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	<id>https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirschstein</id>
	<title>Unofficial werewolv.es How To Play - User contributions [en]</title>
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	<updated>2026-05-30T15:54:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3838</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3838"/>
		<updated>2024-09-11T10:16:34Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: /* Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by game state and undisclosed village choices. Devotees of a faction can spend Influence to power-up their Deity when in a battle. The more influence spent, the more likely a particular Deity will be victorious and their action to be carried out.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
=== Tyr ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Tyr&#039;s shield: [https://discord.com/channels/223278168411209728/934870375278448650/934870623040204940|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
=== Fenrir ===&lt;br /&gt;
&lt;br /&gt;
Fenrir is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw, which is held by the highest influence player of the Wolfpack.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Fenrir&#039;s Maw: [https://discord.com/channels/223278168411209728/934873010245103636/934873342270398505|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre, which is held by the highest influence player of the Coven.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Loki&#039;s Sceptre: [https://discord.com/channels/223278168411209728/934874677539647559/934874679204790362|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
Each Deity has a base power. This base power is determined by unknown/unspecified game effects and choices the village make. When either Fenrir or Loki have a base power that exceeds Tyr&#039;s base power, then they will be able to overpower Tyr in the heavens and send their armies to attack the village.  &lt;br /&gt;
&lt;br /&gt;
The player who is holding the Deity item (Fenrir&#039;s Maw, Loki&#039;s Sceptre) will get to choose an action their god will carry out if they are victorious. These actions cost power and so if they win, the action is carried out and costs that amount of power. If they lose, the action is not carried out and they lose 2x the power cost.&lt;br /&gt;
&lt;br /&gt;
During a battle:&lt;br /&gt;
&lt;br /&gt;
* Any [[Aristocrat]] may elect to attempt to join the attacking Deity&#039;s faction&lt;br /&gt;
* All players may pledge influence to fight for the Deity or the Village - let&#039;s call the sum of this pledged influence &#039;Battle Power&#039;&lt;br /&gt;
&lt;br /&gt;
If the attacking Deity wins:&lt;br /&gt;
&lt;br /&gt;
* The battle choice is enacted &lt;br /&gt;
* The Deity loses the battle choice influence cost&lt;br /&gt;
* If at least one [[Aristocrat]] has pledged to join the Deity, the one that pledged the most influence will join that faction.&lt;br /&gt;
&lt;br /&gt;
If the attacking Deity loses:&lt;br /&gt;
&lt;br /&gt;
* The Deity loses twice the battle choice influence cost&lt;br /&gt;
* No [[Aristocrat]] will join the attacking Deity&#039;s faction&lt;br /&gt;
&lt;br /&gt;
The battle winner is calculated as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Base Evil Deity Power + Deity Battle Power VS Village Battle Power&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3837</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Deity&amp;diff=3837"/>
		<updated>2024-09-11T09:51:31Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: /* Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tyr-powers.png|300x408px|right|example options available to the player holding [[Tyr&#039;s Shield]]]]&lt;br /&gt;
&lt;br /&gt;
Deities are only used in [[KDM|Kingdom games]].&lt;br /&gt;
&lt;br /&gt;
There are three known Deities - Tyr, Fenrir and Loki. These powerful gods are able to influence events in the village to the advantage of their loyal followers. Each deity is communed with through a special item. The player with the highest [[Influence]] of the faction represented by a specific deity will hold this item.&lt;br /&gt;
&lt;br /&gt;
The power by which a Deity can exert themselves is determined by game state and undisclosed village choices. Devotees of a faction can spend Influence to power-up their Deity when in a battle. The more influence spent, the more likely a particular Deity will be victorious and their action to be carried out.&lt;br /&gt;
&lt;br /&gt;
The Deity abilities change and are not known exactly what will be available options for those holding the items that commune with the Deity.&lt;br /&gt;
&lt;br /&gt;
=== Tyr ===&lt;br /&gt;
&lt;br /&gt;
Tyr is the [[Village]] Deity and is accessed through Tyr&#039;s Shield. The Shield is owned by the player with the most influence in the village, which can be any faction. Therefore it is possible for evil players to weild Tyr&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Tyr&#039;s shield: [https://discord.com/channels/223278168411209728/934870375278448650/934870623040204940|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
=== Fenrir ===&lt;br /&gt;
&lt;br /&gt;
Fenrir is the [[Wolfpack]] Deity and is accessed through Fenrir&#039;s Maw, which is held by the highest influence player of the Wolfpack.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Fenrir&#039;s Maw: [https://discord.com/channels/223278168411209728/934873010245103636/934873342270398505|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Loki is the [[Coven]] Deity and is accessed through Loki&#039;s Sceptre, which is held by the highest influence player of the Coven.&lt;br /&gt;
&lt;br /&gt;
Following ext-000, a discussion thread on discord was opened to discuss some of the possible options available to Loki&#039;s Sceptre: [https://discord.com/channels/223278168411209728/934874677539647559/934874679204790362|See here] (These options may be different in other games, but this thread can serve as an example of possible options)&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
Each Deity has a base power. This base power is determined by unknown/unspecified game effects and choices the village make. When either Fenrir or Loki have a base power that exceeds Tyr&#039;s base power, then they will be able to overpower Tyr in the heaven&#039;s and send their armies to attack the village.  &lt;br /&gt;
&lt;br /&gt;
The player who is holding the Deity item (Fenrir&#039;s Maw, Loki&#039;s Sceptre) will get to choose an action their god will carry out if they are victorious. These actions cost power and so if they win, the action is carried out and costs that amount of power. If they lose, the action is not carried out and they lose 2x the power cost.&lt;br /&gt;
&lt;br /&gt;
During a battle:&lt;br /&gt;
&lt;br /&gt;
* Any [[Aristocrat]] may elect to attempt to join the attacking Deity&#039;s faction&lt;br /&gt;
* All players may pledge influence to fight for the Deity or the Village - let&#039;s call the sum of this pledged influence &#039;Battle Power&#039;&lt;br /&gt;
&lt;br /&gt;
If the attacking Deity wins:&lt;br /&gt;
&lt;br /&gt;
* The battle choice is enacted &lt;br /&gt;
* The Deity loses the battle choice influence cost&lt;br /&gt;
* If at least one [[Aristocrat]] has pledged to join the Deity, the one that pledged the most influence will join that faction.&lt;br /&gt;
&lt;br /&gt;
If the attacking Deity loses:&lt;br /&gt;
&lt;br /&gt;
* The Deity loses twice the battle choice influence cost&lt;br /&gt;
* No [[Aristocrat]] will join the attacking Deity&#039;s faction&lt;br /&gt;
&lt;br /&gt;
The battle winner is calculated as such:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Base Evil Deity Power + Deity Battle Power VS Village Battle Power&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Starting_Villager_Options_Email&amp;diff=3835</id>
		<title>Starting Villager Options Email</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Starting_Villager_Options_Email&amp;diff=3835"/>
		<updated>2024-09-09T09:01:37Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* (2)  Praise Tyr&lt;br /&gt;
* (2)  Praise Fenrir&lt;br /&gt;
* (2)  Praise Loki&lt;br /&gt;
* (1)  Hvísla Rune&lt;br /&gt;
* (1)  Potion of Ineptitude&lt;br /&gt;
* (2)  Potion of Destruction&lt;br /&gt;
* (2)  Bear Trap&lt;br /&gt;
* (2)  Potion of Cleansing&lt;br /&gt;
* (2)  Potion of Transference&lt;br /&gt;
* (2)  Graveyard Records&lt;br /&gt;
* (2)  Potion of Protection&lt;br /&gt;
* (2)  Puritan&#039;s Robes&lt;br /&gt;
* (3)  Scarlet Letter&lt;br /&gt;
* (4)  Witch Finder&#039;s Hat&lt;br /&gt;
* (3)  Potion of Invisibility&lt;br /&gt;
* (3)  Potion of Poison&lt;br /&gt;
* (3)  Potion of Weakness&lt;br /&gt;
* (5)  Dagger of Paranoia&lt;br /&gt;
* (5)  Fjät Rune&lt;br /&gt;
* (3)  Tarot Cards&lt;br /&gt;
* (6)  Potion of Acquiescence&lt;br /&gt;
* (7)  Poisoned Darts&lt;br /&gt;
* (9)  Árvekni Rune&lt;br /&gt;
* (9)  Askeleita Rune&lt;br /&gt;
* (9)  Ring of Tenacity&lt;br /&gt;
* (10) Fela Rune&lt;br /&gt;
* (10) Potion of Restoration&lt;br /&gt;
* (10) Rusty Armour&lt;br /&gt;
* (11) Dölja Rune&lt;br /&gt;
* (11) Sjón Rune&lt;br /&gt;
* (11) Dreamcatcher&lt;br /&gt;
* (13) Manacles of Spite&lt;br /&gt;
* (14) Wolf Pelt&lt;br /&gt;
* (15) War Axe&lt;br /&gt;
* (16) Thief&#039;s Cowl&lt;br /&gt;
* (3)  Potion of Charisma&lt;br /&gt;
* (4)  Rune Smith&lt;br /&gt;
* (4)  Black Smith&lt;br /&gt;
* (4)  Apothecary&lt;br /&gt;
* (3)  Mortician&lt;br /&gt;
* (7)  Diviner&lt;br /&gt;
* (6)  Gravedigger&lt;br /&gt;
* (5)  Pagan&lt;br /&gt;
* (7)  Arcane Watcher&lt;br /&gt;
* (7)  Arcane Weaver&lt;br /&gt;
* (9)  Arcanist&lt;br /&gt;
* (10) Stalker&lt;br /&gt;
* (12) Messiah&lt;br /&gt;
* (10) Priestess&lt;br /&gt;
* (12) Aura Diviner&lt;br /&gt;
* (12) Reviver&lt;br /&gt;
* (13) Witch Hunter&lt;br /&gt;
* (15) Protector&lt;br /&gt;
* (16) Militia&lt;br /&gt;
* (17) Drunk Harlot&lt;br /&gt;
* (18) Novice Tarot Reader&lt;br /&gt;
* (20) Seer&lt;br /&gt;
* (30) GrandVizier&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Starting_Villager_Options_Email&amp;diff=3834</id>
		<title>Starting Villager Options Email</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Starting_Villager_Options_Email&amp;diff=3834"/>
		<updated>2024-09-09T09:01:09Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: Created page with &amp;quot;(2)  Praise Tyr (2)  Praise Fenrir (2)  Praise Loki (1)  Hvísla Rune (1)  Potion of Ineptitude (2)  Potion of Destruction (2)  Bear Trap (2)  Potion of Cleansing (2)  Potion of Transference (2)  Graveyard Records (2)  Potion of Protection (2)  Puritan&amp;#039;s Robes (3)  Scarlet Letter (4)  Witch Finder&amp;#039;s Hat (3)  Potion of Invisibility (3)  Potion of Poison (3)  Potion of Weakness (5)  Dagger of Paranoia (5)  Fjät Rune (3)  Tarot Cards (6)  Potion of Acquiescence (7)  Poison...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(2)  Praise Tyr&lt;br /&gt;
(2)  Praise Fenrir&lt;br /&gt;
(2)  Praise Loki&lt;br /&gt;
(1)  Hvísla Rune&lt;br /&gt;
(1)  Potion of Ineptitude&lt;br /&gt;
(2)  Potion of Destruction&lt;br /&gt;
(2)  Bear Trap&lt;br /&gt;
(2)  Potion of Cleansing&lt;br /&gt;
(2)  Potion of Transference&lt;br /&gt;
(2)  Graveyard Records&lt;br /&gt;
(2)  Potion of Protection&lt;br /&gt;
(2)  Puritan&#039;s Robes&lt;br /&gt;
(3)  Scarlet Letter&lt;br /&gt;
(4)  Witch Finder&#039;s Hat&lt;br /&gt;
(3)  Potion of Invisibility&lt;br /&gt;
(3)  Potion of Poison&lt;br /&gt;
(3)  Potion of Weakness&lt;br /&gt;
(5)  Dagger of Paranoia&lt;br /&gt;
(5)  Fjät Rune&lt;br /&gt;
(3)  Tarot Cards&lt;br /&gt;
(6)  Potion of Acquiescence&lt;br /&gt;
(7)  Poisoned Darts&lt;br /&gt;
(9)  Árvekni Rune&lt;br /&gt;
(9)  Askeleita Rune&lt;br /&gt;
(9)  Ring of Tenacity&lt;br /&gt;
(10) Fela Rune&lt;br /&gt;
(10) Potion of Restoration&lt;br /&gt;
(10) Rusty Armour&lt;br /&gt;
(11) Dölja Rune&lt;br /&gt;
(11) Sjón Rune&lt;br /&gt;
(11) Dreamcatcher&lt;br /&gt;
(13) Manacles of Spite&lt;br /&gt;
(14) Wolf Pelt&lt;br /&gt;
(15) War Axe&lt;br /&gt;
(16) Thief&#039;s Cowl&lt;br /&gt;
(3)	 Potion of Charisma&lt;br /&gt;
(4)	 Rune Smith&lt;br /&gt;
(4)	 Black Smith&lt;br /&gt;
(4)	 Apothecary&lt;br /&gt;
(3)	 Mortician&lt;br /&gt;
(7)	 Diviner&lt;br /&gt;
(6)	 Gravedigger&lt;br /&gt;
(5)	 Pagan&lt;br /&gt;
(7)	 Arcane Watcher&lt;br /&gt;
(7)	 Arcane Weaver&lt;br /&gt;
(9)	 Arcanist&lt;br /&gt;
(10) Stalker&lt;br /&gt;
(12) Messiah&lt;br /&gt;
(10) Priestess&lt;br /&gt;
(12) Aura Diviner&lt;br /&gt;
(12) Reviver&lt;br /&gt;
(13) Witch Hunter&lt;br /&gt;
(15) Protector&lt;br /&gt;
(16) Militia&lt;br /&gt;
(17) Drunk Harlot&lt;br /&gt;
(18) Novice Tarot Reader&lt;br /&gt;
(20) Seer&lt;br /&gt;
(30) GrandVizier&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3833</id>
		<title>KDM Survival Guide Email</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3833"/>
		<updated>2024-09-09T09:00:28Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The kdm-001 survival guide.&lt;br /&gt;
&lt;br /&gt;
Greetings brave player, do not be daunted by all the shinies within the game. They&#039;ll make sense in time. &lt;br /&gt;
Alternatively they won&#039;t and you&#039;ll die horribly in game, but you signed up for that anyway. Werewolv.es accepts no liability for loss of life or sanity.&lt;br /&gt;
&lt;br /&gt;
Anyway... some house keeping.&lt;br /&gt;
&lt;br /&gt;
== Read. The. Bloody. Wiki. [[KDM]] ==&lt;br /&gt;
(Well, you&#039;re currently on it now)&lt;br /&gt;
== /beta WILL. BE. YOU. FRIEND. ==&lt;br /&gt;
&lt;br /&gt;
Enable notifications (aka pings, aka push notifications) by clicking the first button at the top (the i). This means when someone calls out @YourName (among other things) you&#039;ll get a notification about it. Typing @ and then &amp;lt;TAB&amp;gt; will autocomplete names. On mobile, clicking the name will automatically do this.&lt;br /&gt;
&lt;br /&gt;
Next - within beta you can add notes against players private to you in the player list. Sometimes I use this as an empty note for something susp, as they get a neat little icon next to their name per note.&lt;br /&gt;
&lt;br /&gt;
In the calendar section you can also add bookmarks for timestamps of personal interest.&lt;br /&gt;
&lt;br /&gt;
Last point for the subject of the /beta/ page - summaries. I encourage everyone to use this place to put their own views for the day there, their explanations of how they see things. People can then view the summaries for a catch up of people’s opinions. This also takes away from it being a sole player with the responsibility of being the TL;DR machine. But hey - you do you. If you want to attempt to be the summarising machine for the village, they might send confidence your way...&lt;br /&gt;
&lt;br /&gt;
== Incoming puppet related items ==&lt;br /&gt;
&lt;br /&gt;
As you will have noted, a hefty contingent of wooden folk have descended upon the village. As the Keanu Reeves school for gifted oak has come up against some foundational snags and is yet to open, we needed somewhere for them to park. (Park, trees, geddit? Ah... screw you.)&lt;br /&gt;
&lt;br /&gt;
To welcome our deciduous friends, there will be some additional items available for influence purchase that interact with the string willed .&lt;br /&gt;
&lt;br /&gt;
The first, warm werewolv.es welcome is an item that kills them (we don’t want them to feel left out of the fun).The second - because balance is important - brings them back from the dead like brand new with a 90 day warranty.&lt;br /&gt;
&lt;br /&gt;
===Woodcutters Hatchet===&lt;br /&gt;
&lt;br /&gt;
Kills any puppet it’s used on. It has a 33% chance to break if it successfully chops. It has no effect against players and will add the ‘HoldingWeapon’ aura to those that have one. (This makes you appear as a killer in relevant checks)&lt;br /&gt;
&lt;br /&gt;
===Gepetto’s Toolkit===&lt;br /&gt;
&lt;br /&gt;
If you have control of any dead puppets, through role, or item, or otherwise. The toolkit allows you to attempt to resurrect said lifeless hunk of wood via positive thoughts and disney logic. The process isn’t always successful, but other kits might work for the puppet, and the toolkit might have the necessary mojo to bring a different hapless little scamp. Once used successfully, the toolkit is consumed.&lt;br /&gt;
&lt;br /&gt;
Right, that’s probably enough rambling for one dump in your inbox. What? Just the two white russians, why’d you ask?&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3832</id>
		<title>KDM Survival Guide Email</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM_Survival_Guide_Email&amp;diff=3832"/>
		<updated>2024-09-09T08:59:27Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: Created page with &amp;quot;The kdm-001 survival guide.  Greetings brave player, do not be daunted by all the shinies within the game. They&amp;#039;ll make sense in time.  Alternatively they won&amp;#039;t and you&amp;#039;ll die horribly in game, but you signed up for that anyway. Werewolv.es accepts no liability for loss of life or sanity.  Anyway... some house keeping.  1) Read. The. Bloody. Wiki. https://unofficialhowtoplay.co.uk/index.php/KDM   2) /beta WILL. BE. YOU. FRIEND.  Enable notifications (aka pings, aka push...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The kdm-001 survival guide.&lt;br /&gt;
&lt;br /&gt;
Greetings brave player, do not be daunted by all the shinies within the game. They&#039;ll make sense in time. &lt;br /&gt;
Alternatively they won&#039;t and you&#039;ll die horribly in game, but you signed up for that anyway. Werewolv.es accepts no liability for loss of life or sanity.&lt;br /&gt;
&lt;br /&gt;
Anyway... some house keeping.&lt;br /&gt;
&lt;br /&gt;
1) Read. The. Bloody. Wiki. https://unofficialhowtoplay.co.uk/index.php/KDM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) /beta WILL. BE. YOU. FRIEND.&lt;br /&gt;
&lt;br /&gt;
Enable notifications (aka pings, aka push notifications) by clicking the first button at the top (the i). This means when someone calls out @YourName (among other things) you&#039;ll get a notification about it. Typing @ and then &amp;lt;TAB&amp;gt; will autocomplete names. On mobile, clicking the name will automatically do this.&lt;br /&gt;
&lt;br /&gt;
Next - within beta you can add notes against players private to you in the player list. Sometimes I use this as an empty note for something susp, as they get a neat little icon next to their name per note.&lt;br /&gt;
&lt;br /&gt;
In the calendar section you can also add bookmarks for timestamps of personal interest.&lt;br /&gt;
&lt;br /&gt;
Last point for the subject of the /beta/ page - summaries. I encourage everyone to use this place to put their own views for the day there, their explanations of how they see things. People can then view the summaries for a catch up of people’s opinions. This also takes away from it being a sole player with the responsibility of being the TL;DR machine. But hey - you do you. If you want to attempt to be the summarising machine for the village, they might send confidence your way...&lt;br /&gt;
&lt;br /&gt;
3) Incoming puppet related items.&lt;br /&gt;
&lt;br /&gt;
As you will have noted, a hefty contingent of wooden folk have descended upon the village. As the Keanu Reeves school for gifted oak has come up against some foundational snags and is yet to open, we needed somewhere for them to park. (Park, trees, geddit? Ah... screw you.)&lt;br /&gt;
&lt;br /&gt;
To welcome our deciduous friends, there will be some additional items available for influence purchase that interact with the string willed .&lt;br /&gt;
&lt;br /&gt;
The first, warm werewolv.es welcome is an item that kills them (we don’t want them to feel left out of the fun).The second - because balance is important - brings them back from the dead like brand new with a 90 day warranty.&lt;br /&gt;
&lt;br /&gt;
Woodcutters Hatchet&lt;br /&gt;
&lt;br /&gt;
Kills any puppet it’s used on. It has a 33% chance to break if it successfully chops. It has no effect against players and will add the ‘HoldingWeapon’ aura to those that have one. (This makes you appear as a killer in relevant checks)&lt;br /&gt;
&lt;br /&gt;
Gepetto’s Toolkit&lt;br /&gt;
&lt;br /&gt;
If you have control of any dead puppets, through role, or item, or otherwise. The toolkit allows you to attempt to resurrect said lifeless hunk of wood via positive thoughts and disney logic. The process isn’t always successful, but other kits might work for the puppet, and the toolkit might have the necessary mojo to bring a different hapless little scamp. Once used successfully, the toolkit is consumed.&lt;br /&gt;
&lt;br /&gt;
Right, that’s probably enough rambling for one dump in your inbox. What? Just the two white russians, why’d you ask?&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3831</id>
		<title>KDM</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=KDM&amp;diff=3831"/>
		<updated>2024-09-09T08:58:54Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDM games are a type of game that use the [[Influence]] and [[Deity]] mechanics, along with numerous roles and items to complement these mechanisms. They were first introduced in [[https://archive.werewolv.es/#game=ext-000&amp;amp;phase=PreGame EXT-000]] and are an ongoing developing feature. Therefore any information on these mechanisms and this game type is subject to change and can&#039;t be 100% relied upon.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In this gametype the majority of players start as the base role of their faction - [[Villager]], [[Werewolf]] or [[Acolyte]]. Through the course of the game players of all factions are trying to gain [[Influence]] which they can use to exchange for a power role or an item. &lt;br /&gt;
&lt;br /&gt;
Players gain passive influence each day through things such as having zero votes on them at the end of the day, but there are ways that players can gain influence in addition to this through various roles and items. Every player is given the item [[Vote of Confidence]] which can be used to add influence to a specific player each night. This means players in evil factions can gain influence at a greater rate as they know who they can give their confidence to.&lt;br /&gt;
&lt;br /&gt;
Each faction has a Deity that is aligned to them. Known deities are [[Deity|Tyr]] for the Village, [[Deity|Fenrir]] for the Wolfpack and [[Deity|Loki]] for the Coven. Fenrir and Loki, like their factions, are battling to defeat Tyr and the Village. Choices the village make and game state determine the base power of a deity each night. Deities will [[Deity#Battles|Battle]] if either of Fenrir or Loki&#039;s base power exceeds Tyr&#039;s power (the highest evil faction fights Tyr). The village are informed through a moderator message of the pending fight. That night influence can be spent to boost one of the two sides in the battle. Additionally a choice is made by a holder of special items that are specific to each deity who will decide what their god will do if victorious. Battles are detailed more on the [[Deity]] page.&lt;br /&gt;
&lt;br /&gt;
In addition to each faction are neutral players called [[Aristocrat|Aristocrats]]. These players gain 2x influence from effects but do not belong to any particular faction. When a god challenegs to Tyr to a battle they are given the option to join that faction and start earning influence/buying roles for that faction. To join the village the aristocrats need to have the most influence and the current [[Monarch]] dies. Until they join a faction they can only buy items with influence. Each night the aristocrat can choose a player to find out how much influence they have. The Monarch starts as village and gets 3x influence from effects. They are able to give influence to players as part of their role.&lt;br /&gt;
&lt;br /&gt;
== Useful pages to look at ==&lt;br /&gt;
&lt;br /&gt;
The following articles may be helpful to familiarise yourself with:&lt;br /&gt;
&lt;br /&gt;
=== Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* [[Influence]]&lt;br /&gt;
* [[Deity]]&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
* [[Aristocrat]]&lt;br /&gt;
* [[Monarch]]&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tyr&#039;s Shield]]/[[Fenrir&#039;s Maw]]/[[Loki&#039;s Sceptre]] &lt;br /&gt;
* [[Witch Finder&#039;s Hat]]&lt;br /&gt;
* [[Puritan&#039;s Robes]]&lt;br /&gt;
* [[Scarlet Letter]]&lt;br /&gt;
* [[Potion of Charisma]]&lt;br /&gt;
&lt;br /&gt;
=== Emails ===&lt;br /&gt;
&lt;br /&gt;
* [[KDM Survival Guide Email]]&lt;br /&gt;
* [[Starting Villager Options Email]]&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Demon_Lord&amp;diff=3323</id>
		<title>Demon Lord</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Demon_Lord&amp;diff=3323"/>
		<updated>2023-07-10T15:51:12Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Lord.png|thumb|Paul Allen has mistaken me for this dickhead Marcus Halberstram. It seems logical because Marcus also works at P&amp;amp;P and in fact does the same exact thing I do and he also has a penchant for Valentino suits and Oliver Peoples glasses. Marcus and I even go to the same barber, although I have a slightly better haircut]]&lt;br /&gt;
&lt;br /&gt;
Each night, the Demon Lord can choose to either visit another player and blight them, or they can choose to ignite all players who are blighted, killing them.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Demons]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=Yes&lt;br /&gt;
|paritycontributionstatus=[[Demons]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|hoststatus=No&lt;br /&gt;
|wlfstatus=No&lt;br /&gt;
|winconditionstatus=[[Demons]]&lt;br /&gt;
|ntralignment=Brimstone&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Demonlord. A prophecy speaking of the rise of a Demon to untold power has lead you to this village. For it to come true, you must slaughter all those that live here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other factions&lt;br /&gt;
:You immediately win if 50% of the village are demons, regardless of how many other factions remain&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:Each night you may choose to Blight a player or slay all those you have Blighted&lt;br /&gt;
:Igniting the Blight cannot be protected against and will kill even a Vampire&lt;br /&gt;
:The Blight follows a player&#039;s soul, so you will may notice shapeshifts or Djinn-swaps&lt;br /&gt;
:If you choose to ignite, all blighted players (blighted by whatever means), will be killed, this bypasses night immunity&lt;br /&gt;
:You are night immune&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
An empty moderator message is sent when any night action is used by the Demon Lord&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* A player killed from an ignited blight cannot be protected by any means, including by being [[Night Immune|night immune]].&lt;br /&gt;
* The Demon Lord is able to see which players they have blighted as their names will be marked.&lt;br /&gt;
* The [[Elder]] is not killed by ignition if they still have their extra life remaining.&lt;br /&gt;
* A Demon Lord can only ignite blights that they created. Blights from other sources, such as from other Demon Lords or a [[Gauntlet of Blight]], will not be affected.&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Demon_Prince&amp;diff=2899</id>
		<title>Demon Prince</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Demon_Prince&amp;diff=2899"/>
		<updated>2022-09-11T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Prince.png|thumb|Nothing acts faster... than Anadin]]&lt;br /&gt;
&lt;br /&gt;
Each night, the Demon Prince can choose to either visit two players and blight them, or they can choose to ignite all players who are blighted, killing them.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Demons]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=Yes&lt;br /&gt;
|paritycontributionstatus=[[Demons]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Demons]]&lt;br /&gt;
|ntralignment=Brimstone&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Role Text ==&lt;br /&gt;
&lt;br /&gt;
:You are a Demon Prince. Your mortal servants have collected enough demonic energies to summon you. Now, it is time to lay waste to this land as the ancient prophecy foretold.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other factions&lt;br /&gt;
:You immediately win if 50% of the village are demons, regardless of how many other factions remain&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You may blight two players per night&lt;br /&gt;
:You may choose to ignite the blight by visiting yourself.&lt;br /&gt;
:If you ignite, you will not blight any players that night&lt;br /&gt;
:If you choose to ignite, all blighted players (blighted by whatever means), will be killed, this bypasses night immunity&lt;br /&gt;
:You are night immune&lt;br /&gt;
&lt;br /&gt;
== Ability Messages ==&lt;br /&gt;
&lt;br /&gt;
When you select your first target, you will receive the following message:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Tonight you will blight &amp;lt;AvatarName1&amp;gt; - Pick a second target &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you select a second target, you will receive the following message:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Tonight you will blight &amp;lt;AvatarName1&amp;gt; and &amp;lt;AvatarName2&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose to ignite, you will receive the following message:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Tonight you will ignite the blight and kill all afflicted by it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Useful Notes ==&lt;br /&gt;
&lt;br /&gt;
* A player killed from an ignited blight cannot be protected by any means, including by being [[Night Immune|night immune]].&lt;br /&gt;
* The Demon Lord is able to see which players they have blighted as their names will be marked.&lt;br /&gt;
* The [[Elder]] is not killed by ignition if they still have their extra life remaining.&lt;br /&gt;
* A Demon Prince will ignite ALL blights, irregardless of the source of the blight.&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Demon_Lord&amp;diff=2898</id>
		<title>Demon Lord</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Demon_Lord&amp;diff=2898"/>
		<updated>2022-09-11T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Lord.png|thumb|Fus Ro Dah]]&lt;br /&gt;
&lt;br /&gt;
Each night, the Demon Lord can choose to either visit another player and blight them, or they can choose to ignite all players who are blighted, killing them.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Demons]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=Yes&lt;br /&gt;
|paritycontributionstatus=[[Demons]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Demons]]&lt;br /&gt;
|ntralignment=Brimstone&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Demonlord. A prophecy speaking of the rise of a Demon to untold power has lead you to this village. For it to come true, you must slaughter all those that live here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other factions&lt;br /&gt;
:You immediately win if 50% of the village are demons, regardless of how many other factions remain&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:Each night you may choose to Blight a player or slay all those you have Blighted&lt;br /&gt;
:Igniting the Blight cannot be protected against and will kill even a Vampire&lt;br /&gt;
:The Blight follows a player&#039;s soul, so you will may notice shapeshifts or Djinn-swaps&lt;br /&gt;
:If you choose to ignite, all blighted players (blighted by whatever means), will be killed, this bypasses night immunity&lt;br /&gt;
:You are night immune&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
An empty moderator message is sent when any night action is used by the Demon Lord&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
* A player killed from an ignited blight cannot be protected by any means, including by being [[Night Immune|night immune]].&lt;br /&gt;
* The Demon Lord is able to see which players they have blighted as their names will be marked.&lt;br /&gt;
* The [[Elder]] is not killed by ignition if they still have their extra life remaining.&lt;br /&gt;
* A Demon Lord can only ignite blights that they created. Blights from other sources, such as from other Demon Lords or a [[Gauntlet of Blight]], will not be affected.&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Shadowcaster&amp;diff=2897</id>
		<title>Shadowcaster</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Shadowcaster&amp;diff=2897"/>
		<updated>2022-09-11T22:25:05Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shadowcaster.png|thumb|Wakanda Forever]]&lt;br /&gt;
&lt;br /&gt;
The Shadowcaster has two abilities which is determined by who they [[Visiting|visit]]. If they visit a [[Demons|Demon]] aligned role, they will make them appear as [[Village]] to any [[Seer]] checks. If they visit anyone else, then they make them appear as a [[Demons|Demon]] to any Seer checks&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Demons]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Demons]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Demons]]&lt;br /&gt;
|ntralignment=Brimstone&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Shadowcaster. Aeons ago, your formless demonic spirit was able to possess the body of a powerful Warlock. Their powers combined with your own.&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other factions&lt;br /&gt;
:You immediately win if 50% of the village are demons, regardless of how many other factions remain&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You may visit fellow Demons to hide their identity from Seers&lt;br /&gt;
:You may visit other players to make them appear as Demons to Seers&lt;br /&gt;
:Your power improves if more people are blighted.&lt;br /&gt;
:You are night immune&lt;br /&gt;
&lt;br /&gt;
==Ability Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Hellhound&amp;diff=2896</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Hellhound&amp;diff=2896"/>
		<updated>2022-09-11T22:24:22Z</updated>

		<summary type="html">&lt;p&gt;Kirschstein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hellhound.png|thumb|Make believe I&#039;m everywhere]]&lt;br /&gt;
&lt;br /&gt;
Each night, the Hellhound can check one player to determine their [[Roles|role]]. In addition, they can see the [[Wolfpack]] night chat.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Demons]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Demons]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Demons]]&lt;br /&gt;
|ntralignment=Brimstone&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Hellhound, an ancient werewolf corrupted by Demon Magic. During the night you can discover the full role of another player and hear the werewolves talk.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other factions&lt;br /&gt;
:You win immediately if 50% of the village are demons, regardless of how many other factions remain&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You may discover a player&#039;s full role at night&lt;br /&gt;
:You can hear what the wolves say at night, but you will not be able to tell which wolf said what&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
*While you can hear what the Wolfpack say to each other during the night, you will be unable to respond to them. In addition, the identities of the Wolfpack will remain hidden.&lt;/div&gt;</summary>
		<author><name>Kirschstein</name></author>
	</entry>
</feed>