&gt;
The holder of the deity item can choose an action their god will take if they win, which costs power. If they choose an option and their deity is more powerful than Tyr that night then whichever god is highest power will have their action carried out, deducting that power from their total. If a choice was made but were not the highest power, they lose double that amount and their action is not carried out. &lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god other than Tyr wins a battle they are able to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3780</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3780"/>
		<updated>2024-09-08T13:35:10Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by devotees of their faction spending Influence to power-up their Deity. The more influence spent, the more likely a particular Deity will be dominant and their abilities available to that faction.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
== Tyr ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through [[Tyr&#039;s Shield]]. &lt;br /&gt;
&lt;br /&gt;
== Fenrir ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through [[Fenrir&#039;s Maw]].&lt;br /&gt;
&lt;br /&gt;
== Loki ==&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through [[Loki&#039;s Sceptre]].&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3779</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3779"/>
		<updated>2024-09-08T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
== Tyr ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through [[Tyr&#039;s Shield]]. &lt;br /&gt;
&lt;br /&gt;
== Fenrir ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through [[Fenrir&#039;s Maw]].&lt;br /&gt;
&lt;br /&gt;
== Loki ==&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through [[Loki&#039;s Sceptre]].&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=File:Tyr-powers.png&amp;diff=3778</id>
		<title>File:Tyr-powers.png</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=File:Tyr-powers.png&amp;diff=3778"/>
		<updated>2024-09-08T13:24:29Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3777</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3777"/>
		<updated>2024-09-08T13:22:34Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Created page with &amp;quot;There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest Influence of the faction represented by a specific deity will hold this item.  == Tyr ==  Tyr is the Village Deity and is accessed through Tyr&amp;#039;s Shield.   == Fenrir ==  Tyr is the Wolfpack Deity and is accessed through...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
== Tyr ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through [[Tyr&#039;s Shield]]. &lt;br /&gt;
&lt;br /&gt;
== Fenrir ==&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Wolfpack]] Deity and is accessed through [[Fenrir&#039;s Maw]].&lt;br /&gt;
&lt;br /&gt;
== Loki ==&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through [[Loki&#039;s Sceptre]].&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3772</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3772"/>
		<updated>2024-09-08T12:23:25Z</updated>

		<summary type="html">&lt;p&gt;Mark T: Created page with &amp;quot;KDM games are a type of game that use the Influence and Deity mechanics. They were first introduced in https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000 and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&amp;#039;t be 100% relied upon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Influence&amp;diff=3771</id>
		<title>Influence</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Influence&amp;diff=3771"/>
		<updated>2024-09-08T12:21:43Z</updated>

		<summary type="html">&lt;p&gt;Mark T: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Influence is a mechanic introduced that acts a currency which allows players to buy roles and items for themselves. Players gain influence through a number of mechanisms and can then spend that influence to impact the game in different ways.&lt;br /&gt;
&lt;br /&gt;
== Things that give influence ==&lt;br /&gt;
&lt;br /&gt;
* Every player has a passive +1 influence each day&lt;br /&gt;
* [[Vote of Confidence]]&lt;br /&gt;
* [[Monarch]] ability&lt;br /&gt;
&lt;br /&gt;
== Things you can spend influence on ==&lt;br /&gt;
&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* Pledging to a [[Deity]]&lt;/div&gt;</summary>
		<author><name>Mark T</name></author>
	</entry>
</feed>