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	<id>https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gnomish</id>
	<title>Unofficial werewolv.es How To Play - User contributions [en]</title>
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	<updated>2026-06-15T06:31:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=4024</id>
		<title>Puppetmaster</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=4024"/>
		<updated>2026-05-06T19:39:04Z</updated>

		<summary type="html">&lt;p&gt;Gnomish: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Puppetmaster.png|thumb|The Puppetmaster]]&lt;br /&gt;
&lt;br /&gt;
The Puppetmaster starts the game with two additional avatars called [[Empty Avatars|Puppets]]. The Puppetmaster is able to talk and vote with the Puppets as though they were real players. The Puppetmaster is able to freely switch between their main identity and that of any living Puppet during the day.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
|hoststatus=Yes&lt;br /&gt;
|wlfstatus=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Puppetmaster. During the day you can swap your identity between yourself and your Puppets.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of voting by having at least 50% of living players be Coven members &lt;br /&gt;
:&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:During the day you can swap identities with any living puppet you control &lt;br /&gt;
:Votes from your puppets will not count towards final totals when determining execution majority, you can use this to secretly balance &lt;br /&gt;
:You will swap back to your primary identity at night&lt;br /&gt;
:if you are killed your puppets will die the following morning&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
When the Puppetmaster switches identities:&lt;br /&gt;
: &#039;&#039;Your identity has been swapped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Puppets are seen as &amp;quot;Puppet&amp;quot; by [[alignment]] checks and &amp;quot;Wood&amp;quot; for Tarot, they are a [[Witchcraft]] user, and they are not a killer.  &lt;br /&gt;
* The Puppetmaster does not receive items passed to a Puppet, nor can they use items that a Puppet holds.&lt;br /&gt;
* The Puppetmaster cannot see any private messages that is directed at a Puppet (such as a [[Roleblock]] message).&lt;br /&gt;
* The [[Coven]] will know which identities are the Puppets.&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be executed. &lt;br /&gt;
* If the Puppetmaster is executed, the Puppets will die the following night.&lt;br /&gt;
* If the Puppetmaster is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Puppetmaster cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Puppetmaster still lives, they can resume control of the Puppet.&lt;br /&gt;
* If the Puppetmaster undergoes a role-change, his puppets will not return to the graveyard, even if the Puppetmaster dies in his new role, but the Puppets will remain unusable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Known Bug: Daytime swap buttons sometimes do not appear. If this happens, voting for the avatar currently in use will force the swap buttons to appear.&lt;/div&gt;</summary>
		<author><name>Gnomish</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Toymaker&amp;diff=4023</id>
		<title>Toymaker</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Toymaker&amp;diff=4023"/>
		<updated>2026-05-06T19:23:58Z</updated>

		<summary type="html">&lt;p&gt;Gnomish: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Toymaker2.jpg|thumb|The Toymaker]]&lt;br /&gt;
&lt;br /&gt;
The Toymaker starts the game with two [[Empty Avatars|Puppets]] which they can freely switch between during the day and talk through as if they were real players. Each night, the Toymaker can send their Puppets to guard a single player at night by intercepting all visits, which includes kills, checks, item uses and passes. Both Puppets have an independent 50/50 chance to either go to their intended target, or visit one of the neighbours of their target. The Puppets can also be used to vote, but their votes count as 0.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No (the Puppets can be seen visiting)&lt;br /&gt;
|selfvisitingstatus=No (the Puppets can accidentally visit their owner)&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Village]]&lt;br /&gt;
|ntralignment=Dove&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=No&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Eliminate all evil doers&lt;br /&gt;
:&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:You start with two puppets that you can swap identity with during the day time&lt;br /&gt;
:Your puppets can vote, but they carry a weight of 0&lt;br /&gt;
:At night you can send all your puppets to guard a player&lt;br /&gt;
:Each puppet has a 50% chance of staying put at the target and a 50% chance of straying to a random neighbour of the target&lt;br /&gt;
:The puppets will intercept all visits to the player they end up guarding, including kills, intel checks, item uses and item passes&lt;br /&gt;
:Your puppets will be viewed as Coven-aligned&lt;br /&gt;
:You do not use witchcraft and are not viewed as a killer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
When the Toymaker switches identities:&lt;br /&gt;
: &#039;&#039;Your identity has been swapped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the Toymaker sends puppets:&lt;br /&gt;
: &#039;&#039;Tonight you send your toys to guard &amp;lt;AvatarName&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* The Puppets are independent so it is possible for only one puppet to stray to a neighbour, while the other stays at the intended target, or for both to visit the same neighbour, or even for both to visit separate neighbours.&lt;br /&gt;
* The Toymaker cannot select to guard themself with their puppets, but the puppets can guard themselves (not individually per night, they are just selectable for guarding like any other player)&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be executed. &lt;br /&gt;
* If the Toymaker is executed, the Puppets will die the following night.&lt;br /&gt;
* If the Toymaker is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Toymaker cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Toymaker still lives, they can resume control of the Puppet.&lt;br /&gt;
* If the Toymaker undergoes a role-change, their puppets will not return to the graveyard, even if the Toymaker dies in their new role, but the Puppets will remain unusable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Known Bug: Daytime swap buttons sometimes do not appear. If this happens, voting for the avatar currently in use will force the swap buttons to appear.&lt;/div&gt;</summary>
		<author><name>Gnomish</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Toymaker&amp;diff=4022</id>
		<title>Toymaker</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Toymaker&amp;diff=4022"/>
		<updated>2026-05-06T19:23:26Z</updated>

		<summary type="html">&lt;p&gt;Gnomish: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Toymaker2.jpg|thumb|The Toymaker]]&lt;br /&gt;
&lt;br /&gt;
The Toymaker starts the game with two [[Empty Avatars|Puppets]] which they can freely switch between during the day and talk through as if they were real players. Each night, the Toymaker can send their Puppets to guard a single player at night by intercepting all visits, which includes kills, checks, item uses and passes. Both Puppets have an independent 50/50 chance to either go to their intended target, or visit one of the neighbours of their target. The Puppets can also be used to vote, but their votes count as 0.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Village]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No (the Puppets can be seen visiting)&lt;br /&gt;
|selfvisitingstatus=No (the Puppets can accidentally visit their owner)&lt;br /&gt;
|paritycontributionstatus=[[Village]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Village]]&lt;br /&gt;
|ntralignment=Dove&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
|hoststatus=No&lt;br /&gt;
|wlfstatus=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Toymaker, you can send your creations to stand guard outside players at night, and chat with them during the day.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Eliminate all evil doers&lt;br /&gt;
:&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:You start with two puppets that you can swap identity with during the day time&lt;br /&gt;
:Your puppets can vote, but they carry a weight of 0&lt;br /&gt;
:At night you can send all your puppets to guard a player&lt;br /&gt;
:Each puppet has a 50% chance of staying put at the target and a 50% chance of straying to a random neighbour of the target&lt;br /&gt;
:The puppets will intercept all visits to the player they end up guarding, including kills, intel checks, item uses and item passes&lt;br /&gt;
:Your puppets will be viewed as Coven-aligned&lt;br /&gt;
:You do not use witchcraft and are not viewed as a killer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
When the Toymaker switches identities:&lt;br /&gt;
: &#039;&#039;Your identity has been swapped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the Toymaker sends puppets:&lt;br /&gt;
: &#039;&#039;Tonight you send your toys to guard &amp;lt;AvatarName&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* The Puppets are independent so it is possible for only one puppet to stray to a neighbour, while the other stays at the intended target, or for both to visit the same neighbour, or even for both to visit separate neighbours.&lt;br /&gt;
* The Toymaker cannot select to guard themself with their puppets, but the puppets can guard themselves (not individually per night, they are just selectable for guarding like any other player)&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be executed. &lt;br /&gt;
* If the Toymaker is executed, the Puppets will die the following night.&lt;br /&gt;
* If the Toymaker is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Toymaker cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Toymaker still lives, they can resume control of the Puppet.&lt;br /&gt;
* If the Toymaker undergoes a role-change, their puppets will not return to the graveyard, even if the Toymaker dies in their new role, but the Puppets will remain unusable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Known Bug: Daytime swap buttons sometimes do not appear. if this happens, voting for the avatar currently in use will force the swap buttons to appear.&lt;/div&gt;</summary>
		<author><name>Gnomish</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Inebriation&amp;diff=3711</id>
		<title>Inebriation</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Inebriation&amp;diff=3711"/>
		<updated>2024-06-26T20:36:56Z</updated>

		<summary type="html">&lt;p&gt;Gnomish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a role is inebriated, it means they have a chance to fail to complete their role action during the night. Unlike a [[Role-Block|role-block]] they still perform the visit. &lt;br /&gt;
&lt;br /&gt;
The chance of being inebriated is 2 in 5. However, every result you get removes that specific option from the equation (so if you got a hangover result on your first check, then the chance of being inebriated is now 1 in 4. If you had a successful first check, then the chance of being inebriated would be 2 in 4). Once you have rolled 4 options, leaving only one option (drunk or sober) the drunk chance resets. Therefore, you get 4 results (either a check or a hangover) before you start over again.&lt;br /&gt;
&lt;br /&gt;
Some village roles start inebriated and are clearly known to the player via their role name ([[Drunk Seer]] for example).&lt;br /&gt;
&lt;br /&gt;
If an intel role is inebriated and gets a hangover result, but a [[Beholder]] has used their ability on them the Beholder still gets the correct information.&lt;br /&gt;
&lt;br /&gt;
A player that is Inebriated has an [[Auras|aura]] that can be seen by an [[Aura Seer]]. However, roles that start Inebriated do NOT have this aura.&lt;br /&gt;
&lt;br /&gt;
[[Night Immune]] roles are unaffected by Inebriation but still receive the warning message informing them that they have been targeted.&lt;br /&gt;
&lt;br /&gt;
==Sources of Inebriation==&lt;br /&gt;
&lt;br /&gt;
===Roles that cause Inebriation===&lt;br /&gt;
&lt;br /&gt;
*[[Temptress]]&lt;br /&gt;
&lt;br /&gt;
===Items that cause Inebriation===&lt;br /&gt;
&lt;br /&gt;
*[[Potion of Inebriation]]&lt;/div&gt;</summary>
		<author><name>Gnomish</name></author>
	</entry>
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