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	<id>https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BobDaveson</id>
	<title>Unofficial werewolv.es How To Play - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://unofficialhowtoplay.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BobDaveson"/>
	<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php/Special:Contributions/BobDaveson"/>
	<updated>2026-06-10T19:30:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Initiative&amp;diff=3158</id>
		<title>Initiative</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Initiative&amp;diff=3158"/>
		<updated>2023-04-26T14:43:03Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Order of Night Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list all known initiative orders for mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
== Order of Night Actions ==&lt;br /&gt;
&lt;br /&gt;
Some roles may influence the outcomes of other abilites during the Night. The order in which this is determined is listed below.&lt;br /&gt;
&lt;br /&gt;
1) All [[Redirection|redirects]]&lt;br /&gt;
&lt;br /&gt;
2) All [[Role-Block|role-blocks]]&lt;br /&gt;
&lt;br /&gt;
3) All Protection visits (Including roles and Items)&lt;br /&gt;
&lt;br /&gt;
4) All other visits not covered by another category&lt;br /&gt;
&lt;br /&gt;
5) All item [[Item Stealing|stealing]] via roles and items&lt;br /&gt;
&lt;br /&gt;
6) All kills and the item stealing associated with those kills&lt;br /&gt;
&lt;br /&gt;
7) Report any [[Visiting|visits]] to relevant roles/items&lt;br /&gt;
&lt;br /&gt;
8) All item [[Item Passing|passing]]&lt;br /&gt;
&lt;br /&gt;
9) All identity swapping&lt;br /&gt;
&lt;br /&gt;
10) Report kills to the village (Public Mod Message)&lt;br /&gt;
&lt;br /&gt;
11) Report revives to the village (Public Mod Message)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There is an order to which items are used and transferred between players. This is: &lt;br /&gt;
&lt;br /&gt;
1) Use &lt;br /&gt;
&lt;br /&gt;
2) [[Item Stealing|Steal]]&lt;br /&gt;
&lt;br /&gt;
3) Kill&lt;br /&gt;
&lt;br /&gt;
4) [[Item Passing|Pass]]&lt;br /&gt;
&lt;br /&gt;
So if Player A uses a crossbow, and Player B kills them the same night, the crossbow is used first and the killer does not receive it as it is a one-use item.&lt;br /&gt;
&lt;br /&gt;
If Player A passes an item to Player B and Player C kills Player B, then player C gets all the items Player B had at the start of the night and sends the player to the graveyard, then Player A passes their item to a corpse. In this case the item ends up in the graveyard, still on the corpse of player B.&lt;br /&gt;
&lt;br /&gt;
In the same example, if player C kills player A, the item is never passed and is stolen by player C - unless it was a consumable item used by player A already that night.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Banshee&amp;diff=3157</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Banshee&amp;diff=3157"/>
		<updated>2023-04-03T19:59:25Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Banshee.png|thumb|The Banshee]]&lt;br /&gt;
&lt;br /&gt;
Unlike other roles, the Banshee only works once they are in the [[Graveyard]]. Once in the Graveyard, the Banshee can possess a living player for a single day phase before switching back to their normal avatar.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Undead]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Undead]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Undead]]&lt;br /&gt;
|ntralignment=Death&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Banshee. Once you are dead you gain the ability to possess other living players during the day time.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of lynch voting by having at least 50% of living players be Undead&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:When you are dead, you can possess a living player for a single day&lt;br /&gt;
:You revert to your dead state at night&lt;br /&gt;
:You cannot target the same player twice in a row&lt;br /&gt;
:You are a member of the Undead and can talk with them at night&lt;br /&gt;
&lt;br /&gt;
==Ability Message==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
*A Banshee cannot possess the same person twice in a row.&lt;br /&gt;
*If a Banshee targets a player who is protected (such as from a [[Protector]]) then the possession will fail.&lt;br /&gt;
*If the Banshee is lynched while possessing a player, then they are not swapped back into their previous avatar.&lt;br /&gt;
*bug workaround when ability doesn&#039;t show. Voting for someone in beta branch works.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3017</id>
		<title>Puppetmaster</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3017"/>
		<updated>2023-03-10T12:22:48Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Puppetmaster.png|thumb|The Puppetmaster]]&lt;br /&gt;
&lt;br /&gt;
The Puppetmaster starts the game with two additional avatars called [[Empty Avatars|Puppets]]. The Puppetmaster is able to talk and vote with the Puppets as though they were real players. The Puppetmaster is able to freely switch between their main identity and that of any living Puppet during the day.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Puppetmaster. During the day you can swap your identity between yourself and your Puppets.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of voting by having at least 50% of living players be Coven members &lt;br /&gt;
:&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:During the day you can swap identities with any living puppet you control &lt;br /&gt;
:Votes from your puppets will not count towards final totals when determining execution majority, you can use this to secretly balance &lt;br /&gt;
:You will swap back to your primary identity at night&lt;br /&gt;
:if you are killed your puppets will die the following morning&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Puppets are seen as &amp;quot;Puppet&amp;quot; by [[alignment]] checks and &amp;quot;Wood&amp;quot; for Tarot, they are a [[Witchcraft]] user, and they are not a killer.  &lt;br /&gt;
* The Puppetmaster does not receive items passed to a Puppet, nor can they use items that a Puppet holds.&lt;br /&gt;
* The Puppetmaster cannot see any private messages that is directed at a Puppet (such as a [[Roleblock]] message).&lt;br /&gt;
* The [[Coven]] will know which identities are the Puppets.&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be lynched. &lt;br /&gt;
* If the Puppetmaster is lynched, the Puppets will die the following night.&lt;br /&gt;
* If the Puppetmaster is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Puppetmaster cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Puppetmaster still lives, they can resume control of the Puppet.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Furie&amp;diff=3016</id>
		<title>Furie</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Furie&amp;diff=3016"/>
		<updated>2023-03-10T12:21:19Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Furie.png|thumb|The Furie]]&lt;br /&gt;
&lt;br /&gt;
The Furie uses the indecision of a no lynch to kill a player the following night. If a player is lynched the Furie can protect a player from harm at night, similar to a [[Protector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Furie. If the village fails to lynch, you can kill that night. Otherwise you can protect a player from harm.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of lynch voting by having at least 50% of living players be Coven members&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:Your night time ability is based on whether or not the village lynches that day&lt;br /&gt;
:If the village fails to lynch, your visit will kill&lt;br /&gt;
:Your kill can be stopped by a Protector a Huntsman normally (the latter will kill you)&lt;br /&gt;
:If the village has lynched a player, your visit will protect - the same as a village Protector&lt;br /&gt;
:You can protect the same target multiple nights in a row&lt;br /&gt;
:You cannot visit yourself&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3015</id>
		<title>Puppetmaster</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3015"/>
		<updated>2023-03-10T12:17:36Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Role Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Puppetmaster.png|thumb|The Puppetmaster]]&lt;br /&gt;
&lt;br /&gt;
The Puppetmaster starts the game with two additional avatars called [[Empty Avatars|Puppets]]. The Puppetmaster is able to talk and vote with the Puppets as though they were real players. The Puppetmaster is able to freely switch between their main identity and that of any living Puppet during the day.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
You are a Puppetmaster. During the day you can swap your identity between yourself and your Puppets.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of voting by having at least 50% of living players be Coven members &lt;br /&gt;
:&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
:During the day you can swap identities with any living puppet you control &lt;br /&gt;
:Votes from your puppets will not count towards final totals when determining execution majority, you can use this to secretly balance &lt;br /&gt;
:You will swap back to your primary identity at night&lt;br /&gt;
:if you are killed your puppets will die the following morning&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Puppets are seen as &amp;quot;Puppet&amp;quot; by [[alignment]] checks, they are a [[Witchcraft]] user, and they are not a killer.  &lt;br /&gt;
* The Puppetmaster does not receive items passed to a Puppet, nor can they use items that a Puppet holds.&lt;br /&gt;
* The Puppetmaster cannot see any private messages that is directed at a Puppet (such as a [[Roleblock]] message).&lt;br /&gt;
* The [[Coven]] will know which identities are the Puppets.&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be lynched. &lt;br /&gt;
* If the Puppetmaster is lynched, the Puppets will die the following night.&lt;br /&gt;
* If the Puppetmaster is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Puppetmaster cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Puppetmaster still lives, they can resume control of the Puppet.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Furie&amp;diff=3014</id>
		<title>Furie</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Furie&amp;diff=3014"/>
		<updated>2023-03-10T12:17:03Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Furie.png|thumb|The Furie]]&lt;br /&gt;
&lt;br /&gt;
The Furie uses the indecision of a no lynch to kill a player the following night. If a player is lynched the Furie can protect a player from harm at night, similar to a [[Protector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Furie. If the village fails to lynch, you can kill that night. Otherwise you can protect a player from harm.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of lynch voting by having at least 50% of living players be Coven members&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:Your night time ability is based on whether or not the village lynches that day&lt;br /&gt;
:If the village fails to lynch, your visit will kill&lt;br /&gt;
:Your kill can be stopped by a Protector a Huntsman normally (the latter will kill you)&lt;br /&gt;
:If the village has lynched a player, your visit will protect - the same as a village Protector&lt;br /&gt;
:You can protect the same target multiple nights in a row&lt;br /&gt;
:You cannot visit yourself&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
*other Coven members will see who you are going to kill/protect&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3013</id>
		<title>Puppetmaster</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Puppetmaster&amp;diff=3013"/>
		<updated>2023-03-10T12:05:30Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Role Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Puppetmaster.png|thumb|The Puppetmaster]]&lt;br /&gt;
&lt;br /&gt;
The Puppetmaster starts the game with two additional avatars called [[Empty Avatars|Puppets]]. The Puppetmaster is able to talk and vote with the Puppets as though they were real players. The Puppetmaster is able to freely switch between their main identity and that of any living Puppet during the day.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Coven]]&lt;br /&gt;
|magicianstatus=Yes&lt;br /&gt;
|killerstatus=No&lt;br /&gt;
|visitingstatus=No&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Coven]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Coven]]&lt;br /&gt;
|ntralignment=Magician&lt;br /&gt;
|ntrkiller=Dove&lt;br /&gt;
|ntrwitchcraft=Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puppetmaster&#039;&#039;&#039;&lt;br /&gt;
You are a Puppetmaster. &lt;br /&gt;
During the day you can swap your identity between yourself and your Puppets. &lt;br /&gt;
&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
Kill all other evil factions Gain control of voting by having at least 50% of living players be Coven members &lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
During the day you can swap identities with any living puppet you control Votes from your puppets will not count towards final totals when determining execution majority, you can use this to secretly balance &lt;br /&gt;
You will swap back to your primary identity at night&lt;br /&gt;
if you are killed your puppets will die the following morning&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* Puppets are seen as &amp;quot;Puppet&amp;quot; by [[alignment]] checks, they are a [[Witchcraft]] user, and they are not a killer.  &lt;br /&gt;
* The Puppetmaster does not receive items passed to a Puppet, nor can they use items that a Puppet holds.&lt;br /&gt;
* The Puppetmaster cannot see any private messages that is directed at a Puppet (such as a [[Roleblock]] message).&lt;br /&gt;
* The [[Coven]] will know which identities are the Puppets.&lt;br /&gt;
* While they can vote, a Puppet&#039;s vote is worth 0 votes when checking who is to be lynched. &lt;br /&gt;
* If the Puppetmaster is lynched, the Puppets will die the following night.&lt;br /&gt;
* If the Puppetmaster is killed during the night, the Puppets will still be around during the day (but unable to talk) and will die the following night.&lt;br /&gt;
* A Puppetmaster cannot control a dead Puppet (and therefore Puppets never talk in the graveyard). If a Puppet is revived and the Puppetmaster still lives, they can resume control of the Puppet.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Dreamcatcher&amp;diff=3012</id>
		<title>Dreamcatcher</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Dreamcatcher&amp;diff=3012"/>
		<updated>2023-03-10T11:57:26Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dreamcatcher is an [[Items|item]] that allows the holder to receive a message each morning stating all [[Visiting|visitors]].&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|itemconsumestatus=Persistent&lt;br /&gt;
|itempassivestatus=Passive&lt;br /&gt;
|itemalignmentstatus=No Change&lt;br /&gt;
|itemcraftingstatus=No&lt;br /&gt;
|itemwitchcraftstatus=No&lt;br /&gt;
|itemkillerstatus=No&lt;br /&gt;
|itemvisitingstatus=No&lt;br /&gt;
|itemselfvisitingstatus=No&lt;br /&gt;
|itemblockedstatus=No&lt;br /&gt;
|itemnightimmunestatus=Yes&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Aura|aura]] that a player holding this item presents to an [[Aura Seer]] would be:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aurainfo&lt;br /&gt;
|aura=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Text==&lt;br /&gt;
&lt;br /&gt;
A Dreamcatcher will let you know who visited you in the night&lt;br /&gt;
&lt;br /&gt;
==Usage Text==&lt;br /&gt;
&lt;br /&gt;
: Passive items do not have a text upon usage.&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* The holder will receive a message about who visited them at the night they were holding it.&lt;br /&gt;
* When the holder is role-blocked the item will not work that night.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Familiar&amp;diff=3011</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Familiar&amp;diff=3011"/>
		<updated>2023-03-02T00:18:52Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Familiar.png|thumb|The Familiar]]&lt;br /&gt;
&lt;br /&gt;
The Familiar is aligned with the specific Vampire that recruited them. They can come in five different variants: [[Courtesan]], [[Gravedigger]], [[Harlot]], [[Militia]] or [[Stalker]]. They are identical to the village counterpart in every way except their for their alignment.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire]] can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire Master]] can only recruit [[Gravedigger]], [[Militia]] or [[Stalker]] variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire Countess]] can only recruit [[Courtesan]], [[Gravedigger]] or [[Harlot]] variants, but it will be random what role the Familiar becomes. If the Vampire Countess dies, their oldest surviving Familiar will become the new Vampire Countess.&lt;br /&gt;
&lt;br /&gt;
The conversion from Familiar to [[Vampire Countess]] or the revive of the [[Vampire Master]] occurs the morning following the death of the Vampire. In the case of a lynch this will be the next day, but if the Vampire is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Familiar]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No(Not Militia), Yes(Militia)&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Dove(Not Militia), Death(Militia)&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
 &lt;br /&gt;
When you are recruited, you receive the following message in the morning from the Vampire:&lt;br /&gt;
: &#039;&#039;You belong to me, now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
*If the game has multiple Vampires/Vampire Masters, each one is it&#039;s own separate team (often referred to as a &amp;quot;basement&amp;quot;).&lt;br /&gt;
*when you get recruited the Vampire that turned you will steal your items.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Familiar&amp;diff=3010</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Familiar&amp;diff=3010"/>
		<updated>2023-03-02T00:18:02Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Familiar.png|thumb|The Familiar]]&lt;br /&gt;
&lt;br /&gt;
The Familiar is aligned with the specific Vampire that recruited them. They can come in five different variants: [[Courtesan]], [[Gravedigger]], [[Harlot]], [[Militia]] or [[Stalker]]. They are identical to the village counterpart in every way except their for their alignment.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire]] can only recruit Stalker Familiars. If the Vampire dies, the Familiar will be given a target to try and kill. If they succeed, the Vampire player will switch with the Familiar player and assume their avatar.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire Master]] can only recruit [[Gravedigger]], [[Militia]] or [[Stalker]] variants, but it will be random what role the Familiar becomes. If the Vampire Master dies, they will be revived into the avatar of their oldest surviving Familiar during the following morning.&lt;br /&gt;
&lt;br /&gt;
A [[Vampire Countess]] can only recruit [[Courtesan]], [[Gravedigger]] or [[Harlot]] variants, but it will be random what role the Familiar becomes. If the Vampire Countess dies, their oldest surviving Familiar will become the new Vampire Countess.&lt;br /&gt;
&lt;br /&gt;
The conversion from Familiar to [[Vampire Countess]] or the revive of the [[Vampire Master]] occurs the morning following the death of the Vampire. In the case of a lynch this will be the next day, but if the Vampire is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning.&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Familiar]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=No(Not Militia), Yes(Militia)&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=Yes&lt;br /&gt;
|redirectedstatus=Yes&lt;br /&gt;
|nightimmunestatus=No&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Dove(Not Militia), Death(Militia)&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
 &lt;br /&gt;
When you are recruited, you receive the following message in the morning from the Vampire:&lt;br /&gt;
: &#039;&#039;You belong to me, now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
*If the game has multiple Vampires/Vampire Masters, each one is it&#039;s own separate team (often referred to as a &amp;quot;basement&amp;quot;).&lt;br /&gt;
*when you get recruited the Vampire that turned will steal your items.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Vampire_Master&amp;diff=3009</id>
		<title>Vampire Master</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Vampire_Master&amp;diff=3009"/>
		<updated>2023-03-02T00:16:33Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire Master.png|thumb|The Vampire Master]]&lt;br /&gt;
&lt;br /&gt;
The Vampire Master is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Master can recruit up to three [[Familiar|Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Gravedigger]], [[Militia]] or [[Stalker]] variant for the Vampire.&lt;br /&gt;
&lt;br /&gt;
If they are killed, they will be revived into the body of their oldest still surviving Familiar during the following morning.&lt;br /&gt;
&lt;br /&gt;
The maximum number of recruits a Vampire Master can recruit is determined by the starting number of players.&lt;br /&gt;
* 0-8 Players: 0 Recruits&lt;br /&gt;
* 9-12 Players: 1 Recruit&lt;br /&gt;
* 13-16 Players: 2 Recruits&lt;br /&gt;
* 17+ Players: 3 Recruits&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Vampires]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
&lt;br /&gt;
During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; You will enslave tonight&#039;s target as your familiar &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; Tonight you will enslave &amp;lt;AvatarName&amp;gt; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the morning, the target of the Vampire receives the following message: &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;You belong to me, now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* A Vampire Master cannot be purged (such as by an [[Alchemist]]) and they cannot be redirected (such as by a [[Succubus]]).&lt;br /&gt;
* If a Vampire Master&#039;s target is protected by a [[Huntsman]], they will still die but the Vampire Master will survive.&lt;br /&gt;
* A Vampire Master cannot recruit other evil players. If they try, they will instead kill the target (the recruit chance is not consumed).&lt;br /&gt;
* A Vampire Master can recruit village players who are in a Village sub-faction (such as the [[Masons]]).&lt;br /&gt;
* A Vampire Master will win as soon as they reach parity with the surviving players, even if there are other evil players still alive.&lt;br /&gt;
* When a Vampire Master is revived because of their Familiar, there will be no public message for the village.&lt;br /&gt;
* If a Vampire Master is lynched, they will be in the graveyard for one night, thus missing the chance to perform any actions during that night.&lt;br /&gt;
* If the game has multiple Vampire Masters, each one is it&#039;s own separate team (often referred to as a &amp;quot;basement&amp;quot;).&lt;br /&gt;
* The revive of the Vampire Master into their [[Familiar]] occurs the morning following the death of the Vampire Master. In the case of a lynch this will be the next day, but if the Vampire Master is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning.&lt;br /&gt;
* When converting a player into a Familiar the Vampire Master will steal the items of their Familiar.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Vampire_Countess&amp;diff=3008</id>
		<title>Vampire Countess</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Vampire_Countess&amp;diff=3008"/>
		<updated>2023-03-02T00:15:29Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire Countess.png|thumb|The Vampire Countess]]&lt;br /&gt;
&lt;br /&gt;
The Vampire Countess is [[Night Immune|night immune]] and can choose to kill or recruit at night. Unlike the [[Vampire]], the Vampire Countess can recruit up to three [[Familiar|Familiars]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] can be a [[Courtesan]], [[Gravedigger]] or [[Harlot]] variant for the Vampire.&lt;br /&gt;
&lt;br /&gt;
If they are killed, their oldest surviving Familiar becomes a Vampire Countess the following morning.&lt;br /&gt;
&lt;br /&gt;
The maximum number of recruits a Vampire Countess can recruit is determined by the starting number of players.&lt;br /&gt;
* 0-8 Players: 0 Recruits&lt;br /&gt;
* 9-12 Players: 1 Recruit&lt;br /&gt;
* 13-16 Players: 2 Recruits&lt;br /&gt;
* 17+ Players: 3 Recruits&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Vampires]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Vampire Countess. Each night you may kill or enslave someone from the village. You may only enslave a limited number of times.&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Eliminate all other evil factions&lt;br /&gt;
:Gain control of voting by having at 50% of living players be members of your Vampire&#039;s basement&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You are night immune&lt;br /&gt;
:Unlike other Vampires, you will not be reborn if killed, instead, your longest serving familiar will become a Vampire Countess&lt;br /&gt;
:If you try to enslave a non-village member as a familiar, they will be killed instead&lt;br /&gt;
&lt;br /&gt;
==Ability Messages==&lt;br /&gt;
&lt;br /&gt;
{{missing info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* The conversion from [[Familiar]] to Vampire Countess occurs the morning following the death of the Vampire Countess. In the case of a lynch this will be the next day, but if the Vampire Countess is killed at night (eg by ignited [[Blight]] or when under the effect of a [[Potion of Vulnerability]]) then the conversion will happen immediately the same morning.&lt;br /&gt;
* When a [[Familiar]] becomes a Vampire Countess, it gains the number of remaining enslaves available to the original vampire (so if the original vampire used all three, no new Vampire Countess from the same team will have the possibility to enslave).&lt;br /&gt;
* When converting a player into a Familiar the Vampire Countess will steal the items of their Familiar.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Vampire&amp;diff=3007</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Vampire&amp;diff=3007"/>
		<updated>2023-03-02T00:13:40Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire.png|thumb|The Vampire]]&lt;br /&gt;
&lt;br /&gt;
The Vampire is [[Night Immune|night immune]] and can choose to kill or recruit at night. The Vampire can recruit one [[Familiar]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] will be the [[Stalker]] variant for the Vampire.&lt;br /&gt;
&lt;br /&gt;
If they are killed, they have a chance to return in their Familiar&#039;s body. The Familiar will be given a target to try and kill. When that target dies, the Vampire player will switch with the Familiar player and assume their avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Vampires]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Vampire. Each night you can kill anyone in the village. You must kill the village and the werewolves.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of lynch voting by having at least 50% of living players be members of your Vampire&#039;s basement&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You are night immune&lt;br /&gt;
:You may turn a villager into your Familiar once per game&lt;br /&gt;
:If you are lynched by the village, your Familiar may revive you by getting a randomly chosen player killed, you will be reborn in your Familiar&#039;s body if they are successful&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
&lt;br /&gt;
During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; You will enslave tonight&#039;s target as your familiar &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; Tonight you will enslave &amp;lt;AvatarName&amp;gt; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the morning, the target of the Vampire receives the following message: &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;You belong to me, now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* When the Familiars target player is lynched the [[Vampire]] revives at nightfall into their Familiars body.&lt;br /&gt;
* A Vampire cannot be purged (such as by an [[Alchemist]]) and they cannot be redirected (such as by a [[Succubus]]).&lt;br /&gt;
* If a Vampire&#039;s target is protected by a [[Huntsman]], they will still die but the Vampire will survive.&lt;br /&gt;
* A Vampire cannot recruit other evil players. If they try, they will instead kill the target (the recruit chance will not be consumed).&lt;br /&gt;
* A Vampire can recruit village players who are in a Village sub-faction (such as the [[Masons]]).&lt;br /&gt;
* A Vampire will win as soon as you reach parity with the surviving players, even if there are other evil players still alive.&lt;br /&gt;
* When a Vampire is revived because of their Familiar, there will be no public message for the village.&lt;br /&gt;
* If the game has multiple Vampires, each one is it&#039;s own separate team (often referred to as a &amp;quot;basement&amp;quot;).&lt;br /&gt;
* When converting a player into a Familiar the Vampire will steal the items of their Familiar.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
	<entry>
		<id>https://unofficialhowtoplay.co.uk/index.php?title=Vampire&amp;diff=3006</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://unofficialhowtoplay.co.uk/index.php?title=Vampire&amp;diff=3006"/>
		<updated>2023-03-02T00:12:19Z</updated>

		<summary type="html">&lt;p&gt;BobDaveson: /* Useful Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire.png|thumb|The Vampire]]&lt;br /&gt;
&lt;br /&gt;
The Vampire is [[Night Immune|night immune]] and can choose to kill or recruit at night. The Vampire can recruit one [[Familiar]] per game. They can only recruit [[Village]] players and only if they are not protected. The [[Familiar]] will be the [[Stalker]] variant for the Vampire.&lt;br /&gt;
&lt;br /&gt;
If they are killed, they have a chance to return in their Familiar&#039;s body. The Familiar will be given a target to try and kill. When that target dies, the Vampire player will switch with the Familiar player and assume their avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Roleinfo&lt;br /&gt;
|alignmentstatus=[[Vampires]]&lt;br /&gt;
|magicianstatus=No&lt;br /&gt;
|killerstatus=Yes&lt;br /&gt;
|visitingstatus=Yes&lt;br /&gt;
|selfvisitingstatus=No&lt;br /&gt;
|paritycontributionstatus=[[Vampires]]&lt;br /&gt;
|blockedstatus=No&lt;br /&gt;
|redirectedstatus=No&lt;br /&gt;
|nightimmunestatus=Yes&lt;br /&gt;
|winconditionstatus=[[Vampires]]&lt;br /&gt;
|ntralignment=Shadow&lt;br /&gt;
|ntrkiller=Death&lt;br /&gt;
|ntrwitchcraft=Labourer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role Text==&lt;br /&gt;
&lt;br /&gt;
:You are a Vampire. Each night you can kill anyone in the village. You must kill the village and the werewolves.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
:Kill all other evil factions&lt;br /&gt;
:Gain control of lynch voting by having at least 50% of living players be members of your Vampire&#039;s basement&lt;br /&gt;
:&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
:You are night immune&lt;br /&gt;
:You may turn a villager into your Familiar once per game&lt;br /&gt;
:If you are lynched by the village, your Familiar may revive you by getting a randomly chosen player killed, you will be reborn in your Familiar&#039;s body if they are successful&lt;br /&gt;
&lt;br /&gt;
==Ability message==&lt;br /&gt;
&lt;br /&gt;
During the night, you can toggle between killing your target or recruiting them. You will receive the following messages depending on which option you have chosen:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; You will enslave tonight&#039;s target as your familiar &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039; Tonight you will enslave &amp;lt;AvatarName&amp;gt; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the morning, the target of the Vampire receives the following message: &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;You belong to me, now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Notes==&lt;br /&gt;
&lt;br /&gt;
* When the Familiars target player is lynched the [[Vampire]] revives at nightfall into their Familiars body.&lt;br /&gt;
* A Vampire cannot be purged (such as by an [[Alchemist]]) and they cannot be redirected (such as by a [[Succubus]]).&lt;br /&gt;
* If a Vampire&#039;s target is protected by a [[Huntsman]], they will still die but the Vampire will survive.&lt;br /&gt;
* A Vampire cannot recruit other evil players. If they try, they will instead kill the target (the recruit chance will not be consumed).&lt;br /&gt;
* A Vampire can recruit village players who are in a Village sub-faction (such as the [[Masons]]).&lt;br /&gt;
* A Vampire will win as soon as you reach parity with the surviving players, even if there are other evil players still alive.&lt;br /&gt;
* When a Vampire is revived because of their Familiar, there will be no public message for the village.&lt;br /&gt;
* If the game has multiple Vampires, each one is it&#039;s own separate team (often referred to as a &amp;quot;basement&amp;quot;).&lt;br /&gt;
* When Conferting a Vampire will steal the items of their Familiar.&lt;/div&gt;</summary>
		<author><name>BobDaveson</name></author>
	</entry>
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